Payal Tusharkumar Mahida
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Payal Tusharkumar Mahida has a total of 6 co-authors. Here are the top co-authors by number of shared publications:
Hon Cheung
School of Computing and Engineering, Western Sydney University,Australia
5 shared publicationsSeyed Shahrestani
School of Computing and Engineering, Western Sydney University,Australia
4 shared publications- Seyed Shahrestani
School of Computer, Data and Mathematical Sciences, Western Sydney University, Sydney 2751, Australia
2 shared publications - Hon Cheung
Western Sydney University
1 shared publication - Prashant B. Swadas1 shared publication
Zinal G. Solanki
Computer Engineering Department, University of Gujarat (Gujarat Technological University), India
1 shared publication
Latest Publications
- Open Access
Deep Learning-Based Positioning of Visually Impaired People in Indoor Environments
Wayfinding and navigation can present substantial challenges to visually impaired (VI) people. Some of the significant aspects of these challenges arise from the difficulty of knowing the location of a moving person with enough accuracy. Positioning and localization in indoor environments require unique solutions. Furthermore, positioning is one of the critical aspects of any navigation system that can assist a VI person with their independent movement. The other essential features of a typical indoor navigation system include pathfinding, obstacle avoidance, and capabilities for user interaction. This work focuses on the positioning of a VI person with enough precision for their use in indoor navigation. We aim to achieve this by utilizing only the capabilities of a typical smartphone. More specifically, our proposed approach is based on the use of the accelerometer, gyroscope, and magnetometer of a smartphone. We consider the indoor environment to be divided into microcells, with the vertex of each microcell being assigned two-dimensional local coordinates. A regression-based analysis is used to train a multilayer perceptron neural network to map the inertial sensor measurements to the coordinates of the vertex of the microcell corresponding to the position of the smartphone. In order to test our proposed solution, we used IPIN2016, a publicly-available multivariate dataset that divides the indoor environment into cells tagged with the inertial sensor data of a smartphone, in order to generate the training and validating sets. Our experiments show that our proposed approach can achieve a remarkable prediction accuracy of more than 94%, with a 0.65 m positioning error.
Open AccessDeep Learning-Based Positioning of Visually Impaired People in Indoor Environments
Wayfinding and navigation can present substantial challenges to visually impaired (VI) people. Some of the significant aspects of these challenges arise from the difficulty of knowing the location of a moving person with enough accuracy. Positioning and localization in indoor environments require unique solutions. Furthermore, positioning is one of the critical aspects of any navigation system that can assist a VI person with their independent movement. The other essential features of a typical indoor navigation system include pathfinding, obstacle avoidance, and capabilities for user interaction. This work focuses on the positioning of a VI person with enough precision for their use in indoor navigation. We aim to achieve this by utilizing only the capabilities of a typical smartphone. More specifically, our proposed approach is based on the use of the accelerometer, gyroscope, and magnetometer of a smartphone. We consider the indoor environment to be divided into microcells, with the vertex of each microcell being assigned two-dimensional local coordinates. A regression-based analysis is used to train a multilayer perceptron neural network to map the inertial sensor measurements to the coordinates of the vertex of the microcell corresponding to the position of the smartphone. In order to test our proposed solution, we used IPIN2016, a publicly-available multivariate dataset that divides the indoor environment into cells tagged with the inertial sensor data of a smartphone, in order to generate the training and validating sets. Our experiments show that our proposed approach can achieve a remarkable prediction accuracy of more than 94%, with a 0.65 m positioning error.
- 1 December 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1-6
Indoor positioning framework for visually impaired people using Internet of Things
To overcome the limitation of Global positioning system (GPS) in indoor environments, various indoor positioning system have been developed using Wi-Fi, Bluetooth, Ultrawideband (UWB) and radio-frequency identification (RFID). Amongst them, Wi-Fi technologies are most commonly used for indoor navigation. Wi-Fi signals may be unavailable in some areas due to obstacles and unreachable coverages. Despite of it, the accuracy achieved by Wi-Fi is between 5–15 m that is unfavorable for visually impaired people. The popularity of beacons for positioning and smartphones with built-in inertial sensors plays a vital role in developing potential indoor navigation system. This paper presents a framework for visually impaired person (VIP) based on inertial sensors of smartphones and Bluetooth beacons. Beacons/proximity sensors in a building can help a pedestrian to navigate between two landmarks/points of interest via turn-by-turn navigation. However, there are certain areas in the building where external sensing is absent in a big hallway or dark alley. This model demonstrates that inertial sensors are useful to track a VIP in dark areas. Also. minimizes the use of external sensors between two landmarks/beacons. The performance of the proposed framework with the fusion algorithm in an android application is examined by conducting trajectory test on a smartphone. The experimental results of the walking traces show that the system has high accuracy with almost 1.5-2 m mean position error which could be improved further by implementing magnetometer based position learning techniques.
- 1 December 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1-6
Indoor positioning framework for visually impaired people using Internet of Things
To overcome the limitation of Global positioning system (GPS) in indoor environments, various indoor positioning system have been developed using Wi-Fi, Bluetooth, Ultrawideband (UWB) and radio-frequency identification (RFID). Amongst them, Wi-Fi technologies are most commonly used for indoor navigation. Wi-Fi signals may be unavailable in some areas due to obstacles and unreachable coverages. Despite of it, the accuracy achieved by Wi-Fi is between 5–15 m that is unfavorable for visually impaired people. The popularity of beacons for positioning and smartphones with built-in inertial sensors plays a vital role in developing potential indoor navigation system. This paper presents a framework for visually impaired person (VIP) based on inertial sensors of smartphones and Bluetooth beacons. Beacons/proximity sensors in a building can help a pedestrian to navigate between two landmarks/points of interest via turn-by-turn navigation. However, there are certain areas in the building where external sensing is absent in a big hallway or dark alley. This model demonstrates that inertial sensors are useful to track a VIP in dark areas. Also. minimizes the use of external sensors between two landmarks/beacons. The performance of the proposed framework with the fusion algorithm in an android application is examined by conducting trajectory test on a smartphone. The experimental results of the walking traces show that the system has high accuracy with almost 1.5-2 m mean position error which could be improved further by implementing magnetometer based position learning techniques.
- 1 November 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 7-12
An Improved Positioning Method in a Smart Building for Visually Impaired Users
Pedestrians have a variety of tools that can assist them in travelling, including maps, kiosks, and signage. However, these facilities are inaccessible to visually impaired users. Moreover, voice aided feature with Global Positioning System (GPS) cannot be adopted in indoor applications due to signal strength attenuation and multipath effects. Internet of Things (IoT) has become a backbone for such navigation applications that can assist in locating a user within IoT equipped smart buildings. Despite the growing use of Wi-Fi and beacon technologies, smartphones are uniquely positioned to be a critical part of a localization solution. The popularity of smartphone is increased by the diverse array of microelectromechanical (MEMS) inertial sensors. This paper discusses the adaptive distance estimation algorithm for visually impaired people. It represents the use of a smartphone in a situation where external proximity sensors fail to share location information to supplement an indoor navigation system in dark areas. An improved fusion algorithm is presented that adapts the walking style of a user detecting right turns and headings. The proposed fusion algorithm depends on inertial sensors to detect the relative position of the moving user with the absolute initial position using ibeacon. Tests were carried out to determine the accuracy of steps travelled, orientation and heading information for a user holding a smartphone. Our approach estimates heading and orientation from 3-axis inertial sensors (gyroscope, accelerometer and magnetometer) have shown accuracy more than 95%. The positioning root-mean-square error (RMSE) calculation results have demonstrated that the hybrid fusion algorithm can achieve a real-time positioning and reduce the error of indoor positioning.
- 1 November 2019
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 7-12
An Improved Positioning Method in a Smart Building for Visually Impaired Users
Pedestrians have a variety of tools that can assist them in travelling, including maps, kiosks, and signage. However, these facilities are inaccessible to visually impaired users. Moreover, voice aided feature with Global Positioning System (GPS) cannot be adopted in indoor applications due to signal strength attenuation and multipath effects. Internet of Things (IoT) has become a backbone for such navigation applications that can assist in locating a user within IoT equipped smart buildings. Despite the growing use of Wi-Fi and beacon technologies, smartphones are uniquely positioned to be a critical part of a localization solution. The popularity of smartphone is increased by the diverse array of microelectromechanical (MEMS) inertial sensors. This paper discusses the adaptive distance estimation algorithm for visually impaired people. It represents the use of a smartphone in a situation where external proximity sensors fail to share location information to supplement an indoor navigation system in dark areas. An improved fusion algorithm is presented that adapts the walking style of a user detecting right turns and headings. The proposed fusion algorithm depends on inertial sensors to detect the relative position of the moving user with the absolute initial position using ibeacon. Tests were carried out to determine the accuracy of steps travelled, orientation and heading information for a user holding a smartphone. Our approach estimates heading and orientation from 3-axis inertial sensors (gyroscope, accelerometer and magnetometer) have shown accuracy more than 95%. The positioning root-mean-square error (RMSE) calculation results have demonstrated that the hybrid fusion algorithm can achieve a real-time positioning and reduce the error of indoor positioning.
- 1 December 2018
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 8-13
DynaPATH: Dynamic Learning Based Indoor Navigation for VIP in IoT Based Environments
Traditionally, pathfinding is solved using classical search algorithms such as the Dijkstra's, A*, probabilistic roadmaps and jump point search. These algorithms are still more practical in a familiar environment that has minimum changes. However, these generated navigation path may lose their appropriateness as they cannot handle dynamic changes in the complex environment, restricting independent living of visually impaired people. Nowadays, a network of smart physical devices called Internet of Things has become a foundation infrastructure for indoor navigation and pathfinding. Although, variations in the environment are identified and stored by sensors, there is absence of a reasonable system that adapts to the variable circumstances and learns to react to the changes. In this paper, we introduce a learning based autonomous system DynaPATH that classifies events of dynamic environments and adapts to the changes. We have performed simulation in order to evaluate the effectiveness of our approach. The results of our approach are compared with performance of different pathfinding algorithms for VIP people. The simulation results display strong conclusion that our proposed system has high stability and is VIP friendly for navigation in a complex environment.
- 1 December 2018
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 8-13
DynaPATH: Dynamic Learning Based Indoor Navigation for VIP in IoT Based Environments
Traditionally, pathfinding is solved using classical search algorithms such as the Dijkstra's, A*, probabilistic roadmaps and jump point search. These algorithms are still more practical in a familiar environment that has minimum changes. However, these generated navigation path may lose their appropriateness as they cannot handle dynamic changes in the complex environment, restricting independent living of visually impaired people. Nowadays, a network of smart physical devices called Internet of Things has become a foundation infrastructure for indoor navigation and pathfinding. Although, variations in the environment are identified and stored by sensors, there is absence of a reasonable system that adapts to the variable circumstances and learns to react to the changes. In this paper, we introduce a learning based autonomous system DynaPATH that classifies events of dynamic environments and adapts to the changes. We have performed simulation in order to evaluate the effectiveness of our approach. The results of our approach are compared with performance of different pathfinding algorithms for VIP people. The simulation results display strong conclusion that our proposed system has high stability and is VIP friendly for navigation in a complex environment.
- 1 November 2018
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1-3
Comparision of pathfinding algorithms for visually impaired people in IoT based smart buildings
Indoor navigation is highly challengingfor visually impaired, particularly when visiting an unknown environment with complex design. In addition, a person at the entrance of the building might not be aware of distant changes/disruption in the path to the destination. Internet of Things devices can become the foundation infrastructure for scanning the dynamic changes in such an environment. With the sensory data of the scanned nodes, a dynamic pathfinding algorithm can provide guided route considering the changes to the destination. There are various pathfinding algorithms proposed for indoor environment including A*, Dijkstra's, probabilistic roadmap, recursive tree and orthogonal jump point search. However, there is no study done to find if these algorithms are suited to the special requirements of low vision people. We have carried out simulations in MATLAB to evaluate the performance of these algorithms based on parameters such as distance and nodes travelled execution time and safety. The results provide strong conclusion to implement most suitable orthogonal jump point search to achieve optimal and safe path for low vision people in complex buildings.
- 1 November 2018
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1-3
Comparision of pathfinding algorithms for visually impaired people in IoT based smart buildings
Indoor navigation is highly challengingfor visually impaired, particularly when visiting an unknown environment with complex design. In addition, a person at the entrance of the building might not be aware of distant changes/disruption in the path to the destination. Internet of Things devices can become the foundation infrastructure for scanning the dynamic changes in such an environment. With the sensory data of the scanned nodes, a dynamic pathfinding algorithm can provide guided route considering the changes to the destination. There are various pathfinding algorithms proposed for indoor environment including A*, Dijkstra's, probabilistic roadmap, recursive tree and orthogonal jump point search. However, there is no study done to find if these algorithms are suited to the special requirements of low vision people. We have carried out simulations in MATLAB to evaluate the performance of these algorithms based on parameters such as distance and nodes travelled execution time and safety. The results provide strong conclusion to implement most suitable orthogonal jump point search to achieve optimal and safe path for low vision people in complex buildings.
- 1 September 2017
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1-6
Localization techniques in indoor navigation system for visually impaired people
Indoor navigation is an active area to tackle the problems related to locate an object or person and to explore several domains ranging from emergency response to improving marketing strategies in micro indoor spaces. This paper aims to provide the review of emerging indoor technologies explored to resolve indoor navigation for Visually Impaired people. This paper discusses various positioning enabled wireless technologies and algorithms used in real-world scenarios for providing indoor navigation with a comprehensive study about their advantages and disadvantages.
- 1 September 2017
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 1-6
Localization techniques in indoor navigation system for visually impaired people
Indoor navigation is an active area to tackle the problems related to locate an object or person and to explore several domains ranging from emergency response to improving marketing strategies in micro indoor spaces. This paper aims to provide the review of emerging indoor technologies explored to resolve indoor navigation for Visually Impaired people. This paper discusses various positioning enabled wireless technologies and algorithms used in real-world scenarios for providing indoor navigation with a comprehensive study about their advantages and disadvantages.
- 24 November 2016
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 0181-0186
SR-AODV: Modified AODV to avoid link breakage in wireless mesh network
Wireless mesh networks(WMNs) have excellent communication capabilities and quality of easy deployment which increases popularity of WMNs. WMNs have an essential routing protocol which facilitates healing of link between Mesh Routers and the Mobile Nodes. Multiple interfaces of Mesh Routers is used for healing the path between the Mesh Routers and the Mobile Node in Mesh Network. Reactive protocols of wireless networks have weakness of frequent route breakage during data transmission. On link failure, healing process exploits by attempting some fixed number of consecutive transmission and finally this link breakage considered to be Route Breakage. These failures may occur due a number of reasons including channel interference, dynamic obstacles, collisions on the channel or a burst of channel errors, leading to false link Frequent link failures degrades performance of network Our proposed “Source Route-AODV” scheme uses the concept of link quality, which reduces route breakages in reactive routing protocol by link quality and average of airtime of the links for accurate decision on link breakage and its mitigation. Fault tolerance routing protocol is providing local rerouting or multipath routing as a solution to wireless link failure. But in WMNs dynamic waiting time of MAC retry limit can be adjusted to avoid link breakage. SR-AODV offers an improvement of up to 11% in performance metrics, throughput and packet delivery ratio. Also there is little improvement in routing overhead and end to end delay.
- 24 November 2016
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 0181-0186
SR-AODV: Modified AODV to avoid link breakage in wireless mesh network
Wireless mesh networks(WMNs) have excellent communication capabilities and quality of easy deployment which increases popularity of WMNs. WMNs have an essential routing protocol which facilitates healing of link between Mesh Routers and the Mobile Nodes. Multiple interfaces of Mesh Routers is used for healing the path between the Mesh Routers and the Mobile Node in Mesh Network. Reactive protocols of wireless networks have weakness of frequent route breakage during data transmission. On link failure, healing process exploits by attempting some fixed number of consecutive transmission and finally this link breakage considered to be Route Breakage. These failures may occur due a number of reasons including channel interference, dynamic obstacles, collisions on the channel or a burst of channel errors, leading to false link Frequent link failures degrades performance of network Our proposed “Source Route-AODV” scheme uses the concept of link quality, which reduces route breakages in reactive routing protocol by link quality and average of airtime of the links for accurate decision on link breakage and its mitigation. Fault tolerance routing protocol is providing local rerouting or multipath routing as a solution to wireless link failure. But in WMNs dynamic waiting time of MAC retry limit can be adjusted to avoid link breakage. SR-AODV offers an improvement of up to 11% in performance metrics, throughput and packet delivery ratio. Also there is little improvement in routing overhead and end to end delay.
- Open Access
Dpraodv: A Dyanamic Learning System Against Blackhole Attack in Aodv Based Manet
Security is an essential requirement in mobile ad hoc networks to provide protected communication between mobile nodes. Due to unique characteristics of MANETS, it creates a number of consequential challenges to its security design. To overcome the challenges, there is a need to build a multifence security solution that achieves both broad protection and desirable network performance. MANETs are vulnerable to various attacks, blackhole, is one of the possible attacks. Black hole is a type of routing attack where a malicious node advertise itself as having the shortest path to all nodes in the environment by sending fake route reply. By doing this, the malicious node can deprive the traffic from the source node. It can be used as a denial-of-service attack where it can drop the packets later. In this paper, we proposed a DPRAODV (Detection, Prevention and Reactive AODV) to prevent security threats of blackhole by notifying other nodes in the network of the incident. The simulation results in ns2 (ver- 2.33) demonstrate that our protocol not only prevents blackhole attack but consequently improves the overall performance of (normal) AODV in presence of black hole attack.
Open AccessDpraodv: A Dyanamic Learning System Against Blackhole Attack in Aodv Based Manet
Security is an essential requirement in mobile ad hoc networks to provide protected communication between mobile nodes. Due to unique characteristics of MANETS, it creates a number of consequential challenges to its security design. To overcome the challenges, there is a need to build a multifence security solution that achieves both broad protection and desirable network performance. MANETs are vulnerable to various attacks, blackhole, is one of the possible attacks. Black hole is a type of routing attack where a malicious node advertise itself as having the shortest path to all nodes in the environment by sending fake route reply. By doing this, the malicious node can deprive the traffic from the source node. It can be used as a denial-of-service attack where it can drop the packets later. In this paper, we proposed a DPRAODV (Detection, Prevention and Reactive AODV) to prevent security threats of blackhole by notifying other nodes in the network of the incident. The simulation results in ns2 (ver- 2.33) demonstrate that our protocol not only prevents blackhole attack but consequently improves the overall performance of (normal) AODV in presence of black hole attack.