Shantanu Vyas
Shantanu Vyas has a total of 24 co-authors. Here are the top co-authors by number of shared publications:
- Vinayak Raman Krishnamurthy
Texas A&M University, College Station, USA
4 shared publications - Marta Revilla-León
Affiliate Assistant Professor, Graduate Prosthodontics, Department of Restorative Dentistry, School of Dentistry, University of Washington, Seattle, Wash; Faculty and Director of Research and Digital Dentistry, Kois Center, Seattle, Wash; and Adjunct Professor, Department of Prosthodontics, School of Dental Medicine, Tufts University, Boston, Mass
3 shared publications Mutlu Özcan
Professor and Head, Division of Dental Biomaterials, Center of Dental Medicine, Clinic of Reconstructive Dentistry, University of Zürich, Zürich, Switzerland
3 shared publications- Ronak Ranjitkumar Mohanty
Texas A&M University J. Mike Walker ’66 Department of Mechanical Engineering College Station, TX 77843
3 shared publications - Ting-Ju Chen
Texas A&M University J. Mike Walker ’66 Department of Mechanical Engineering College Station, TX 77843
3 shared publications Vinayak R. Krishnamurthy
Assistant Professor, J. Mike Walker '66 Department of Mechanical Engineering, Texas A&M University, College Station, Texas
3 shared publications
Latest Publications
- 21 April 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Learning Technologies
- Vol. 18, 387-401
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public safety training. Despite the promise of these advancements, XR adoption for emergency response has been slow. This hesitancy can be partially attributed to a lack of guidance for integrating these novel technologies into existing curricula. This work aims to guide instructional designers, curriculum developers, and technologists in seamlessly integrating immersive technologies into public safety training curricula. This work provides a comprehensive account of our collaboration with instructional designers, public safety personnel, and subject matter experts in developing an AR-based training curriculum for the Sort, Assess, Life-saving Interventions, Treatment/Transport triage technique used in mass casualty incidents (MCIs). In addition, we introduce a systematic framework for public safety curriculum development based on the Analyze, Design, Develop, Implement, Evaluate instructional design model. Leveraging a human-centered design approach, we first analyze the necessity for immersive learning in public safety. Next, we identify the obstacles in developing XR training experiences and outline our construct of a training prototype through iterative evaluations based on stakeholder feedback. Finally, we share qualitative insights through iterative evaluations with firefighters and emergency medical technicians performing MCI triage tasks in AR, supplemented by survey questionnaires and semistructured interviews. Our goal is to provide a blueprint for a successful integration of immersive technologies into public safety training curricula.
- 21 April 2025
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Learning Technologies
- Vol. 18, 387-401
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public safety training. Despite the promise of these advancements, XR adoption for emergency response has been slow. This hesitancy can be partially attributed to a lack of guidance for integrating these novel technologies into existing curricula. This work aims to guide instructional designers, curriculum developers, and technologists in seamlessly integrating immersive technologies into public safety training curricula. This work provides a comprehensive account of our collaboration with instructional designers, public safety personnel, and subject matter experts in developing an AR-based training curriculum for the Sort, Assess, Life-saving Interventions, Treatment/Transport triage technique used in mass casualty incidents (MCIs). In addition, we introduce a systematic framework for public safety curriculum development based on the Analyze, Design, Develop, Implement, Evaluate instructional design model. Leveraging a human-centered design approach, we first analyze the necessity for immersive learning in public safety. Next, we identify the obstacles in developing XR training experiences and outline our construct of a training prototype through iterative evaluations based on stakeholder feedback. Finally, we share qualitative insights through iterative evaluations with firefighters and emergency medical technicians performing MCI triage tasks in AR, supplemented by survey questionnaires and semistructured interviews. Our goal is to provide a blueprint for a successful integration of immersive technologies into public safety training curricula.
- 19 April 2023
- Published by Wiley in Journal of Computing and Information Science in Engineering
- Vol. 23 (3) , 1-15
Reflect–Express–Transform: Investigating Speech-Based Iterative Digital Design for Young Designers
We investigate speech-based input as a means to enable reflective thinking for younger individuals (middle- and high-school students) during design iterations. Verbalization offers a unique way to externalize ideas in early design and could therefore lead to new pathways for exploration and iteration, especially for K-12 students who possess the creative potential but are not technically trained in the design process. Interactive design systems, however, by-and-large utilize sketching, multitouch, and gestural inputs. As a result, (1) there is little know-how regarding how to operationalize verbal inputs as a meaningful way to facilitate idea exploration and (2) there is little fundamental understanding of the underlying cognitive mechanisms for iteration through verbal communication. We take the initial steps toward these gaps by first designing and implementing the ShapOrator interface that takes verbal descriptions of geometric parameters (shape, size, instances) in a semi-natural language form and determines the appropriate transformations to a given design artifact modeled as a shape assembly. By using ShapOrator as our experimental setup, we conducted an in-depth observational study on ten middle- and high-school students tasked with designing spaceships. Our study revealed that participants were able to create a variety of designs while associating functional and topical contexts to their spaceships throughout the design iteration process.
- 19 April 2023
- Published by Wiley in Journal of Computing and Information Science in Engineering
- Vol. 23 (3) , 1-15
Reflect–Express–Transform: Investigating Speech-Based Iterative Digital Design for Young Designers
We investigate speech-based input as a means to enable reflective thinking for younger individuals (middle- and high-school students) during design iterations. Verbalization offers a unique way to externalize ideas in early design and could therefore lead to new pathways for exploration and iteration, especially for K-12 students who possess the creative potential but are not technically trained in the design process. Interactive design systems, however, by-and-large utilize sketching, multitouch, and gestural inputs. As a result, (1) there is little know-how regarding how to operationalize verbal inputs as a meaningful way to facilitate idea exploration and (2) there is little fundamental understanding of the underlying cognitive mechanisms for iteration through verbal communication. We take the initial steps toward these gaps by first designing and implementing the ShapOrator interface that takes verbal descriptions of geometric parameters (shape, size, instances) in a semi-natural language form and determines the appropriate transformations to a given design artifact modeled as a shape assembly. By using ShapOrator as our experimental setup, we conducted an in-depth observational study on ten middle- and high-school students tasked with designing spaceships. Our study revealed that participants were able to create a variety of designs while associating functional and topical contexts to their spaceships throughout the design iteration process.
- Top Cited Papers
- 1 February 2023
- Published by Elsevier in The Journal of Prosthetic Dentistry
- Vol. 129 (2) , 276-292
Artificial intelligence models for tooth-supported fixed and removable prosthodontics: A systematic review
- 1 February 2023
- Published by Elsevier in The Journal of Prosthetic Dentistry
- Vol. 129 (2) , 276-292
Top Cited PapersArtificial intelligence models for tooth-supported fixed and removable prosthodontics: A systematic review
- Top Cited PapersOpen Access
- 1 February 2023
- Published by Elsevier in The Journal of Prosthetic Dentistry
- Vol. 129 (2) , 293-300
Artificial intelligence applications in implant dentistry: A systematic review
- 1 February 2023
- Published by Elsevier in The Journal of Prosthetic Dentistry
- Vol. 129 (2) , 293-300
Top Cited PapersOpen AccessArtificial intelligence applications in implant dentistry: A systematic review
- Top Cited Papers
- 1 November 2022
- Published by Elsevier in The Journal of Prosthetic Dentistry
- Vol. 128 (5) , 867-875
Artificial intelligence applications in restorative dentistry: A systematic review
- 1 November 2022
- Published by Elsevier in The Journal of Prosthetic Dentistry
- Vol. 128 (5) , 867-875
Top Cited PapersArtificial intelligence applications in restorative dentistry: A systematic review
- 15 September 2022
- Published by Wiley in Journal of Computing and Information Science in Engineering
- Vol. 22 (6) , 1-11
Making-a-Scene: A Preliminary Case Study on Speech-Based 3D Shape Exploration Through Scene Modeling
We explore verbalization as a means for quick-and-dirty 3D shape exploration in early design. Our work stems from the knowledge gap that the fundamental principles necessary to operationalize speech as a viable means for describing and communicating 3D digital forms do not currently exist. To address this gap, we present a case study on 3D scene modeling within the context of interior design. For this, we implemented a constrained workflow wherein a user can iteratively generate variations of seed templates of objects in a scene through verbal input. By using this workflow as an experimental setup, we systematically study four aspects of speech-based shape exploration, namely, (a) design-in-context (creating one shape with respect or in relation to the other), (b) order independence (sequence of parts preferred in speech-based shape exploration), (c) multiscale exploration (study how speech allows overview-then-detail modifications), and (d) semantic regions of interest (effectiveness of speech for modifying regions of a given object). We finally present an observational study with six participants selected from diverse backgrounds to better understand shape verbalization.
- 15 September 2022
- Published by Wiley in Journal of Computing and Information Science in Engineering
- Vol. 22 (6) , 1-11
Making-a-Scene: A Preliminary Case Study on Speech-Based 3D Shape Exploration Through Scene Modeling
We explore verbalization as a means for quick-and-dirty 3D shape exploration in early design. Our work stems from the knowledge gap that the fundamental principles necessary to operationalize speech as a viable means for describing and communicating 3D digital forms do not currently exist. To address this gap, we present a case study on 3D scene modeling within the context of interior design. For this, we implemented a constrained workflow wherein a user can iteratively generate variations of seed templates of objects in a scene through verbal input. By using this workflow as an experimental setup, we systematically study four aspects of speech-based shape exploration, namely, (a) design-in-context (creating one shape with respect or in relation to the other), (b) order independence (sequence of parts preferred in speech-based shape exploration), (c) multiscale exploration (study how speech allows overview-then-detail modifications), and (d) semantic regions of interest (effectiveness of speech for modifying regions of a given object). We finally present an observational study with six participants selected from diverse backgrounds to better understand shape verbalization.
- 1 January 2022
- Published by Elsevier in The Journal of Prosthetic Dentistry
- Vol. 127 (1) , 197-198
Response to the letter to the editor “Comments on ‘Artificial intelligence applications in restorative dentistry: A systematic review’”
- 1 January 2022
- Published by Elsevier in The Journal of Prosthetic Dentistry
- Vol. 127 (1) , 197-198
Response to the letter to the editor “Comments on ‘Artificial intelligence applications in restorative dentistry: A systematic review’”
- 1 November 2021
- Published by Elsevier in Computer-Aided Design
- Vol. 140
Latent Embedded Graphs for Image and Shape Interpolation
- 1 November 2021
- Published by Elsevier in Computer-Aided Design
- Vol. 140
Latent Embedded Graphs for Image and Shape Interpolation