TRToni Rantanen

Toni Rantanen

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

The organizations/institutes from the scholar's latest article


Toni Rantanen has a total of 17 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Three-Dimensional Multitemporal Game Engine Visualizations for Watershed Analysis, Lighting Simulation, and Change Detection in Built Environments

    by Heikki Kauhanen, Toni Rantanen, Petri Rönnholm, Osama Bin Shafaat, Kaisa Jaalama, Arttu Julin, Matti Vaaja

    This study explores the reuse of high-resolution 3D spatial datasets for multiple urban analyses within a game engine environment, aligning with circular economy principles in sustainable urban planning. The work is situated in two residential test areas in Finland, where watershed analysis, lighting simulation, and change detection were conducted using data acquired through drone photogrammetry and terrestrial laser scanning. These datasets were processed and visualized using Unreal Engine 5.5, enabling the interactive, multitemporal exploration of urban phenomena. The results demonstrate how a single photogrammetric dataset—originally captured for visual or structural purposes—can serve a broad range of analytical functions, such as simulating seasonal lighting conditions, modeling stormwater runoff, and visualizing spatial changes over time. The study highlights the importance of capturing data at a resolution that satisfies the most demanding intended use, while allowing simpler analyses to benefit simultaneously. Reflections on game engine capabilities, data quality thresholds, and user interactivity underline the feasibility of integrating such tools into citizen participation, housing company decision making, and urban governance. The findings advocate for a circular data approach in urban planning, reducing redundant fieldwork and supporting sustainable data practices through multi-purpose digital twins and spatial simulations.


  • Open Access

    Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications

    by Toni Rantanen, Arttu Julin, Juho-Pekka Virtanen, Hannu Hyyppä, Matti T. Vaaja

    Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interfaces (APIs). A large amount of open geospatial data is already available through various open data portals and APIs, such as REST and MQTT. Game engines, on the other hand, have been seen as highly potential platforms for urban digital twins, with recent development increasing the useability of geospatial data in game engines. This study explores the possibilities of game engines for urban digital twins by integrating and visualizing API-based open geospatial datasets with a 3D city model data set in a game engine environment. Three open data integration approaches are demonstrated, and the performance of these approaches is tested for urban digital twins. Based on the results, modern game engines offer a great platform for creating urban digital twin applications; however, some problems and limitations must be overcome before the use of geospatial data in game engines becomes feasible on a larger scale.


  • Open Access

    3D Point Cloud Data in Conveying Information for Local Green Factor Assessment

    by Kaisa Jaalama, Heikki Kauhanen, Aino Keitaanniemi, Toni Rantanen, Juho-Pekka Virtanen, Arttu Julin, Matti Vaaja, Matias Ingman, Marika Ahlavuo, Hannu Hyyppä

    The importance of ensuring the adequacy of urban ecosystem services and green infrastructure has been widely highlighted in multidisciplinary research. Meanwhile, the consolidation of cities has been a dominant trend in urban development and has led to the development and implementation of the green factor tool in cities such as Berlin, Melbourne, and Helsinki. In this study, elements of the green factor tool were monitored with laser-scanned and photogrammetrically derived point cloud datasets encompassing a yard in Espoo, Finland. The results show that with the support of 3D point clouds, it is possible to support the monitoring of the local green infrastructure, including elements of smaller size in green areas and yards. However, point clouds generated by distinct means have differing abilities in conveying information on green elements, and canopy covers, for example, might hinder these abilities. Additionally, some green factor elements are more promising for 3D measurement-based monitoring than others, such as those with clear geometrical form. The results encourage the involvement of 3D measuring technologies for monitoring local urban green infrastructure (UGI), also of small scale.


  • Open Access

    The Combined Use of SLAM Laser Scanning and TLS for the 3D Indoor Mapping

    by Aino Keitaanniemi, Juho-Pekka Virtanen, Petri Rönnholm, Antero Kukko, Toni Rantanen, Matti T. Vaaja

    An efficient 3D survey of a complex indoor environment remains a challenging task, especially if the accuracy requirements for the geometric data are high for instance in building information modeling (BIM) or construction. The registration of non-overlapping terrestrial laser scanning (TLS) point clouds is laborious. We propose a novel indoor mapping strategy that uses a simultaneous localization and mapping (SLAM) laser scanner (LS) to support the building-scale registration of non-overlapping TLS point clouds in order to reconstruct comprehensive building floor/3D maps. This strategy improves efficiency since it allows georeferenced TLS data to only be collected from those parts of the building that require such accuracy. The rest of the building is measured with SLAM LS accuracy. Based on the results of the case study, the introduced method can locate non-overlapping TLS point clouds with an accuracy of 18–51 mm using target sphere comparison.


  • Open Access

    Utilizing a Terrestrial Laser Scanner for 3D Luminance Measurement of Indoor Environments

    by Matti Kurkela, Mikko Maksimainen, Arttu Julin, Toni Rantanen, Juho-Pekka Virtanen, Juha Hyyppä, Matti Tapio Vaaja, Hannu Hyyppä

    We aim to present a method to measure 3D luminance point clouds by applying the integrated high dynamic range (HDR) panoramic camera system of a terrestrial laser scanning (TLS) instrument for performing luminance measurements simultaneously with laser scanning. We present the luminance calibration of a laser scanner and assess the accuracy, color measurement properties, and dynamic range of luminance measurement achieved in the laboratory environment. In addition, we demonstrate the 3D luminance measuring process through a case study with a luminance-calibrated laser scanner. The presented method can be utilized directly as the luminance data source. A terrestrial laser scanner can be prepared, characterized, and calibrated to apply it to the simultaneous measurement of both geometry and luminance. We discuss the state and limitations of contemporary TLS technology for luminance measuring.


  • Open Access

    Evaluating the Quality of TLS Point Cloud Colorization

    by Arttu Julin, Matti Kurkela, Toni Rantanen, Juho-Pekka Virtanen, Mikko Maksimainen, Antero Kukko, Harri Kaartinen, Matti T. Vaaja, Juha Hyyppä, Hannu Hyyppä

    Terrestrial laser scanning (TLS) enables the efficient production of high-density colored 3D point clouds of real-world environments. An increasing number of applications from visual and automated interpretation to photorealistic 3D visualizations and experiences rely on accurate and reliable color information. However, insufficient attention has been put into evaluating the colorization quality of the 3D point clouds produced applying TLS. We have developed a method for the evaluation of the point cloud colorization quality of TLS systems with integrated imaging sensors. Our method assesses the capability of several tested systems to reproduce colors and details of a scene by measuring objective image quality metrics from 2D images that were rendered from 3D scanned test charts. The results suggest that the detected problems related to color reproduction (i.e., measured differences in color, white balance, and exposure) could be mitigated in data processing while the issues related to detail reproduction (i.e., measured sharpness and noise) are less in the control of a scanner user. Despite being commendable 3D measuring instruments, improving the colorization tools and workflows, and automated image processing pipelines would potentially increase not only the quality and production efficiency but also the applicability of colored 3D point clouds.