Jorge Carlos Santos Cardoso
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Jorge Carlos Santos Cardoso has a total of 68 co-authors. Here are the top co-authors by number of shared publications:
- Rui José
University of Minho
11 shared publications - André Perrotta
University of Coimbra, CISUC/LASI – Centre for Informatics and Systems of the University of Coimbra, Department of Informatics Engineering, Portugal
8 shared publications - Licinio Roque
University of Coimbra
7 shared publications - Carla Pais-Vieira
Center for Interdisciplinary Research in Health (CIIS), Faculty of Health Sciences and Nursing, Portuguese Catholic University, 4169-005 Porto, Portugal
3 shared publications - Luís Lucas Pereira
University of Coimbra, CISUC, DEI
3 shared publications - Miguel Pais-Vieira
Institute of Biomedicine (iBiMED), Department of Medical Sciences, University of Aveiro, 3810-193 Aveiro, Portugal
3 shared publications
Latest Publications
- Open Access
- 19 September 2026
- Published by Association for Computing Machinery (ACM)
- p. 290-294
Evaluating Multimodal Touchscreen Interfaces for V2V Overtaking Requests in Virtual Reality
- 19 September 2026
- Published by Association for Computing Machinery (ACM)
- p. 290-294
Open AccessEvaluating Multimodal Touchscreen Interfaces for V2V Overtaking Requests in Virtual Reality
- Open Access
- 18 June 2026
- Published by Springer Nature in Research Square
Unsupervised Representation Learning for Surface Variability Discovery in Natural Cork Stoppers
Quality control of natural cork stoppers is essential in the wine industry, as aesthetic grading dictates market value. Current pricing relies heavily on visual quality, defining market classes ranging from premium “flor” to low-grade “quintos”. While traditional manual inspection is subjective, the application of supervised learning is strictly hindered by the high natural heterogeneity of cork and the unreliability of subjective ground-truth labels. To address this, we shift from rigid classification to an exploratory data analysis approach, proposing an unsupervised representation learning framework based on a Vision Transformer Autoencoder (ViTAE). The model leverages transformer-based feature extraction to obtain rich, multiview embeddings of cork surfaces. Evaluated on a large-scale industrial dataset (80,000 training and 40,000 test samples), the ViTAE latent space was compared against handcrafted descriptors (LBP and HOG) and autoencoder baselines (CAE and VAE). Performance was assessed via internal clustering metrics, statistical significance tests, and computational feasibility for real-time inspection. Results demonstrate that while classical descriptors like HOG produce statistically compact clusters, ViTAE yields a robust feature space with a critical operational advantage: spatial interpretability. Through image reconstruction, ViTAE acts as a visual auditing tool, where the reconstruction behavior naturally highlights atypical structural variations. This establishes ViTAE not merely as an automated classifier, but as a highly descriptive feature extractor capable of mapping raw material variability to support human-in-the-loop quality assessment systems.
- 18 June 2026
- Published by Springer Nature in Research Square
Open AccessUnsupervised Representation Learning for Surface Variability Discovery in Natural Cork Stoppers
Quality control of natural cork stoppers is essential in the wine industry, as aesthetic grading dictates market value. Current pricing relies heavily on visual quality, defining market classes ranging from premium “flor” to low-grade “quintos”. While traditional manual inspection is subjective, the application of supervised learning is strictly hindered by the high natural heterogeneity of cork and the unreliability of subjective ground-truth labels. To address this, we shift from rigid classification to an exploratory data analysis approach, proposing an unsupervised representation learning framework based on a Vision Transformer Autoencoder (ViTAE). The model leverages transformer-based feature extraction to obtain rich, multiview embeddings of cork surfaces. Evaluated on a large-scale industrial dataset (80,000 training and 40,000 test samples), the ViTAE latent space was compared against handcrafted descriptors (LBP and HOG) and autoencoder baselines (CAE and VAE). Performance was assessed via internal clustering metrics, statistical significance tests, and computational feasibility for real-time inspection. Results demonstrate that while classical descriptors like HOG produce statistically compact clusters, ViTAE yields a robust feature space with a critical operational advantage: spatial interpretability. Through image reconstruction, ViTAE acts as a visual auditing tool, where the reconstruction behavior naturally highlights atypical structural variations. This establishes ViTAE not merely as an automated classifier, but as a highly descriptive feature extractor capable of mapping raw material variability to support human-in-the-loop quality assessment systems.
- Open Access
- 27 April 2026
- Published by Elsevier in SSRN Electronic Journal
A Multi-view Self-supervised and Contrastive Framework for Uncertainty-Aware Fuzzy Clustering of Natural Cork Stoppers
Visual classification of natural cork bottle stoppers is a challenging problem due to the high similarity among non-premium aesthetic classes, where boundaries are subjective. Imperceptible variations in texture frequently overlap across categories, making fully supervised solutions expensive and unreliable, particularly when labeled data are scarce or ambiguous. In this context, we propose a data-efficient clustering-based model designed to support exploratory analysis and assist the labeling process by reducing uncertainty through confidence-aware decisions. The proposed framework consists of three stages. First, features are extracted using a Vision Transformer–based autoencoder, capturing both local texture details and global structural information from augmented data images. These latent representations are then refined through contrastive learning, improving discrimination among visually similar samples while preserving semantic structure. Finally, a fuzzy clustering matrix is generated from the refined features, making it suitable for handling uncertainties in industrial quality inspection. Experiments were conducted on real image data acquired from an operational cork stopper manufacturing plant, considering both a fully unsupervised scenario and a complementary supervised scenario in which labels were available for clearly separable classes. Performance was assessed using standard unsupervised clustering indices and Fuzzy Partition Coefficient, as well as supervised metrics such as clustering accuracy, normalized mutual information, and adjusted Rand index. Statistical analyses confirm that the proposed model achieves robust and competitive results when compared with state-of-the-art self-supervised learning approaches, demonstrating its practical relevance for industrial decision support under high uncertainty.
- 27 April 2026
- Published by Elsevier in SSRN Electronic Journal
Open AccessA Multi-view Self-supervised and Contrastive Framework for Uncertainty-Aware Fuzzy Clustering of Natural Cork Stoppers
Visual classification of natural cork bottle stoppers is a challenging problem due to the high similarity among non-premium aesthetic classes, where boundaries are subjective. Imperceptible variations in texture frequently overlap across categories, making fully supervised solutions expensive and unreliable, particularly when labeled data are scarce or ambiguous. In this context, we propose a data-efficient clustering-based model designed to support exploratory analysis and assist the labeling process by reducing uncertainty through confidence-aware decisions. The proposed framework consists of three stages. First, features are extracted using a Vision Transformer–based autoencoder, capturing both local texture details and global structural information from augmented data images. These latent representations are then refined through contrastive learning, improving discrimination among visually similar samples while preserving semantic structure. Finally, a fuzzy clustering matrix is generated from the refined features, making it suitable for handling uncertainties in industrial quality inspection. Experiments were conducted on real image data acquired from an operational cork stopper manufacturing plant, considering both a fully unsupervised scenario and a complementary supervised scenario in which labels were available for clearly separable classes. Performance was assessed using standard unsupervised clustering indices and Fuzzy Partition Coefficient, as well as supervised metrics such as clustering accuracy, normalized mutual information, and adjusted Rand index. Statistical analyses confirm that the proposed model achieves robust and competitive results when compared with state-of-the-art self-supervised learning approaches, demonstrating its practical relevance for industrial decision support under high uncertainty.
- Open Access
- 24 September 2025
- Published by Elsevier in Visual Informatics
- Vol. 10 (2)
Face-aware Roman mosaic rendering for an interactive museum kiosk
- 24 September 2025
- Published by Elsevier in Visual Informatics
- Vol. 10 (2)
Open AccessFace-aware Roman mosaic rendering for an interactive museum kiosk
- Open Access
- 16 August 2025
- Published by MDPI AG in Technologies
- Vol. 13 (8) , 365
Technology-Enhanced Musical Practice Using Brain–Computer Interfaces: A Topical Review
High-performance musical instrument training is a demanding discipline that engages cognitive, neurological, and physical skills. Professional musicians invest substantial time and effort into mastering their repertoire and developing the muscle memory and reflexes required to perform complex works in high-stakes settings. While existing surveys have explored the use of music in therapeutic and general training contexts, there is a notable lack of work focused specifically on the needs of professional musicians and advanced instrumental practice. This topical review explores the potential of EEG-based brain–computer interface (BCI) technologies to integrate real-time feedback of biomechanic and cognitive features in advanced musical practice. Building on a conceptual framework of technology-enhanced musical practice (TEMP), we review empirical studies of broad contexts, addressing the EEG signal decoding of biomechanic and cognitive tasks that closely relates to the specified TEMP features (movement and muscle activity, posture and balance, fine motor movements and dexterity, breathing control, head and facial movement, movement intention, tempo processing, ptich recognition, and cognitive engagement), assessing their feasibility and limitations. Our analysis highlights current gaps and provides a foundation for future development of BCI-supported musical training systems to support high-performance instrumental practice.
- 16 August 2025
- Published by MDPI AG in Technologies
- Vol. 13 (8) , 365
Open AccessTechnology-Enhanced Musical Practice Using Brain–Computer Interfaces: A Topical Review
High-performance musical instrument training is a demanding discipline that engages cognitive, neurological, and physical skills. Professional musicians invest substantial time and effort into mastering their repertoire and developing the muscle memory and reflexes required to perform complex works in high-stakes settings. While existing surveys have explored the use of music in therapeutic and general training contexts, there is a notable lack of work focused specifically on the needs of professional musicians and advanced instrumental practice. This topical review explores the potential of EEG-based brain–computer interface (BCI) technologies to integrate real-time feedback of biomechanic and cognitive features in advanced musical practice. Building on a conceptual framework of technology-enhanced musical practice (TEMP), we review empirical studies of broad contexts, addressing the EEG signal decoding of biomechanic and cognitive tasks that closely relates to the specified TEMP features (movement and muscle activity, posture and balance, fine motor movements and dexterity, breathing control, head and facial movement, movement intention, tempo processing, ptich recognition, and cognitive engagement), assessing their feasibility and limitations. Our analysis highlights current gaps and provides a foundation for future development of BCI-supported musical training systems to support high-performance instrumental practice.
- Open Access
- 8 August 2025
- Published by MDPI AG in Preprints.org
Technology-Enhanced Musical Practice Using Brain-Computer Interfaces: A Topical Review
High-performance musical instrument training is a demanding discipline that engages cognitive, neurological, and physical skills. Professional musicians invest substantial time and effort into mastering repertoire and developing the muscle memory and reflexes required to perform complex works in high-stakes settings. While existing surveys have explored the use of music in therapeutic and general training contexts, there is a notable lack of work focused specifically on the needs of professional musicians and advanced instrumental practice. This topical review explores the potential of EEG-based brain-computer interface (BCI) technologies to integrate real-time feedback of biomechanic and cognitive features in advanced musical practice. Building on a conceptual framework of technology enhanced musical practice (TEMP), we review empirical studies of broad contexts, addressing EEG signal decoding of biomechanic and cognitive tasks that closely relate to the specified TEMP features (movement and muscle activity, posture and balance, fine motor and dexterity, breathing control, head and facial movement, movement intention, tempo processing, ptich recognition and cognitive engagement), assessing their feasibility and limitations. Our analysis highlights current gaps and provides a foundation for future development of BCI-supported musical training systems to support high-performance instrumental practice.
- 8 August 2025
- Published by MDPI AG in Preprints.org
Open AccessTechnology-Enhanced Musical Practice Using Brain-Computer Interfaces: A Topical Review
High-performance musical instrument training is a demanding discipline that engages cognitive, neurological, and physical skills. Professional musicians invest substantial time and effort into mastering repertoire and developing the muscle memory and reflexes required to perform complex works in high-stakes settings. While existing surveys have explored the use of music in therapeutic and general training contexts, there is a notable lack of work focused specifically on the needs of professional musicians and advanced instrumental practice. This topical review explores the potential of EEG-based brain-computer interface (BCI) technologies to integrate real-time feedback of biomechanic and cognitive features in advanced musical practice. Building on a conceptual framework of technology enhanced musical practice (TEMP), we review empirical studies of broad contexts, addressing EEG signal decoding of biomechanic and cognitive tasks that closely relate to the specified TEMP features (movement and muscle activity, posture and balance, fine motor and dexterity, breathing control, head and facial movement, movement intention, tempo processing, ptich recognition and cognitive engagement), assessing their feasibility and limitations. Our analysis highlights current gaps and provides a foundation for future development of BCI-supported musical training systems to support high-performance instrumental practice.
- Open Access
- 18 March 2025
- Published by Copernicus GmbH
Integrated use of geotechnologies and virtual reality to visualize and evaluate rock masses. Case study: Fátima-Portugal
This work follows on from previous work on 3D photogrammetric modelling of rock masses, using the Structure from motion (SfM) technique and dense correlation as a basis. Photogrammetric 3D modelling is a technique that uses photographs to create three-dimensional models of objects or environments. In the context of rock masses, this approach is especially relevant for understanding the geometry and structure of these formations.Based on this concept, this work was developed with the integration of techniques, photogrammetric data acquisition and 3D photogrammetric modelling, from images acquired with an Unmanned Aerial Vehicle (UAV), and virtual reality (VR) technology, allowing users to explore the 3D model interactively. In this way, a realistic virtual environment is created, with the feeling of being present and experiencing a full-scale simulated environment, which makes it possible to visualise the rock mass from different perspectives and assess its structural geological characteristics and monitoring.The application of this technique to other areas of study (environmental changes and natural hazards), using other sensors (multispectral/hyperspectral optical, thermal sensors, LIDAR) that allow techniques for data fusion, is being studied considering the development of multi-platform and inter-disciplinary surveillance.
- 18 March 2025
- Published by Copernicus GmbH
Open AccessIntegrated use of geotechnologies and virtual reality to visualize and evaluate rock masses. Case study: Fátima-Portugal
This work follows on from previous work on 3D photogrammetric modelling of rock masses, using the Structure from motion (SfM) technique and dense correlation as a basis. Photogrammetric 3D modelling is a technique that uses photographs to create three-dimensional models of objects or environments. In the context of rock masses, this approach is especially relevant for understanding the geometry and structure of these formations.Based on this concept, this work was developed with the integration of techniques, photogrammetric data acquisition and 3D photogrammetric modelling, from images acquired with an Unmanned Aerial Vehicle (UAV), and virtual reality (VR) technology, allowing users to explore the 3D model interactively. In this way, a realistic virtual environment is created, with the feeling of being present and experiencing a full-scale simulated environment, which makes it possible to visualise the rock mass from different perspectives and assess its structural geological characteristics and monitoring.The application of this technique to other areas of study (environmental changes and natural hazards), using other sensors (multispectral/hyperspectral optical, thermal sensors, LIDAR) that allow techniques for data fusion, is being studied considering the development of multi-platform and inter-disciplinary surveillance.
- 21 December 2024
- Published by Springer Nature
- p. 45-56
PrimARy: Intelligent System Based on Mixed Reality for Diagnosis and Assistance in Primary Care
- 21 December 2024
- Published by Springer Nature
- p. 45-56
PrimARy: Intelligent System Based on Mixed Reality for Diagnosis and Assistance in Primary Care
- 27 September 2024
- Published by Springer Nature
Virtual Reality Visions from Science Fiction Movies
Science fiction movies have been a source of entertainment for many decades, but they have also been an inspiration for many people in the science and technology domains. Science fiction is not just about entertainment: it has been recently adopted also as a speculative design approach useful for designing and reflecting on the possibilities of future technologies. In this paper, we take existing science fiction works (movies) as speculative designs to understand and reflect on the possibilities of virtual reality. We have created a database of science fiction movies, TV shows, and episodes and analysed it along the dimensions of technology, form factor, user’s body position, and application domain. The result is a structured analysis of how existing science fiction movies have imagined the possibilities for virtual reality. This analysis may serve as further inspiration or for identifying research and development paths related to virtual reality.
- 27 September 2024
- Published by Springer Nature
Virtual Reality Visions from Science Fiction Movies
Science fiction movies have been a source of entertainment for many decades, but they have also been an inspiration for many people in the science and technology domains. Science fiction is not just about entertainment: it has been recently adopted also as a speculative design approach useful for designing and reflecting on the possibilities of future technologies. In this paper, we take existing science fiction works (movies) as speculative designs to understand and reflect on the possibilities of virtual reality. We have created a database of science fiction movies, TV shows, and episodes and analysed it along the dimensions of technology, form factor, user’s body position, and application domain. The result is a structured analysis of how existing science fiction movies have imagined the possibilities for virtual reality. This analysis may serve as further inspiration or for identifying research and development paths related to virtual reality.
- 27 September 2024
- Published by Springer Nature
A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts
We developed and assessed the Marine Pollution Control Simulator VR, a virtual reality training platform designed to improve the preparedness of marine pollution control teams. Traditional training for marine oil spills is costly and poses logistical and safety challenges. Our VR-based solution offers an immersive environment for training in oil spill containment and recovery, featuring navigation and equipment manipulation. The project emphasizes collaborative emergency response simulations, particularly vessel coordination. A user study evaluated the simulator’s usability, immersion, and potential for simulator sickness. Participants found the VR environment immersive and beneficial for training, though usability and physical discomfort issues were noted. These findings highlight the need for further refinements to enhance user experience and reduce adverse effects.
- 27 September 2024
- Published by Springer Nature
A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts
We developed and assessed the Marine Pollution Control Simulator VR, a virtual reality training platform designed to improve the preparedness of marine pollution control teams. Traditional training for marine oil spills is costly and poses logistical and safety challenges. Our VR-based solution offers an immersive environment for training in oil spill containment and recovery, featuring navigation and equipment manipulation. The project emphasizes collaborative emergency response simulations, particularly vessel coordination. A user study evaluated the simulator’s usability, immersion, and potential for simulator sickness. Participants found the VR environment immersive and beneficial for training, though usability and physical discomfort issues were noted. These findings highlight the need for further refinements to enhance user experience and reduce adverse effects.