Toni Rantanen
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Toni Rantanen has a total of 17 co-authors. Here are the top co-authors by number of shared publications:
- Matti Vaaja
Department of Built Environment, School of Engineering, Aalto University, FI-00076 Aalto, Finland
6 shared publications - Arttu Julin
Department of Built Environment, School of Engineering, Aalto University, FI-00076 Aalto, Finland
5 shared publications - Juho-Pekka Virtanen
Department of Remote Sensing and Photogrammetry, Finnish Geospatial Research Institute, Vuorimiehentie 5, 02150 Espoo, Finland
5 shared publications - Hannu Hyyppä
Department of Built Environment, Aalto University, Espoo, Finland
4 shared publications - Aino Keitaanniemi
Department of Built Environment, Aalto University, 02150 Espoo, Finland
2 shared publications - Antero Kukko
Finnish Geospatial Research Institute, National Land Survey of Finland, 02150 Espoo, Finland
2 shared publications
Latest Publications
- Open Access
- 5 July 2025
- Published by MDPI AG in ISPRS International Journal of Geo-Information
- Vol. 14 (7) , 265
Three-Dimensional Multitemporal Game Engine Visualizations for Watershed Analysis, Lighting Simulation, and Change Detection in Built Environments
This study explores the reuse of high-resolution 3D spatial datasets for multiple urban analyses within a game engine environment, aligning with circular economy principles in sustainable urban planning. The work is situated in two residential test areas in Finland, where watershed analysis, lighting simulation, and change detection were conducted using data acquired through drone photogrammetry and terrestrial laser scanning. These datasets were processed and visualized using Unreal Engine 5.5, enabling the interactive, multitemporal exploration of urban phenomena. The results demonstrate how a single photogrammetric dataset—originally captured for visual or structural purposes—can serve a broad range of analytical functions, such as simulating seasonal lighting conditions, modeling stormwater runoff, and visualizing spatial changes over time. The study highlights the importance of capturing data at a resolution that satisfies the most demanding intended use, while allowing simpler analyses to benefit simultaneously. Reflections on game engine capabilities, data quality thresholds, and user interactivity underline the feasibility of integrating such tools into citizen participation, housing company decision making, and urban governance. The findings advocate for a circular data approach in urban planning, reducing redundant fieldwork and supporting sustainable data practices through multi-purpose digital twins and spatial simulations.
- 5 July 2025
- Published by MDPI AG in ISPRS International Journal of Geo-Information
- Vol. 14 (7) , 265
Open AccessThree-Dimensional Multitemporal Game Engine Visualizations for Watershed Analysis, Lighting Simulation, and Change Detection in Built Environments
This study explores the reuse of high-resolution 3D spatial datasets for multiple urban analyses within a game engine environment, aligning with circular economy principles in sustainable urban planning. The work is situated in two residential test areas in Finland, where watershed analysis, lighting simulation, and change detection were conducted using data acquired through drone photogrammetry and terrestrial laser scanning. These datasets were processed and visualized using Unreal Engine 5.5, enabling the interactive, multitemporal exploration of urban phenomena. The results demonstrate how a single photogrammetric dataset—originally captured for visual or structural purposes—can serve a broad range of analytical functions, such as simulating seasonal lighting conditions, modeling stormwater runoff, and visualizing spatial changes over time. The study highlights the importance of capturing data at a resolution that satisfies the most demanding intended use, while allowing simpler analyses to benefit simultaneously. Reflections on game engine capabilities, data quality thresholds, and user interactivity underline the feasibility of integrating such tools into citizen participation, housing company decision making, and urban governance. The findings advocate for a circular data approach in urban planning, reducing redundant fieldwork and supporting sustainable data practices through multi-purpose digital twins and spatial simulations.
- Open Access
- 28 July 2023
- Published by MDPI AG in ISPRS International Journal of Geo-Information
- Vol. 12 (8) , 310
Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications
Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interfaces (APIs). A large amount of open geospatial data is already available through various open data portals and APIs, such as REST and MQTT. Game engines, on the other hand, have been seen as highly potential platforms for urban digital twins, with recent development increasing the useability of geospatial data in game engines. This study explores the possibilities of game engines for urban digital twins by integrating and visualizing API-based open geospatial datasets with a 3D city model data set in a game engine environment. Three open data integration approaches are demonstrated, and the performance of these approaches is tested for urban digital twins. Based on the results, modern game engines offer a great platform for creating urban digital twin applications; however, some problems and limitations must be overcome before the use of geospatial data in game engines becomes feasible on a larger scale.
- 28 July 2023
- Published by MDPI AG in ISPRS International Journal of Geo-Information
- Vol. 12 (8) , 310
Open AccessOpen Geospatial Data Integration in Game Engine for Urban Digital Twin Applications
Increasing interest has recently been shown towards the digital twins of cities. These urban digital twins utilize 3D city models together with other data sources, such as open data, which can be accessed, e.g., through application programming interfaces (APIs). A large amount of open geospatial data is already available through various open data portals and APIs, such as REST and MQTT. Game engines, on the other hand, have been seen as highly potential platforms for urban digital twins, with recent development increasing the useability of geospatial data in game engines. This study explores the possibilities of game engines for urban digital twins by integrating and visualizing API-based open geospatial datasets with a 3D city model data set in a game engine environment. Three open data integration approaches are demonstrated, and the performance of these approaches is tested for urban digital twins. Based on the results, modern game engines offer a great platform for creating urban digital twin applications; however, some problems and limitations must be overcome before the use of geospatial data in game engines becomes feasible on a larger scale.
- Open Access
- 11 November 2021
- Published by MDPI AG in ISPRS International Journal of Geo-Information
- Vol. 10 (11) , 762
3D Point Cloud Data in Conveying Information for Local Green Factor Assessment
The importance of ensuring the adequacy of urban ecosystem services and green infrastructure has been widely highlighted in multidisciplinary research. Meanwhile, the consolidation of cities has been a dominant trend in urban development and has led to the development and implementation of the green factor tool in cities such as Berlin, Melbourne, and Helsinki. In this study, elements of the green factor tool were monitored with laser-scanned and photogrammetrically derived point cloud datasets encompassing a yard in Espoo, Finland. The results show that with the support of 3D point clouds, it is possible to support the monitoring of the local green infrastructure, including elements of smaller size in green areas and yards. However, point clouds generated by distinct means have differing abilities in conveying information on green elements, and canopy covers, for example, might hinder these abilities. Additionally, some green factor elements are more promising for 3D measurement-based monitoring than others, such as those with clear geometrical form. The results encourage the involvement of 3D measuring technologies for monitoring local urban green infrastructure (UGI), also of small scale.
- 11 November 2021
- Published by MDPI AG in ISPRS International Journal of Geo-Information
- Vol. 10 (11) , 762
Open Access3D Point Cloud Data in Conveying Information for Local Green Factor Assessment
The importance of ensuring the adequacy of urban ecosystem services and green infrastructure has been widely highlighted in multidisciplinary research. Meanwhile, the consolidation of cities has been a dominant trend in urban development and has led to the development and implementation of the green factor tool in cities such as Berlin, Melbourne, and Helsinki. In this study, elements of the green factor tool were monitored with laser-scanned and photogrammetrically derived point cloud datasets encompassing a yard in Espoo, Finland. The results show that with the support of 3D point clouds, it is possible to support the monitoring of the local green infrastructure, including elements of smaller size in green areas and yards. However, point clouds generated by distinct means have differing abilities in conveying information on green elements, and canopy covers, for example, might hinder these abilities. Additionally, some green factor elements are more promising for 3D measurement-based monitoring than others, such as those with clear geometrical form. The results encourage the involvement of 3D measuring technologies for monitoring local urban green infrastructure (UGI), also of small scale.
- Open Access
The Combined Use of SLAM Laser Scanning and TLS for the 3D Indoor Mapping
An efficient 3D survey of a complex indoor environment remains a challenging task, especially if the accuracy requirements for the geometric data are high for instance in building information modeling (BIM) or construction. The registration of non-overlapping terrestrial laser scanning (TLS) point clouds is laborious. We propose a novel indoor mapping strategy that uses a simultaneous localization and mapping (SLAM) laser scanner (LS) to support the building-scale registration of non-overlapping TLS point clouds in order to reconstruct comprehensive building floor/3D maps. This strategy improves efficiency since it allows georeferenced TLS data to only be collected from those parts of the building that require such accuracy. The rest of the building is measured with SLAM LS accuracy. Based on the results of the case study, the introduced method can locate non-overlapping TLS point clouds with an accuracy of 18–51 mm using target sphere comparison.
Open AccessThe Combined Use of SLAM Laser Scanning and TLS for the 3D Indoor Mapping
An efficient 3D survey of a complex indoor environment remains a challenging task, especially if the accuracy requirements for the geometric data are high for instance in building information modeling (BIM) or construction. The registration of non-overlapping terrestrial laser scanning (TLS) point clouds is laborious. We propose a novel indoor mapping strategy that uses a simultaneous localization and mapping (SLAM) laser scanner (LS) to support the building-scale registration of non-overlapping TLS point clouds in order to reconstruct comprehensive building floor/3D maps. This strategy improves efficiency since it allows georeferenced TLS data to only be collected from those parts of the building that require such accuracy. The rest of the building is measured with SLAM LS accuracy. Based on the results of the case study, the introduced method can locate non-overlapping TLS point clouds with an accuracy of 18–51 mm using target sphere comparison.
- Open Access
- 10 May 2021
- Published by MDPI AG in Journal of Imaging
- Vol. 7 (5) , 85
Utilizing a Terrestrial Laser Scanner for 3D Luminance Measurement of Indoor Environments
We aim to present a method to measure 3D luminance point clouds by applying the integrated high dynamic range (HDR) panoramic camera system of a terrestrial laser scanning (TLS) instrument for performing luminance measurements simultaneously with laser scanning. We present the luminance calibration of a laser scanner and assess the accuracy, color measurement properties, and dynamic range of luminance measurement achieved in the laboratory environment. In addition, we demonstrate the 3D luminance measuring process through a case study with a luminance-calibrated laser scanner. The presented method can be utilized directly as the luminance data source. A terrestrial laser scanner can be prepared, characterized, and calibrated to apply it to the simultaneous measurement of both geometry and luminance. We discuss the state and limitations of contemporary TLS technology for luminance measuring.
- 10 May 2021
- Published by MDPI AG in Journal of Imaging
- Vol. 7 (5) , 85
Open AccessUtilizing a Terrestrial Laser Scanner for 3D Luminance Measurement of Indoor Environments
We aim to present a method to measure 3D luminance point clouds by applying the integrated high dynamic range (HDR) panoramic camera system of a terrestrial laser scanning (TLS) instrument for performing luminance measurements simultaneously with laser scanning. We present the luminance calibration of a laser scanner and assess the accuracy, color measurement properties, and dynamic range of luminance measurement achieved in the laboratory environment. In addition, we demonstrate the 3D luminance measuring process through a case study with a luminance-calibrated laser scanner. The presented method can be utilized directly as the luminance data source. A terrestrial laser scanner can be prepared, characterized, and calibrated to apply it to the simultaneous measurement of both geometry and luminance. We discuss the state and limitations of contemporary TLS technology for luminance measuring.
- Open Access
- 25 August 2020
- Published by MDPI AG in Remote Sensing
- Vol. 12 (17) , 2748
Evaluating the Quality of TLS Point Cloud Colorization
Terrestrial laser scanning (TLS) enables the efficient production of high-density colored 3D point clouds of real-world environments. An increasing number of applications from visual and automated interpretation to photorealistic 3D visualizations and experiences rely on accurate and reliable color information. However, insufficient attention has been put into evaluating the colorization quality of the 3D point clouds produced applying TLS. We have developed a method for the evaluation of the point cloud colorization quality of TLS systems with integrated imaging sensors. Our method assesses the capability of several tested systems to reproduce colors and details of a scene by measuring objective image quality metrics from 2D images that were rendered from 3D scanned test charts. The results suggest that the detected problems related to color reproduction (i.e., measured differences in color, white balance, and exposure) could be mitigated in data processing while the issues related to detail reproduction (i.e., measured sharpness and noise) are less in the control of a scanner user. Despite being commendable 3D measuring instruments, improving the colorization tools and workflows, and automated image processing pipelines would potentially increase not only the quality and production efficiency but also the applicability of colored 3D point clouds.
- 25 August 2020
- Published by MDPI AG in Remote Sensing
- Vol. 12 (17) , 2748
Open AccessEvaluating the Quality of TLS Point Cloud Colorization
Terrestrial laser scanning (TLS) enables the efficient production of high-density colored 3D point clouds of real-world environments. An increasing number of applications from visual and automated interpretation to photorealistic 3D visualizations and experiences rely on accurate and reliable color information. However, insufficient attention has been put into evaluating the colorization quality of the 3D point clouds produced applying TLS. We have developed a method for the evaluation of the point cloud colorization quality of TLS systems with integrated imaging sensors. Our method assesses the capability of several tested systems to reproduce colors and details of a scene by measuring objective image quality metrics from 2D images that were rendered from 3D scanned test charts. The results suggest that the detected problems related to color reproduction (i.e., measured differences in color, white balance, and exposure) could be mitigated in data processing while the issues related to detail reproduction (i.e., measured sharpness and noise) are less in the control of a scanner user. Despite being commendable 3D measuring instruments, improving the colorization tools and workflows, and automated image processing pipelines would potentially increase not only the quality and production efficiency but also the applicability of colored 3D point clouds.