Jaime Pérez
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Jaime Pérez has a total of 32 co-authors. Here are the top co-authors by number of shared publications:
- Gregorio López
Institute for Research in Technology, Comillas Pontifical University, Madrid, Spain
6 shared publications - Manuel Álvarez-Campana
Departamento de Ingeniería de Sistemas Telemáticos, ETSI de Telecomunicación, Universidad Politécnica de Madrid, 28040 Madrid, Spain
4 shared publications - Mario Vega-Barbas
ETSIS de Telecomunicación, Universidad Politécnica de Madrid, Calle Nikola Tesla S/N, 28038 Madrid, Spain
4 shared publications - Patricia Arroba
Universidad Politecnica de Madrid, Madrid, Spain
4 shared publications - Sonia Solera-Cotanilla
Escuela Técnica Superior de Ingenierios de Telecomunicación, Universidad Politécnica de Madrid, Madrid, Spain
4 shared publications Edmond Awad
Department of Economics University of Exeter EX4 4PU Exeter United Kingdom
2 shared publications
Latest Publications
- Open Access
- 23 January 2024
- Published by Elsevier in Knowledge-Based Systems
- Vol. 286
Generation of probabilistic synthetic data for serious games: A case study on cyberbullying
- 23 January 2024
- Published by Elsevier in Knowledge-Based Systems
- Vol. 286
Open AccessGeneration of probabilistic synthetic data for serious games: A case study on cyberbullying
- Open Access
Virtual Harassment, Real Understanding: Using a Serious Game and Bayesian Networks to Study Cyberbullying
Cyberbullying among minors is a pressing concern in our digital society, necessitating effective prevention and intervention strategies. Traditional data collection methods often intrude on privacy and yield limited insights. This study explores an innovative approach, employing a serious game - designed with purposes beyond entertainment - as a non-intrusive tool for data collection and education. In contrast to traditional correlation-based analyses, we propose a causality-based approach using Bayesian Networks to unravel complex relationships in the collected data and quantify result uncertainties. This robust analytical tool yields interpretable outcomes, enhances transparency in assumptions, and fosters open scientific discourse. Preliminary pilot studies with the serious game show promising results, surpassing the informative capacity of traditional demographic and psychological questionnaires, suggesting its potential as an alternative methodology. Additionally, we demonstrate how our approach facilitates the examination of risk profiles and the identification of intervention strategies to mitigate this cybercrime. We also address research limitations and potential enhancements, considering the noise and variability of data in social studies and video games. This research advances our understanding of cyberbullying and showcase the potential of serious games and causality-based approaches in studying complex social issues.
Open AccessVirtual Harassment, Real Understanding: Using a Serious Game and Bayesian Networks to Study Cyberbullying
Cyberbullying among minors is a pressing concern in our digital society, necessitating effective prevention and intervention strategies. Traditional data collection methods often intrude on privacy and yield limited insights. This study explores an innovative approach, employing a serious game - designed with purposes beyond entertainment - as a non-intrusive tool for data collection and education. In contrast to traditional correlation-based analyses, we propose a causality-based approach using Bayesian Networks to unravel complex relationships in the collected data and quantify result uncertainties. This robust analytical tool yields interpretable outcomes, enhances transparency in assumptions, and fosters open scientific discourse. Preliminary pilot studies with the serious game show promising results, surpassing the informative capacity of traditional demographic and psychological questionnaires, suggesting its potential as an alternative methodology. Additionally, we demonstrate how our approach facilitates the examination of risk profiles and the identification of intervention strategies to mitigate this cybercrime. We also address research limitations and potential enhancements, considering the noise and variability of data in social studies and video games. This research advances our understanding of cyberbullying and showcase the potential of serious games and causality-based approaches in studying complex social issues.
- Open Access
Generation of Probabilistic Synthetic Data for Serious Games: A Case Study on Cyberbullying
Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have not been thoroughly explored. Advances in this field could anticipate data modelling and analysis, as well as speed up the development process. To try to fill this gap in the literature, we propose a simulator architecture for generating probabilistic synthetic data for serious games based on interactive narratives. This architecture is designed to be generic and modular so that it can be used by other researchers on similar problems. To simulate the interaction of synthetic players with questions, we use a cognitive testing model based on the Item Response Theory framework. We also show how probabilistic graphical models (in particular Bayesian networks) can be used to introduce expert knowledge and external data into the simulation. Finally, we apply the proposed architecture and methods in a use case of a serious game focused on cyberbullying. We perform Bayesian inference experiments using a hierarchical model to demonstrate the identifiability and robustness of the generated data.
Open AccessGeneration of Probabilistic Synthetic Data for Serious Games: A Case Study on Cyberbullying
Synthetic data generation has been a growing area of research in recent years. However, its potential applications in serious games have not been thoroughly explored. Advances in this field could anticipate data modelling and analysis, as well as speed up the development process. To try to fill this gap in the literature, we propose a simulator architecture for generating probabilistic synthetic data for serious games based on interactive narratives. This architecture is designed to be generic and modular so that it can be used by other researchers on similar problems. To simulate the interaction of synthetic players with questions, we use a cognitive testing model based on the Item Response Theory framework. We also show how probabilistic graphical models (in particular Bayesian networks) can be used to introduce expert knowledge and external data into the simulation. Finally, we apply the proposed architecture and methods in a use case of a serious game focused on cyberbullying. We perform Bayesian inference experiments using a hierarchical model to demonstrate the identifiability and robustness of the generated data.
- Open Access
- 15 June 2023
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Access
- Vol. 11, 62051-62061
Serious Games and AI: Challenges and Opportunities for Computational Social Science
The gaming industry plays a crucial role in the realm of entertainment within our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training skills. The resurgence of Artificial Intelligence (AI) and data science in the last decade presents a unique window of opportunity for its integration into video games. This integration is of particular interest due to the vast amount of data that can be collected through a game, which is needed to feed the AI algorithms. This paper aims to identify relevant research paths in the intersection of serious games, AI, and computational social science, particularly in their utilization as novel research tools to comprehend human behavior and society. To provide a comprehensive context, we also present an overview of the serious game research field identifying the most prominent application areas and analyzing applications of AI in serious games that hold great potential for computational social science research. The goal of our work is to establish a valuable framework for researchers interested in utilizing serious games as a novel tool for AI-supported social research.
- 15 June 2023
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Access
- Vol. 11, 62051-62061
Open AccessSerious Games and AI: Challenges and Opportunities for Computational Social Science
The gaming industry plays a crucial role in the realm of entertainment within our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training skills. The resurgence of Artificial Intelligence (AI) and data science in the last decade presents a unique window of opportunity for its integration into video games. This integration is of particular interest due to the vast amount of data that can be collected through a game, which is needed to feed the AI algorithms. This paper aims to identify relevant research paths in the intersection of serious games, AI, and computational social science, particularly in their utilization as novel research tools to comprehend human behavior and society. To provide a comprehensive context, we also present an overview of the serious game research field identifying the most prominent application areas and analyzing applications of AI in serious games that hold great potential for computational social science research. The goal of our work is to establish a valuable framework for researchers interested in utilizing serious games as a novel tool for AI-supported social research.
- Open Access
- 8 March 2023
- Published by Springer Nature in Wireless Networks
- Vol. 30 (6) , 5437-5453
Analysis of security and privacy issues in wearables for minors
The increased use of wearables in recent years has fostered a great technological development in this area, although without the appropriate supervision usability may go first than security. In addition to this, the fact that wearables have been requiring more and more personal data from the user makes them attractive devices for an attacker. In this paper we propose a set of tests for evaluating the security and privacy of wearables and we apply them to analyse the security and privacy of a set of commercial wearables that are targeted at minors, who represent a group with especially high requirements in this regard. We define the testing scenario, expose the tools to support the research, and specify the testing process to be followed. Based on the obtained results, although the considered low-end devices are broadly speaking less secure than high-end ones, most of them present security and privacy flaws, which illustrates the necessity of regulation that ensures the fulfilment of appropriate security and privacy requirements.
- 8 March 2023
- Published by Springer Nature in Wireless Networks
- Vol. 30 (6) , 5437-5453
Open AccessAnalysis of security and privacy issues in wearables for minors
The increased use of wearables in recent years has fostered a great technological development in this area, although without the appropriate supervision usability may go first than security. In addition to this, the fact that wearables have been requiring more and more personal data from the user makes them attractive devices for an attacker. In this paper we propose a set of tests for evaluating the security and privacy of wearables and we apply them to analyse the security and privacy of a set of commercial wearables that are targeted at minors, who represent a group with especially high requirements in this regard. We define the testing scenario, expose the tools to support the research, and specify the testing process to be followed. Based on the obtained results, although the considered low-end devices are broadly speaking less secure than high-end ones, most of them present security and privacy flaws, which illustrates the necessity of regulation that ensures the fulfilment of appropriate security and privacy requirements.
- Open Access
- 13 February 2023
- Published by Elsevier in Future Generation Computer Systems
- Vol. 144, 12-23
Analysis of security and data control in smart personal assistants from the user’s perspective
- 13 February 2023
- Published by Elsevier in Future Generation Computer Systems
- Vol. 144, 12-23
Open AccessAnalysis of security and data control in smart personal assistants from the user’s perspective
- Open Access
Security and Privacy Analysis of Youth-Oriented Connected Devices
Under the Internet of Things paradigm, the emergence and use of a wide variety of connected devices and personalized telematics services have proliferated recently. As a result, along with the penetration of these devices in our daily lives, the users’ security and privacy have been compromised due to some weaknesses in connected devices and underlying applications. This article focuses on analyzing the security and privacy of such devices to promote safe Internet use, especially by young people. First, the connected devices most used by the target group are classified, and an exhaustive analysis of the vulnerabilities that concern the user is performed. As a result, a set of differentiated security and privacy issues existing in the devices is identified. The study reveals that many of these vulnerabilities are related to the fact that device manufacturers often prioritize functionalities and services, leaving security aspects in the background. These companies even exploit the data linked to the use of these devices for various purposes, ignoring users’ privacy rights. This research aims to raise awareness of severe vulnerabilities in devices and to encourage users to use them correctly. Our results help other researchers address these issues with a more global perspective.
Open AccessSecurity and Privacy Analysis of Youth-Oriented Connected Devices
Under the Internet of Things paradigm, the emergence and use of a wide variety of connected devices and personalized telematics services have proliferated recently. As a result, along with the penetration of these devices in our daily lives, the users’ security and privacy have been compromised due to some weaknesses in connected devices and underlying applications. This article focuses on analyzing the security and privacy of such devices to promote safe Internet use, especially by young people. First, the connected devices most used by the target group are classified, and an exhaustive analysis of the vulnerabilities that concern the user is performed. As a result, a set of differentiated security and privacy issues existing in the devices is identified. The study reveals that many of these vulnerabilities are related to the fact that device manufacturers often prioritize functionalities and services, leaving security aspects in the background. These companies even exploit the data linked to the use of these devices for various purposes, ignoring users’ privacy rights. This research aims to raise awareness of severe vulnerabilities in devices and to encourage users to use them correctly. Our results help other researchers address these issues with a more global perspective.
- 29 April 2022
- Published by Springer Nature in Applied Intelligence
- Vol. 53 (2) , 1469-1486
Data augmentation through multivariate scenario forecasting in Data Centers using Generative Adversarial Networks
- 29 April 2022
- Published by Springer Nature in Applied Intelligence
- Vol. 53 (2) , 1469-1486
Data augmentation through multivariate scenario forecasting in Data Centers using Generative Adversarial Networks
- Open Access
Data augmentation through multivariate scenario forecasting in Data Centers using Generative Adversarial Networks
The Cloud paradigm is at a critical point in which the existing energy-efficiency techniques are reaching a plateau, while the computing resources demand at Data Center facilities continues to increase exponentially. The main challenge in achieving a global energy efficiency strategy based on Artificial Intelligence is that we need massive amounts of data to feed the algorithms. This paper proposes a time-series data augmentation methodology based on synthetic scenario forecasting within the Data Center. For this purpose, we will implement a powerful generative algorithm: Generative Adversarial Networks (GANs). Specifically, our work combines the disciplines of GAN-based data augmentation and scenario forecasting, filling the gap in the generation of synthetic data in DCs. Furthermore, we propose a methodology to increase the variability and heterogeneity of the generated data by introducing on-demand anomalies without additional effort or expert knowledge. We also suggest the use of Kullback-Leibler Divergence and Mean Squared Error as new metrics in the validation of synthetic time series generation, as they provide a better overall comparison of multivariate data distributions. We validate our approach using real data collected in an operating Data Center, successfully generating synthetic data helpful for prediction and optimization models. Our research will help optimize the energy consumed in Data Centers, although the proposed methodology can be employed in any similar time-series-like problem.
Open AccessData augmentation through multivariate scenario forecasting in Data Centers using Generative Adversarial Networks
The Cloud paradigm is at a critical point in which the existing energy-efficiency techniques are reaching a plateau, while the computing resources demand at Data Center facilities continues to increase exponentially. The main challenge in achieving a global energy efficiency strategy based on Artificial Intelligence is that we need massive amounts of data to feed the algorithms. This paper proposes a time-series data augmentation methodology based on synthetic scenario forecasting within the Data Center. For this purpose, we will implement a powerful generative algorithm: Generative Adversarial Networks (GANs). Specifically, our work combines the disciplines of GAN-based data augmentation and scenario forecasting, filling the gap in the generation of synthetic data in DCs. Furthermore, we propose a methodology to increase the variability and heterogeneity of the generated data by introducing on-demand anomalies without additional effort or expert knowledge. We also suggest the use of Kullback-Leibler Divergence and Mean Squared Error as new metrics in the validation of synthetic time series generation, as they provide a better overall comparison of multivariate data distributions. We validate our approach using real data collected in an operating Data Center, successfully generating synthetic data helpful for prediction and optimization models. Our research will help optimize the energy consumed in Data Centers, although the proposed methodology can be employed in any similar time-series-like problem.
- Open Access
- 1 January 2021
- Published by Universidad Castilla la Mancha
The H2020 project RAYUELA: A fun way to fight cybercrime
- 1 January 2021
- Published by Universidad Castilla la Mancha
Open AccessThe H2020 project RAYUELA: A fun way to fight cybercrime