Duc-Phong Nguyen
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Duc-Phong Nguyen has a total of 9 co-authors. Here are the top co-authors by number of shared publications:
- Tien-Tuan Dao
Univ. Lille, CNRS, Centrale Lille, UMR 9013 - LaMcube - Laboratoire de Mécanique, Multiphysique, Multiéchelle, Lille, France
5 shared publications - Marie-Christine Ho Ba Tho
Université de Technologie de Compiègne, CNRS, Biomechanics and Bioengineering, Centre de Recherche Royallieu, Compiègne, CEDEX, CS 60319-60203, France
3 shared publications - Tan-Nhu Nguyen
School of Electrical Engineering, International University, VNU-HCM, Ho Chi Minh City, Vietnam
3 shared publications - Vi-Do Tran
Ho Chi Minh City University of Technology and Engineering
2 shared publications - Hien-Duyen Nguyen-Le
Univ. Lille, CNRS, Centrale Lille, UMR 9013 - LaMcube - Laboratoire de Mécanique, Multiphysique, Multiéchelle, Lille, France
1 shared publication - Ho-Quang Nguyen
Institute of Engineering and Technology, Thu Dau Mot University, Ho Chi Minh City, Vietnam
1 shared publication
Latest Publications
- 26 March 2024
- Published by Springer Nature in Applied Intelligence
- Vol. 54 (5) , 4319-4333
Generative adversarial network for newborn 3D skeleton part segmentation
- 26 March 2024
- Published by Springer Nature in Applied Intelligence
- Vol. 54 (5) , 4319-4333
Generative adversarial network for newborn 3D skeleton part segmentation
- Open Access
- 27 October 2022
- Published by MDPI AG in Bioengineering
- Vol. 9 (11) , 619
Fast 3D Face Reconstruction from a Single Image Using Different Deep Learning Approaches for Facial Palsy Patients
The 3D reconstruction of an accurate face model is essential for delivering reliable feedback for clinical decision support. Medical imaging and specific depth sensors are accurate but not suitable for an easy-to-use and portable tool. The recent development of deep learning (DL) models opens new challenges for 3D shape reconstruction from a single image. However, the 3D face shape reconstruction of facial palsy patients is still a challenge, and this has not been investigated. The contribution of the present study is to apply these state-of-the-art methods to reconstruct the 3D face shape models of facial palsy patients in natural and mimic postures from one single image. Three different methods (3D Basel Morphable model and two 3D Deep Pre-trained models) were applied to the dataset of two healthy subjects and two facial palsy patients. The reconstructed outcomes were compared to the 3D shapes reconstructed using Kinect-driven and MRI-based information. As a result, the best mean error of the reconstructed face according to the Kinect-driven reconstructed shape is . The best error range is when compared to the MRI-based shapes. Before using the procedure to reconstruct the 3D faces of patients with facial palsy or other facial disorders, several ideas for increasing the accuracy of the reconstruction can be discussed based on the results. This present study opens new avenues for the fast reconstruction of the 3D face shapes of facial palsy patients from a single image. As perspectives, the best DL method will be implemented into our computer-aided decision support system for facial disorders.- 27 October 2022
- Published by MDPI AG in Bioengineering
- Vol. 9 (11) , 619
Open AccessFast 3D Face Reconstruction from a Single Image Using Different Deep Learning Approaches for Facial Palsy Patients
The 3D reconstruction of an accurate face model is essential for delivering reliable feedback for clinical decision support. Medical imaging and specific depth sensors are accurate but not suitable for an easy-to-use and portable tool. The recent development of deep learning (DL) models opens new challenges for 3D shape reconstruction from a single image. However, the 3D face shape reconstruction of facial palsy patients is still a challenge, and this has not been investigated. The contribution of the present study is to apply these state-of-the-art methods to reconstruct the 3D face shape models of facial palsy patients in natural and mimic postures from one single image. Three different methods (3D Basel Morphable model and two 3D Deep Pre-trained models) were applied to the dataset of two healthy subjects and two facial palsy patients. The reconstructed outcomes were compared to the 3D shapes reconstructed using Kinect-driven and MRI-based information. As a result, the best mean error of the reconstructed face according to the Kinect-driven reconstructed shape is . The best error range is when compared to the MRI-based shapes. Before using the procedure to reconstruct the 3D faces of patients with facial palsy or other facial disorders, several ideas for increasing the accuracy of the reconstruction can be discussed based on the results. This present study opens new avenues for the fast reconstruction of the 3D face shapes of facial palsy patients from a single image. As perspectives, the best DL method will be implemented into our computer-aided decision support system for facial disorders. - 23 May 2022
- Published by Elsevier in Computer Methods and Programs in Biomedicine
- Vol. 221, 106904
Reinforcement learning coupled with finite element modeling for facial motion learning
- 23 May 2022
- Published by Elsevier in Computer Methods and Programs in Biomedicine
- Vol. 221, 106904
Reinforcement learning coupled with finite element modeling for facial motion learning
- 13 January 2022
- Published by Springer Nature in Medical & Biological Engineering & Computing
- Vol. 60 (2) , 559-581
Enhanced head-skull shape learning using statistical modeling and topological features
Skull prediction from the head is a challenging issue toward a cost-effective therapeutic solution for facial disorders. This issue was initially studied in our previous work using full head-to-skull relationship learning. However, the head-skull thickness topology is locally shaped, especially in the face region. Thus, the objective of the present study was to enhance our head-to-skull prediction problem by using local topological features for training and predicting. Head and skull feature points were sampled on 329 head and skull models from computed tomography (CT) images. These feature points were classified into the back and facial topologies. Head-to-skull relations were trained using the partial least square regression (PLSR) models separately in the two topologies. A hyperparameter tuning process was also conducted for selecting optimal parameters for each training model. Thus, a new skull could be generated so that its shape was statistically fitted with the target head. Mean errors of the predicted skulls using the topology-based learning method were better than those using the non-topology-based learning method. After tenfold cross-validation, the mean error was enhanced 36.96% for the skull shapes and 14.17% for the skull models. Mean error in the facial skull region was especially improved with 4.98%. The mean errors were also improved 11.71% and 25.74% in the muscle attachment regions and the back skull regions respectively. Moreover, using the enhanced learning strategy, the errors (mean ± SD) for the best and worst prediction cases are from 1.1994 ± 1.1225 mm (median: 0.9036, coefficient of multiple determination (R2): 0.997274) to 3.6972 ± 2.4118 mm (median: 3.9089, R2: 0.999614) and from 2.0172 ± 2.0454 mm (median: 1.2999, R2: 0.995959) to 4.0227 ± 2.6098 mm (median: 3.9998, R2: 0.998577) for the predicted skull shapes and the predicted skull models respectively. This present study showed that more detailed information on the head-skull shape leads to a better accuracy level for the skull prediction from the head. In particular, local topological features on the back and face regions of interest should be considered toward a better learning strategy for the head-to-skull prediction problem. In perspective, this enhanced learning strategy was used to update our developed clinical decision support system for facial disorders. Furthermore, a new class of learning methods, called geometric deep learning will be studied. Graphical abstract
- 13 January 2022
- Published by Springer Nature in Medical & Biological Engineering & Computing
- Vol. 60 (2) , 559-581
Enhanced head-skull shape learning using statistical modeling and topological features
Skull prediction from the head is a challenging issue toward a cost-effective therapeutic solution for facial disorders. This issue was initially studied in our previous work using full head-to-skull relationship learning. However, the head-skull thickness topology is locally shaped, especially in the face region. Thus, the objective of the present study was to enhance our head-to-skull prediction problem by using local topological features for training and predicting. Head and skull feature points were sampled on 329 head and skull models from computed tomography (CT) images. These feature points were classified into the back and facial topologies. Head-to-skull relations were trained using the partial least square regression (PLSR) models separately in the two topologies. A hyperparameter tuning process was also conducted for selecting optimal parameters for each training model. Thus, a new skull could be generated so that its shape was statistically fitted with the target head. Mean errors of the predicted skulls using the topology-based learning method were better than those using the non-topology-based learning method. After tenfold cross-validation, the mean error was enhanced 36.96% for the skull shapes and 14.17% for the skull models. Mean error in the facial skull region was especially improved with 4.98%. The mean errors were also improved 11.71% and 25.74% in the muscle attachment regions and the back skull regions respectively. Moreover, using the enhanced learning strategy, the errors (mean ± SD) for the best and worst prediction cases are from 1.1994 ± 1.1225 mm (median: 0.9036, coefficient of multiple determination (R2): 0.997274) to 3.6972 ± 2.4118 mm (median: 3.9089, R2: 0.999614) and from 2.0172 ± 2.0454 mm (median: 1.2999, R2: 0.995959) to 4.0227 ± 2.6098 mm (median: 3.9998, R2: 0.998577) for the predicted skull shapes and the predicted skull models respectively. This present study showed that more detailed information on the head-skull shape leads to a better accuracy level for the skull prediction from the head. In particular, local topological features on the back and face regions of interest should be considered toward a better learning strategy for the head-to-skull prediction problem. In perspective, this enhanced learning strategy was used to update our developed clinical decision support system for facial disorders. Furthermore, a new class of learning methods, called geometric deep learning will be studied. Graphical abstract
- 24 May 2021
- Published by Springer Nature in Medical & Biological Engineering & Computing
- Vol. 59 (6) , 1235-1244
Enhanced facial expression recognition using 3D point sets and geometric deep learning
Facial expression recognition plays an essential role in human conversation and human–computer interaction. Previous research studies have recognized facial expressions mainly based on 2D image processing requiring sensitive feature engineering and conventional machine learning approaches. The purpose of the present study was to recognize facial expressions by applying a new class of deep learning called geometric deep learning directly on 3D point cloud data. Two databases (Bosphorus and SIAT-3DFE) were used. The Bosphorus database includes sixty-five subjects with seven basic expressions (i.e., anger, disgust, fearness, happiness, sadness, surprise, and neutral). The SIAT-3DFE database has 150 subjects and 4 basic facial expressions (neutral, happiness, sadness, and surprise). First, preprocessing procedures such as face center cropping, data augmentation, and point cloud denoising were applied on 3D face scans. Then, a geometric deep learning model called PointNet++ was applied. A hyperparameter tuning process was performed to find the optimal model parameters. Finally, the developed model was evaluated using the recognition rate and confusion matrix. The facial expression recognition accuracy on the Bosphorus database was 69.01% for 7 expressions and could reach 85.85% when recognizing five specific expressions (anger, disgust, happiness, surprise, and neutral). The recognition rate was 78.70% with the SIAT-3DFE database. The present study suggested that 3D point cloud could be directly processed for facial expression recognition by using geometric deep learning approach. In perspectives, the developed model will be applied for facial palsy patients to guide and optimize the functional rehabilitation program. Graphical abstract
- 24 May 2021
- Published by Springer Nature in Medical & Biological Engineering & Computing
- Vol. 59 (6) , 1235-1244
Enhanced facial expression recognition using 3D point sets and geometric deep learning
Facial expression recognition plays an essential role in human conversation and human–computer interaction. Previous research studies have recognized facial expressions mainly based on 2D image processing requiring sensitive feature engineering and conventional machine learning approaches. The purpose of the present study was to recognize facial expressions by applying a new class of deep learning called geometric deep learning directly on 3D point cloud data. Two databases (Bosphorus and SIAT-3DFE) were used. The Bosphorus database includes sixty-five subjects with seven basic expressions (i.e., anger, disgust, fearness, happiness, sadness, surprise, and neutral). The SIAT-3DFE database has 150 subjects and 4 basic facial expressions (neutral, happiness, sadness, and surprise). First, preprocessing procedures such as face center cropping, data augmentation, and point cloud denoising were applied on 3D face scans. Then, a geometric deep learning model called PointNet++ was applied. A hyperparameter tuning process was performed to find the optimal model parameters. Finally, the developed model was evaluated using the recognition rate and confusion matrix. The facial expression recognition accuracy on the Bosphorus database was 69.01% for 7 expressions and could reach 85.85% when recognizing five specific expressions (anger, disgust, happiness, surprise, and neutral). The recognition rate was 78.70% with the SIAT-3DFE database. The present study suggested that 3D point cloud could be directly processed for facial expression recognition by using geometric deep learning approach. In perspectives, the developed model will be applied for facial palsy patients to guide and optimize the functional rehabilitation program. Graphical abstract