Xiaoxuan Li
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Xiaoxuan Li has a total of 10 co-authors. Here are the top co-authors by number of shared publications:
- Xiangshi Ren
Center for Human-Engaged Computing, Kochi University of Technology
3 shared publications - Yasuyuki Gondo
Graduate School of Human Sciences Osaka University Suita Japan
2 shared publications - Dongdong Weng
Beijing Institute of Technology, China
1 shared publication - Kavous Salehzadeh Niksirat
EPFL, Lausanne, VD, Switzerland and University of Lausanne, Lausanne, VD, Switzerland
1 shared publication - Kin Wa Fung
GONENGO LLC, Japan
1 shared publication - Naoaki Yamaji
GONENGO LLC, Japan
1 shared publication
Latest Publications
- Open Access
- 8 January 2025
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- Vol. 41 (17) , 10940-10965
The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review
- 8 January 2025
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- Vol. 41 (17) , 10940-10965
Open AccessThe Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review
- Open Access
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Designing a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design Implications
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Open AccessDesigning a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design Implications
- Open Access
- 2 November 2020
- Published by MDPI AG in Sustainability
- Vol. 12 (21) , 9106
The Impact of a Multitasking-Based Virtual Reality Motion Video Game on the Cognitive and Physical Abilities of Older Adults
This study demonstrates how playing a well-designed multitasking motion video game in a virtual reality (VR) environment can positively impact the cognitive and physical health of older players. We developed a video game that combines cognitive and physical training in a VR environment. The impact of playing the game was measured through a four-week longitudinal experiment. Twenty healthy older adults were randomly assigned to either an intervention group (i.e., game training) or a control group (i.e., no contact). Participants played three 45-min sessions per week completing cognitive tests for attention, working memory, reasoning and a test for physical balance before and after the intervention. Results showed that compared to the control group, the game group showed significant improvements in working memory and a potential for enhancing reasoning and balance ability. Furthermore, while the older adults enjoyed playing the video game, ability enhancements were associated with their intrinsic motivation to play. Overall, cognitive training with multitasking VR motion video games has positive impacts on the cognitive and physical health of older adults.
- 2 November 2020
- Published by MDPI AG in Sustainability
- Vol. 12 (21) , 9106
Open AccessThe Impact of a Multitasking-Based Virtual Reality Motion Video Game on the Cognitive and Physical Abilities of Older Adults
This study demonstrates how playing a well-designed multitasking motion video game in a virtual reality (VR) environment can positively impact the cognitive and physical health of older players. We developed a video game that combines cognitive and physical training in a VR environment. The impact of playing the game was measured through a four-week longitudinal experiment. Twenty healthy older adults were randomly assigned to either an intervention group (i.e., game training) or a control group (i.e., no contact). Participants played three 45-min sessions per week completing cognitive tests for attention, working memory, reasoning and a test for physical balance before and after the intervention. Results showed that compared to the control group, the game group showed significant improvements in working memory and a potential for enhancing reasoning and balance ability. Furthermore, while the older adults enjoyed playing the video game, ability enhancements were associated with their intrinsic motivation to play. Overall, cognitive training with multitasking VR motion video games has positive impacts on the cognitive and physical health of older adults.