Alexis Hiniker
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Alexis Hiniker has a total of 198 co-authors. Here are the top co-authors by number of shared publications:
Julie A. Kientz
University of Washington, Seattle, WA, USA
13 shared publications- JaeWon Kim
University of Washington, Seattle, USA
9 shared publications - Yue Fu
Information School, University of Washington, Seattle, Washington, USA
9 shared publications - Kiley Sobel
University of Washington, Seattle, WA, USA
8 shared publications - Jenny Radesky
University of Michigan
6 shared publications Hyewon Suh
Human Centered Design and Engineering, University of Washington, Seattle, WA, USA
5 shared publications
Latest Publications
- Open Access
- 3 November 2026
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 10 (7) , 1-36
How Romantic Partners Build "Sound Relationship Houses" through Shared Gaming
We investigated romantic partners’ shared gaming through semi-structured interviews with a majority-heterosexual participant group of 13 co-located couples ( N = 26). We employed the Sound Relationship House, a Gottman Method Couple Therapy framework that describes seven characteristics of happy, stable romantic relationships, to analyze our participants’ perspectives on their joint gaming experiences. We conclude that shared gaming can support romantic couples in strengthening their relationships through contributing to the friendship and shared meaning systems of the Sound Relationship House. Gaming experiences that afforded these relationship-building aspects were characterized by congruence between couples’ joint needs, their play strategies, and game design. In contrast, when game designs failed to address couples’ joint needs or accommodate their play strategies, shared gaming could prompt frustration and relational challenges. Taken together, we suggest design provocations to enrich relationship-supportive opportunities in shared gaming through facilitating congruence between couples’ joint needs, their play strategies, and game design.
- 3 November 2026
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 10 (7) , 1-36
Open AccessHow Romantic Partners Build "Sound Relationship Houses" through Shared Gaming
We investigated romantic partners’ shared gaming through semi-structured interviews with a majority-heterosexual participant group of 13 co-located couples ( N = 26). We employed the Sound Relationship House, a Gottman Method Couple Therapy framework that describes seven characteristics of happy, stable romantic relationships, to analyze our participants’ perspectives on their joint gaming experiences. We conclude that shared gaming can support romantic couples in strengthening their relationships through contributing to the friendship and shared meaning systems of the Sound Relationship House. Gaming experiences that afforded these relationship-building aspects were characterized by congruence between couples’ joint needs, their play strategies, and game design. In contrast, when game designs failed to address couples’ joint needs or accommodate their play strategies, shared gaming could prompt frustration and relational challenges. Taken together, we suggest design provocations to enrich relationship-supportive opportunities in shared gaming through facilitating congruence between couples’ joint needs, their play strategies, and game design.
- Open Access
- 10 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 665-670
Broader Impacts of GenAI in Communication: Building Agendas for Research, Design, and Policymaking
- 10 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 665-670
Open AccessBroader Impacts of GenAI in Communication: Building Agendas for Research, Design, and Policymaking
- Open Access
- 30 September 2026
- Published by Stanford Internet Observatory in Journal of Online Trust and Safety
- Vol. 3 (4)
Mandating Data Interoperability as a Tool for Improving Youth Wellbeing on Social Media
Many social media platforms are filled with problematic designs that range from annoying (e.g., excessive notifications) to devastating (e.g., bulk-add features that have connected children to pedophiles). Users express frustration with these designs and yet continue to use these platforms. Why? If an email client sent constant clickbait notifications and intermixed sponsored content with true emails, many users would not tolerate it; they would switch to a different email platform and continue emailing the same contacts. This flexibility is only possible because email obeys a standardized protocol allowing for data interoperability across platforms. If all social platforms were required to make user-posted content consumable by third parties, new and existing social media companies alike would be forced to compete for their users and could only succeed by offering users experiences they value. Users would no longer be held captive by the platforms they join and could continue connecting with the same network of people from any platform they choose. Mandated interoperability on social media platforms is not a new concept and is already under consideration in state legislatures across the United States. The purpose of this commentary is to distill its relevance to youth wellbeing online.
- 30 September 2026
- Published by Stanford Internet Observatory in Journal of Online Trust and Safety
- Vol. 3 (4)
Open AccessMandating Data Interoperability as a Tool for Improving Youth Wellbeing on Social Media
Many social media platforms are filled with problematic designs that range from annoying (e.g., excessive notifications) to devastating (e.g., bulk-add features that have connected children to pedophiles). Users express frustration with these designs and yet continue to use these platforms. Why? If an email client sent constant clickbait notifications and intermixed sponsored content with true emails, many users would not tolerate it; they would switch to a different email platform and continue emailing the same contacts. This flexibility is only possible because email obeys a standardized protocol allowing for data interoperability across platforms. If all social platforms were required to make user-posted content consumable by third parties, new and existing social media companies alike would be forced to compete for their users and could only succeed by offering users experiences they value. Users would no longer be held captive by the platforms they join and could continue connecting with the same network of people from any platform they choose. Mandated interoperability on social media platforms is not a new concept and is already under consideration in state legislatures across the United States. The purpose of this commentary is to distill its relevance to youth wellbeing online.
- Open Access
- 25 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 7144-7170
Do Attachment Styles Shape ChatGPT Usage?
- 25 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 7144-7170
Open AccessDo Attachment Styles Shape ChatGPT Usage?
- Open Access
- 21 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 1432-1434
Sustainable Care: Designing Technologies That Support Children's Long-Term Engagement with Social Issues
- 21 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 1432-1434
Open AccessSustainable Care: Designing Technologies That Support Children's Long-Term Engagement with Social Issues
- Open Access
- 21 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 974-978
Social Understanding, Placeness, and Identity Alignment: A Design Framework for Friendship-Supportive Youth Social Media
- 21 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 974-978
Open AccessSocial Understanding, Placeness, and Identity Alignment: A Design Framework for Friendship-Supportive Youth Social Media
- Open Access
- 12 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 372-375
Metaphors as Scaffolds: Spatial, Relational, and Embodied Thinking for Youth Usable Privacy Design
- 12 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 372-375
Open AccessMetaphors as Scaffolds: Spatial, Relational, and Embodied Thinking for Youth Usable Privacy Design
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-19
Quantifying the Novelty Bias when Evaluating Interactive Prototypes
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-19
Open AccessQuantifying the Novelty Bias when Evaluating Interactive Prototypes
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-17
Decoupling of Usefulness and Novelty: Evaluating the Impact of Generative AI on Design Outputs and Novice Designers' Creative Thinking
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-17
Open AccessDecoupling of Usefulness and Novelty: Evaluating the Impact of Generative AI on Design Outputs and Novice Designers' Creative Thinking
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Ability Heuristics for Conducting Accessibility Inspections
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Open AccessAbility Heuristics for Conducting Accessibility Inspections