Kenneth McAnally
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Kenneth McAnally has a total of 99 co-authors. Here are the top co-authors by number of shared publications:
Russell L. Martin
Aerospace Division, Defence Science and Technology Organisation, Melbourne, VIC, Australia
11 shared publications- Anne Castles
Australian Catholic University
6 shared publications Graeme M. Clark
Department of Otolaryngology, University of Melbourne, Parkville, Victoria, Australia
6 shared publicationsGuy Wallis
Univ Queensland, Sch Human Movement & Nutr Sci, St Lucia, Qld, Australia
5 shared publications- Russell L. Martin
Air Operations Division, Defence Science and Technology Organisation, Fishermans Bend 3207, Australia
5 shared publications Mel Brown
Department of Otolaryngology, University of Melbourne, Parkville, Victoria 3052, Australia
4 shared publications
Latest Publications
- Open Access
- 25 May 2026
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- p. 1-20
Visuomotor Skill Acquisition and Transfer Between Immersive Virtual Reality and Real-World Training
- 25 May 2026
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- p. 1-20
Open AccessVisuomotor Skill Acquisition and Transfer Between Immersive Virtual Reality and Real-World Training
- Open Access
- 22 August 2024
- Published by Elsevier in Neuroscience
- Vol. 558, 81-91
Implicit audiomotor adaptation
- 22 August 2024
- Published by Elsevier in Neuroscience
- Vol. 558, 81-91
Open AccessImplicit audiomotor adaptation
- Open Access
Vergence eye movements in virtual reality
- Open Access
Visually guided movement in virtual reality is tolerant of the vergence-accommodation conflict
- 30 May 2023
- Published by Elsevier in Consciousness and Cognition
- Vol. 112, 103533
Differences in the detail: Metacognition is better for seen than sensed changes to visual scenes
- 30 May 2023
- Published by Elsevier in Consciousness and Cognition
- Vol. 112, 103533
Differences in the detail: Metacognition is better for seen than sensed changes to visual scenes
- 7 December 2022
- Published by Springer Nature in Virtual Reality
- Vol. 27 (2) , 1187-1197
The efficiency of visually guided movement in real and virtual space
- 7 December 2022
- Published by Springer Nature in Virtual Reality
- Vol. 27 (2) , 1187-1197
The efficiency of visually guided movement in real and virtual space
- 28 October 2021
- Published by Springer Nature in Psychological Research
- Vol. 86 (6) , 1847-1857
Visual–haptic integration, action and embodiment in virtual reality
The current generation of virtual reality (VR) technologies has improved substantially from legacy systems, particularly in the resolution and latency of their visual display. The presentation of haptic cues remains challenging, however, because haptic systems do not generalise well over the range of stimuli (both tactile and proprioceptive) normally present when interacting with objects in the world. This study investigated whether veridical tactile and proprioceptive cues lead to more efficient interaction with a virtual environment. Interaction in the world results in spatial and temporal correlation of tactile, proprioceptive and visual cues. When cues in VR are similarly correlated, observers experience a sense of embodiment and agency of their avatars. We investigated whether sensorimotor performance was mediated by embodiment of the avatar hands. Participants performed a Fitts’ tapping task in different conditions (VR with no haptics, active haptics, passive haptics, and on a real touchscreen). The active-haptic condition provided abstract tactile cues and the passive haptic condition provided veridical tactile and proprioceptive cues. An additional (hybrid haptics) condition simulated an ideal passive haptic system. Movement efficiency (throughput) and embodiment were higher for the passive than for the active and no-haptics conditions. However, components of embodiment (perceived agency and ownership) did not predict unique variance in throughput. Improved sensorimotor performance and ratings of presence and realism support the use of passive haptics in VR environments where objects are in known and stable locations, regardless of whether performance was mediated by the sense of embodiment.
- 28 October 2021
- Published by Springer Nature in Psychological Research
- Vol. 86 (6) , 1847-1857
Visual–haptic integration, action and embodiment in virtual reality
The current generation of virtual reality (VR) technologies has improved substantially from legacy systems, particularly in the resolution and latency of their visual display. The presentation of haptic cues remains challenging, however, because haptic systems do not generalise well over the range of stimuli (both tactile and proprioceptive) normally present when interacting with objects in the world. This study investigated whether veridical tactile and proprioceptive cues lead to more efficient interaction with a virtual environment. Interaction in the world results in spatial and temporal correlation of tactile, proprioceptive and visual cues. When cues in VR are similarly correlated, observers experience a sense of embodiment and agency of their avatars. We investigated whether sensorimotor performance was mediated by embodiment of the avatar hands. Participants performed a Fitts’ tapping task in different conditions (VR with no haptics, active haptics, passive haptics, and on a real touchscreen). The active-haptic condition provided abstract tactile cues and the passive haptic condition provided veridical tactile and proprioceptive cues. An additional (hybrid haptics) condition simulated an ideal passive haptic system. Movement efficiency (throughput) and embodiment were higher for the passive than for the active and no-haptics conditions. However, components of embodiment (perceived agency and ownership) did not predict unique variance in throughput. Improved sensorimotor performance and ratings of presence and realism support the use of passive haptics in VR environments where objects are in known and stable locations, regardless of whether performance was mediated by the sense of embodiment.
- 24 June 2018
- Published by Wiley in Cognitive Science
- Vol. 42 (7) , 2181-2204
Inference in the Wild: A Framework for Human Situation Assessment and a Case Study of Air Combat
Situation awareness is a key construct in human factors and arises from a process of situation assessment (SA). SA comprises the perception of information, its integration with existing knowledge, the search for new information, and the prediction of the future state of the world, including the consequences of planned actions. Causal models implemented as Bayesian networks (BNs) are attractive for modeling all of these processes within a single, unified framework. We elicited declarative knowledge from two Royal Australian Air Force (RAAF) fighter pilots about the information sources used in the identification (ID) of airborne entities and the causal relationships between these sources. This knowledge was represented in a BN (the declarative model) that was evaluated against the performance of 19 RAAF fighter pilots in a low‐fidelity simulation. Pilot behavior was well predicted by a simple associative model (the behavioral model) with only three attributes of ID. Search for information by pilots was largely compensatory and was near‐optimal with respect to the behavioral model. The average revision of beliefs in response to evidence was close to Bayesian, but there was substantial variability. Together, these results demonstrate the value of BNs for modeling human SA.
- 24 June 2018
- Published by Wiley in Cognitive Science
- Vol. 42 (7) , 2181-2204
Inference in the Wild: A Framework for Human Situation Assessment and a Case Study of Air Combat
Situation awareness is a key construct in human factors and arises from a process of situation assessment (SA). SA comprises the perception of information, its integration with existing knowledge, the search for new information, and the prediction of the future state of the world, including the consequences of planned actions. Causal models implemented as Bayesian networks (BNs) are attractive for modeling all of these processes within a single, unified framework. We elicited declarative knowledge from two Royal Australian Air Force (RAAF) fighter pilots about the information sources used in the identification (ID) of airborne entities and the causal relationships between these sources. This knowledge was represented in a BN (the declarative model) that was evaluated against the performance of 19 RAAF fighter pilots in a low‐fidelity simulation. Pilot behavior was well predicted by a simple associative model (the behavioral model) with only three attributes of ID. Search for information by pilots was largely compensatory and was near‐optimal with respect to the behavioral model. The average revision of beliefs in response to evidence was close to Bayesian, but there was substantial variability. Together, these results demonstrate the value of BNs for modeling human SA.
- Open Access
- 15 September 2017
- Published by Public Library of Science (PLoS) in PLOS ONE
- Vol. 12 (9) , e0176032
Metacognitive monitoring and control in visual change detection: Implications for situation awareness and cognitive control
Metacognitive monitoring and control of situation awareness (SA) are important for a range of safety-critical roles (e.g., air traffic control, military command and control). We examined the factors affecting these processes using a visual change detection task that included representative tactical displays. SA was assessed by asking novice observers to detect changes to a tactical display. Metacognitive monitoring was assessed by asking observers to estimate the probability that they would correctly detect a change, either after study of the display and before the change (judgement of learning; JOL) or after the change and detection response (judgement of performance; JOP). In Experiment 1, observers failed to detect some changes to the display, indicating imperfect SA, but JOPs were reasonably well calibrated to objective performance. Experiment 2 examined JOLs and JOPs in two task contexts: with study-time limits imposed by the task or with self-pacing to meet specified performance targets. JOPs were well calibrated in both conditions as were JOLs for high performance targets. In summary, observers had limited SA, but good insight about their performance and learning for high performance targets and allocated study time appropriately.
- 15 September 2017
- Published by Public Library of Science (PLoS) in PLOS ONE
- Vol. 12 (9) , e0176032
Open AccessMetacognitive monitoring and control in visual change detection: Implications for situation awareness and cognitive control
Metacognitive monitoring and control of situation awareness (SA) are important for a range of safety-critical roles (e.g., air traffic control, military command and control). We examined the factors affecting these processes using a visual change detection task that included representative tactical displays. SA was assessed by asking novice observers to detect changes to a tactical display. Metacognitive monitoring was assessed by asking observers to estimate the probability that they would correctly detect a change, either after study of the display and before the change (judgement of learning; JOL) or after the change and detection response (judgement of performance; JOP). In Experiment 1, observers failed to detect some changes to the display, indicating imperfect SA, but JOPs were reasonably well calibrated to objective performance. Experiment 2 examined JOLs and JOPs in two task contexts: with study-time limits imposed by the task or with self-pacing to meet specified performance targets. JOPs were well calibrated in both conditions as were JOLs for high performance targets. In summary, observers had limited SA, but good insight about their performance and learning for high performance targets and allocated study time appropriately.