Christina Tikva
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Research Interests
Christina Tikva has a total of 5 co-authors. Here are the top co-authors by number of shared publications:
Efthimios Tambouris
University of Macedonia
2 shared publications- Efthimios Tambouris
Center for Research and Technology Hellas
1 shared publication - Konstantinos Tarabanis
University of Macedonia
1 shared publication - Lemonia Giantsiou
University of Macedonia, Thessaloniki, Greece
1 shared publication Maria Mousiou
Hellenic Open University
1 shared publication
Latest Publications
- Open Access
- 24 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 377-381
Operationalizing AI Ethics in Practice
- 24 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 377-381
Open AccessOperationalizing AI Ethics in Practice
- 1 June 2024
- Published by Springer Nature
- p. 96-103
Educational Games for Computational Thinking: Evaluation of the Scaffolded aMazeD Game
- 1 June 2024
- Published by Springer Nature
- p. 96-103
Educational Games for Computational Thinking: Evaluation of the Scaffolded aMazeD Game
- Open Access
- 23 November 2022
- Published by Springer Nature in Education and Information Technologies
- Vol. 28 (6) , 6845-6867
The effect of scaffolding programming games and attitudes towards programming on the development of Computational Thinking
Teaching and learning Computational Thinking (CT) is at the forefront of educational interest. In the process of teaching and learning CT, learning strategies and tools play an important role. Efforts have been made to apply several learning strategies for teaching Computational Thinking. Among them, game-based learning and scaffolding are widely adopted. However, more research is needed on how the absence and presence of scaffolding strategies in programming games could affect students' cognitive CT learning gains. This study aims to investigate the effect of scaffolding programming games on the development of middle school students’ CT. In addition, herein we aim to explore the effect of students’ programming attitudes in their CT development. To this end, students were introduced to CT under two distinct experimental conditions: a scaffolding version of a programming game and a non-scaffolding version of the same game. Results report statistically significant differences between the pre- and post-intervention CT scores for all students and statistically significant improvement in learning outcomes in favor of the scaffolding group. In addition, the study hypothesized that attitudes towards programming would have an impact on students’ CT. Although this hypothesis has not been confirmed, the results suggest that students who have a less positive attitude towards programming could particularly benefit from scaffolding aspects in programming games.
- 23 November 2022
- Published by Springer Nature in Education and Information Technologies
- Vol. 28 (6) , 6845-6867
Open AccessThe effect of scaffolding programming games and attitudes towards programming on the development of Computational Thinking
Teaching and learning Computational Thinking (CT) is at the forefront of educational interest. In the process of teaching and learning CT, learning strategies and tools play an important role. Efforts have been made to apply several learning strategies for teaching Computational Thinking. Among them, game-based learning and scaffolding are widely adopted. However, more research is needed on how the absence and presence of scaffolding strategies in programming games could affect students' cognitive CT learning gains. This study aims to investigate the effect of scaffolding programming games on the development of middle school students’ CT. In addition, herein we aim to explore the effect of students’ programming attitudes in their CT development. To this end, students were introduced to CT under two distinct experimental conditions: a scaffolding version of a programming game and a non-scaffolding version of the same game. Results report statistically significant differences between the pre- and post-intervention CT scores for all students and statistically significant improvement in learning outcomes in favor of the scaffolding group. In addition, the study hypothesized that attitudes towards programming would have an impact on students’ CT. Although this hypothesis has not been confirmed, the results suggest that students who have a less positive attitude towards programming could particularly benefit from scaffolding aspects in programming games.