GLGuo-Jiao Lv

Guo-Jiao Lv

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

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Guo-Jiao Lv has a total of 32 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Printed Autostereoscopic Image Detection Method With Viewpoint Self‐Matching

    by Xiang Li, Yijie Ai, Guojiao Lv, Junling Wang, Yuanhan Mao, Yufeng Chen

    A method for detecting printed autostereoscopic image with viewpoint self‐matching is proposed. The proposed method consists of a viewpoint self‐matching image acquisition system and a printing quality detection algorithm. The viewpoint self‐matching image acquisition system contains a position‐designed camera array, which ensures that the arbitrarily arranged parallax images can be captured successfully. The printing quality detection algorithm uses feature comparison to detect printing defects such as crosstalk and color leakage. A prototype has been developed, and the experimental results show that the proposed method can effectively identify printing quality.

  • Open Access

    Hidden screen 3D display

    by Xue Min Sheng, Guo Jiao Lv, Bai Chuan Zhao, Hui Deng, Li Ping Lai, Ming Zhong Yang, Jia Hui Zhou


  • Open Access

    Light polarization modulation based 3D display with transparent depth visual cues

    by Xuemin Sheng, Guojiao Lv, Baichuan Zhao, Hui Deng, Liping Lai, Mingzhong Yang, Jiahui Zhou

    In conventional three-dimensional (3D) displays, the display apparatus remains visible during the observation of 3D images. This characteristic indicates to viewers that the 3D images are generated by the display apparatus rather than being perceived as authentic, thereby hindering a truly immersive visual experience and resulting in a significantly restricted sense of immersion. Consequently, a 3D display based on light polarization modulation with transparent depth visual cues is proposed. The proposed 3D display comprises a two-dimensional (2D) display panel, a lenticular lens, a linear polarizer, a \(\:\lambda\:/4\) waveplate, a transflective mirror, and an analyzer. The linear polarizer transforms natural light from parallax images into linear polarized light. The \(\:\lambda\:/4\) waveplate introduces phase modulation to the linear polarized light. The transflective mirror alters the trajectory of the polarized light to generate a parallax image in a direction orthogonal to the 2D display panel. The light that has not undergone optical path conversion cannot pass through the analyzer, preventing the observer from perceiving the display. The transparent display structure enhances the stereoscopic display effect. By using depth vision clues and a transparent enhanced stereoscopic display structure, it is possible to achieve spatial stereoscopic display. The experimental results align closely with theoretical predictions.

  • Non-coaxial optical screen based projection 3D display with extended viewing distance range

    by Liping Lai, Guojiao Lv, Baichuan Zhao, Mingzhong Yang, Hui Deng, Xuemin Sheng


  • Open Access

    Viewing-Angle-Enhanced and Dual-View Compatible Integral Imaging 3D Display Based on a Dual Pinhole Array

    by Hui Deng, Guojiao Lv, Huan Deng, Zesheng Liu

    Conventional integral imaging (InIm) three-dimensional (3D) display has the defect of a small viewing angle and usually presents a single 3D image. In this paper, we propose a viewing-angle-enhanced and dual-view compatible InIm 3D display system. The crosstalk pixel areas within the conventional elemental images (EIs) that result in image crosstalk were effectively utilized either for viewing angle enhancement or for dual-view 3D display. In the viewing-angle-enhanced 3D display mode, a composite elemental image (CEI) that consisted of a normal EI and two view-enhanced EIs was imaged by a dual pinhole array and formed an extended 3D viewing area. A precisely designed mask array was introduced to block the overlapped rays between adjacent viewing areas to eliminate image crosstalk. While in the dual-view 3D display mode, a CEI was composed of image information of two different 3D scenes. With the help of the dual pinhole array and mask array, two different 3D images were reconstructed for the left and right perspectives. Experiments demonstrated that both the left and right sides were increased by 6 degrees from the conventional 3D viewing angle, and also, a dual-view 3D display effect that retains the same viewing angle as the conventional system was achieved. The proposed system has a compact structure and can be freely switched between two display modes.


  • Dual‐view 3‐D display with multiple resolutions

    by Guo‐Jiao Lv, Bai‐Chuan Zhao, Fei Wu

    A dual‐view 3‐D display with multiple resolutions is proposed. The proposed 3‐D display consists of a 2‐D display panel and a parallax barrier. The parallax barrier can project the parallax image on the 2‐D display panel into views and form several viewing zones. By making viewing zones overlapping, the proposed 3‐D display can improve the resolution of the image in the overlapped area and provide multiple resolutions. Finally, the resolution is improved at the center area of a viewing zone, where there is high‐probability viewing position of the observers. A prototype is developed to verify the principle. The experimental results show that the proposed 3‐D display can improve resolution.


  • Micro-projection dynamic backlight for multi-view 3D display

    by Baichuan Zhao, Ruiying Huang, Guojiao Lü

    A micro-projection dynamic backlight for multi-view three-dimensional (3D) display is proposed. The proposed backlight includes a light emitting diodes (LEDs) array, a lenticular lens array, and a scattering film. The LED array, the lenticular lens, and the scattering film construct a micro-projection structure. In this structure, the LEDs in the array are divided into several groups. The light from each LED group can be projected to the scattering film by the lenticular lens and forms a series of bright stripes. The different LED groups have different horizontal positions, so these bright stripes corresponding to different LED groups also have different horizontal positions. Therefore, they can be used as a dynamic backlight. Because the distance between the LEDs array and the lenticular lens is much larger than the distance between the lenticular lens and the scattering films, the imaging progress will make the width of the bright stripes much smaller than that of the LEDs, and the pitch of the stripes is also decreased. According to the 3D display theory, the bright stripes with small width and pitch help to increase the number of views. Therefore, the proposed micro-projection dynamic backlight is very suitable for multi-view 3D display. An experimental prototype was developed, and the experimental results show that the micro-projection dynamic backlight can correctly complete the directional projection of the parallax images to form a 3D display.


  • Real-time viewpoint generation-based 3D display with high-resolution, low-crosstalk, and wide view range

    by Guo-Jiao Lv, Bai-Chuan Zhao, Fei Wu

    A real-time viewpoint generation-based 3D display with low crosstalk and high resolution is proposed. The proposed 3D display consists of a pattern image display (PID), a lenticular lens, and a transparent liquid crystal display (LCD) panel. For each eye of the observer, the PID can provide a pattern image with stripes that have a calculated pitch and displacement according to the eye position. The light from the stripes can be concentrated 3D display eye tracking by the lenticular lens and generate a viewpoint at the eye position. The transparent LCD panel is used to provide parallax images. This transparent LCD panel will not change the direction of light propagation and the location of the generated viewpoints. Then the whole parallax image on the transparent LCD panel can be projected by the PID and the lenticular lens to the viewpoint, so the resolution will not suffer like that in the convention 3D displays. Because the viewpoints are real-time generated according to the position of the observer’s eyes, the observer’s eyes will completely coincide with the position of the generated viewpoint. So crosstalk can be limited at a low level, and the viewing range is almost unlimited.


  • Dual-view integral imaging display using a polarizer

    by Fei Wu, Bai-Chuan Zhao, Ze-Sheng Liu, Guo-Jiao Lv

    We propose a dual-view integral imaging display using a polarizer. It consists of a display panel, a polarizer, a microlens array, and two pairs of polarizer glasses. The polarizer comprises the left and right subpolarizers whose polarization directions are orthogonal. Two kinds of elemental images are captured from different three-dimensional scenes and located on the left and right half of the display panel. The lights emitting from two kinds of elemental images are polarized by the left and right subpolarizers. The polarization directions of the two pairs of polarizer glasses used in the left and right viewing zones are the same as those of the right and left subpolarizers, respectively. Two different three-dimensional images are simultaneously viewed in the left and right viewing directions by wearing two pairs of polarizer glasses. A prototype of the proposed dual-view integral imaging display is developed, and the experimental results verify the hypothesis.