Reuth Mirsky
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Reuth Mirsky has a total of 100 co-authors. Here are the top co-authors by number of shared publications:
- Peter Stone
Department of Computer Science The University of Texas at Austin
6 shared publications - Justin L. Hart
University of Alabama
5 shared publications - Xuesu Xiao
Department of Computer Science, George Mason University, Fairfax, VA, USA
5 shared publications - Emmanuel Senft
IDIAP Research Institute, Martigny, Switzerland
2 shared publications - Felipe Meneguzzi
Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, Brazil
2 shared publications - Ifrah Idrees
Brown University, Providence, RI, USA
2 shared publications
Latest Publications
- 3 August 2026
- Published by Springer Nature
- p. 322-336
Break Out the Silverware: Semantic Understanding of Stored Household Items
- 3 August 2026
- Published by Springer Nature
- p. 322-336
Break Out the Silverware: Semantic Understanding of Stored Household Items
- Open Access
GRAIL: Goal Recognition Alignment through Imitation Learning
Understanding an agent's goals from its behavior is fundamental to aligning AI systems with human intentions. Existing goal recognition methods typically rely on an optimal goal-oriented policy representation, which may differ from the actor's true behavior and hinder the accurate recognition of their goal. To address this gap, this paper introduces Goal Recognition Alignment through Imitation Learning (GRAIL), which leverages imitation learning and inverse reinforcement learning to learn one goal-directed policy for each candidate goal directly from (potentially suboptimal) demonstration trajectories. By scoring an observed partial trajectory with each learned goal-directed policy in a single forward pass, GRAIL retains the one-shot inference capability of classical goal recognition while leveraging learned policies that can capture suboptimal and systematically biased behavior. Across the evaluated domains, GRAIL increases the F1-score by more than 0.5 under systematically biased optimal behavior, achieves gains of approximately 0.1-0.3 under suboptimal behavior, and yields improvements of up to 0.4 under noisy optimal trajectories, while remaining competitive in fully optimal settings. This work contributes toward scalable and robust models for interpreting agent goals in uncertain environments.
Open AccessGRAIL: Goal Recognition Alignment through Imitation Learning
Understanding an agent's goals from its behavior is fundamental to aligning AI systems with human intentions. Existing goal recognition methods typically rely on an optimal goal-oriented policy representation, which may differ from the actor's true behavior and hinder the accurate recognition of their goal. To address this gap, this paper introduces Goal Recognition Alignment through Imitation Learning (GRAIL), which leverages imitation learning and inverse reinforcement learning to learn one goal-directed policy for each candidate goal directly from (potentially suboptimal) demonstration trajectories. By scoring an observed partial trajectory with each learned goal-directed policy in a single forward pass, GRAIL retains the one-shot inference capability of classical goal recognition while leveraging learned policies that can capture suboptimal and systematically biased behavior. Across the evaluated domains, GRAIL increases the F1-score by more than 0.5 under systematically biased optimal behavior, achieves gains of approximately 0.1-0.3 under suboptimal behavior, and yields improvements of up to 0.4 under noisy optimal trajectories, while remaining competitive in fully optimal settings. This work contributes toward scalable and robust models for interpreting agent goals in uncertain environments.
- Open Access
Online Dynamic Goal Recognition in Gym Environments
Goal Recognition (GR) is the task of inferring an agent's intended goal from partial observations of its behavior, typically in an online and one-shot setting. Despite recent advances in model-free GR, particularly in applications such as human-robot interaction, surveillance, and assistive systems, the field remains fragmented due to inconsistencies in benchmarks, domains, and evaluation protocols. To address this, we introduce gr-libs (https://github.com/MatanShamir1/gr_libs) and gr-envs (https://github.com/MatanShamir1/gr_envs), two complementary open-source frameworks that support the development, evaluation, and comparison of GR algorithms in Gym-compatible environments. gr-libs includes modular implementations of MDP-based GR baselines, diagnostic tools, and evaluation utilities. gr-envs provides a curated suite of environments adapted for dynamic and goal-directed behavior, along with wrappers that ensure compatibility with standard reinforcement learning toolkits. Together, these libraries offer a standardized, extensible, and reproducible platform for advancing GR research. Both packages are open-source and available on GitHub and PyPI.
Open AccessOnline Dynamic Goal Recognition in Gym Environments
Goal Recognition (GR) is the task of inferring an agent's intended goal from partial observations of its behavior, typically in an online and one-shot setting. Despite recent advances in model-free GR, particularly in applications such as human-robot interaction, surveillance, and assistive systems, the field remains fragmented due to inconsistencies in benchmarks, domains, and evaluation protocols. To address this, we introduce gr-libs (https://github.com/MatanShamir1/gr_libs) and gr-envs (https://github.com/MatanShamir1/gr_envs), two complementary open-source frameworks that support the development, evaluation, and comparison of GR algorithms in Gym-compatible environments. gr-libs includes modular implementations of MDP-based GR baselines, diagnostic tools, and evaluation utilities. gr-envs provides a curated suite of environments adapted for dynamic and goal-directed behavior, along with wrappers that ensure compatibility with standard reinforcement learning toolkits. Together, these libraries offer a standardized, extensible, and reproducible platform for advancing GR research. Both packages are open-source and available on GitHub and PyPI.
- Open Access
- 1 September 2025
- Published by International Joint Conferences on Artificial Intelligence
- Vol. 10, 8626-8634
GRAML: Goal Recognition As Metric Learning
Goal Recognition (GR) is the problem of recognizing an agent's objectives based on observed actions. Recent data-driven approaches for GR alleviate the need for costly, manually crafted domain models. However, these approaches can only reason about a pre-defined set of goals, and time-consuming training is needed for new emerging goals. To keep this model-learning automated while enabling quick adaptation to new goals, this paper introduces GRAML: Goal Recognition As Metric Learning. GRAML frames GR as a deep metric learning problem, using a Siamese network composed of recurrent units to learn an embedding space where traces leading to the same goal are close, and those leading to different goals are distant. This metric is particularly effective for adapting to new goals, even when only a single example trace is available per goal. Evaluated on a versatile set of environments, GRAML shows speed, flexibility, and runtime improvements over the state-of-the-art GR while maintaining accurate recognition.
- 1 September 2025
- Published by International Joint Conferences on Artificial Intelligence
- Vol. 10, 8626-8634
Open AccessGRAML: Goal Recognition As Metric Learning
Goal Recognition (GR) is the problem of recognizing an agent's objectives based on observed actions. Recent data-driven approaches for GR alleviate the need for costly, manually crafted domain models. However, these approaches can only reason about a pre-defined set of goals, and time-consuming training is needed for new emerging goals. To keep this model-learning automated while enabling quick adaptation to new goals, this paper introduces GRAML: Goal Recognition As Metric Learning. GRAML frames GR as a deep metric learning problem, using a Siamese network composed of recurrent units to learn an embedding space where traces leading to the same goal are close, and those leading to different goals are distant. This metric is particularly effective for adapting to new goals, even when only a single example trace is available per goal. Evaluated on a versatile set of environments, GRAML shows speed, flexibility, and runtime improvements over the state-of-the-art GR while maintaining accurate recognition.
- 24 June 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1-8
Gap the (Theory of) Mind: Sharing Beliefs About Teammates’ Goals Boosts Collaboration Perception, Not Performance
In human-agent teams, openly sharing goals is often assumed to enhance planning, collaboration, and effectiveness. However, direct communication of these goals is not always feasible, requiring teammates to infer their partner's intentions through actions. Building on this, we investigate whether an AI agent's ability to share its inferred understanding of a human teammate's goals can improve task performance and perceived collaboration. Through an experiment comparing three conditions-no recognition (NR), viable goals (VG), and viable goals on-demand (VGod)-we find that while goal-sharing information did not yield significant improvements in task performance or overall satisfaction scores, thematic analysis suggests that it supported strategic adaptations and subjective perceptions of collaboration. Cognitive load assessments revealed no additional burden across conditions, highlighting the challenge of balancing informativeness and simplicity in human-agent interactions. These findings highlight the nuanced trade-off of goal-sharing: while it fosters trust and enhances perceived collaboration, it can occasionally hinder objective performance gains.
- 24 June 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1-8
Gap the (Theory of) Mind: Sharing Beliefs About Teammates’ Goals Boosts Collaboration Perception, Not Performance
In human-agent teams, openly sharing goals is often assumed to enhance planning, collaboration, and effectiveness. However, direct communication of these goals is not always feasible, requiring teammates to infer their partner's intentions through actions. Building on this, we investigate whether an AI agent's ability to share its inferred understanding of a human teammate's goals can improve task performance and perceived collaboration. Through an experiment comparing three conditions-no recognition (NR), viable goals (VG), and viable goals on-demand (VGod)-we find that while goal-sharing information did not yield significant improvements in task performance or overall satisfaction scores, thematic analysis suggests that it supported strategic adaptations and subjective perceptions of collaboration. Cognitive load assessments revealed no additional burden across conditions, highlighting the challenge of balancing informativeness and simplicity in human-agent interactions. These findings highlight the nuanced trade-off of goal-sharing: while it fosters trust and enhances perceived collaboration, it can occasionally hinder objective performance gains.
- Open Access
- 1 June 2025
- Published by Wiley in AI Magazine
- Vol. 46 (2)
Artificial intelligent disobedience: Rethinking the agency of our artificial teammates
The impressive advancements of AI in recent years are indisputable, and AI algorithms have already reached superhuman performance in many tasks. On the other hand, in most existing work on cooperative AI, artificial agents are bound to follow the instructions they are given by their human teammates and to comply with their users' expectations. This paper advocates for expanding the agency capabilities of AI teammates, enabling them to make genuine and unique contributions in human‐AI teams. It presents a scale for AI agency levels and discusses the importance and inevitability of researching AI autonomy as an independent capability in cooperative AI, using a set of representative examples. The paper then presents how intelligent disobedience of artificial agents might look at each autonomy level. Finally, it outlines some initial boundaries that should be set when researching AI agency and its disobedience capabilities.
- 1 June 2025
- Published by Wiley in AI Magazine
- Vol. 46 (2)
Open AccessArtificial intelligent disobedience: Rethinking the agency of our artificial teammates
The impressive advancements of AI in recent years are indisputable, and AI algorithms have already reached superhuman performance in many tasks. On the other hand, in most existing work on cooperative AI, artificial agents are bound to follow the instructions they are given by their human teammates and to comply with their users' expectations. This paper advocates for expanding the agency capabilities of AI teammates, enabling them to make genuine and unique contributions in human‐AI teams. It presents a scale for AI agency levels and discusses the importance and inevitability of researching AI autonomy as an independent capability in cooperative AI, using a set of representative examples. The paper then presents how intelligent disobedience of artificial agents might look at each autonomy level. Finally, it outlines some initial boundaries that should be set when researching AI agency and its disobedience capabilities.
- Open Access
- 11 April 2025
- Published by Association for the Advancement of Artificial Intelligence (AAAI) in Proceedings of the AAAI Conference on Artificial Intelligence
- Vol. 39 (27) , 28723
Bad AI, Good AI: Rethinking the Agency of Our Artificial Teammates
A prevalent assumption in human-robot and human-AI teaming is that artificial teammates should be compliant and obedient. In this talk, I will question this assumption by presenting the Guide Robot Grand Challenge and discussing the components required to design and build a service robot that can intelligently disobey. This challenge encompasses a variety of research problems, as I will exemplify via three challenges: reasoning about the goals of other agents, choosing when to interrupt, and interacting in a tightly coupled physical environment.
- 11 April 2025
- Published by Association for the Advancement of Artificial Intelligence (AAAI) in Proceedings of the AAAI Conference on Artificial Intelligence
- Vol. 39 (27) , 28723
Open AccessBad AI, Good AI: Rethinking the Agency of Our Artificial Teammates
A prevalent assumption in human-robot and human-AI teaming is that artificial teammates should be compliant and obedient. In this talk, I will question this assumption by presenting the Guide Robot Grand Challenge and discussing the components required to design and build a service robot that can intelligently disobey. This challenge encompasses a variety of research problems, as I will exemplify via three challenges: reasoning about the goals of other agents, choosing when to interrupt, and interacting in a tightly coupled physical environment.
- Open Access
All You Need is Sally-Anne: ToM in AI Strongly Supported After Surpassing Tests for 3-Year-Olds
Theory of Mind (ToM) is a hallmark of human cognition, allowing individuals to reason about others' beliefs and intentions. Engineers behind recent advances in Artificial Intelligence (AI) have claimed to demonstrate comparable capabilities. This paper presents a model that surpasses traditional ToM tests designed for 3-year-old children, providing strong support for the presence of ToM in AI systems.
Open AccessAll You Need is Sally-Anne: ToM in AI Strongly Supported After Surpassing Tests for 3-Year-Olds
Theory of Mind (ToM) is a hallmark of human cognition, allowing individuals to reason about others' beliefs and intentions. Engineers behind recent advances in Artificial Intelligence (AI) have claimed to demonstrate comparable capabilities. This paper presents a model that surpasses traditional ToM tests designed for 3-year-old children, providing strong support for the presence of ToM in AI systems.
- 4 March 2025
- Published by Springer Nature
- p. 41-56
Emergent Dominance Hierarchies in Reinforcement Learning Agents
- 4 March 2025
- Published by Springer Nature
- p. 41-56
Emergent Dominance Hierarchies in Reinforcement Learning Agents
- Top Cited PapersOpen Access
- 20 February 2025
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Human-Robot Interaction
- Vol. 14 (2) , 1-65
Principles and Guidelines for Evaluating Social Robot Navigation Algorithms
A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation . While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this article, we pave the road toward common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots, and datasets.
- 20 February 2025
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Human-Robot Interaction
- Vol. 14 (2) , 1-65
Top Cited PapersOpen AccessPrinciples and Guidelines for Evaluating Social Robot Navigation Algorithms
A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation . While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this article, we pave the road toward common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots, and datasets.