AHAndrew Howes

Andrew Howes

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

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Previous Organizations / Institutes

The organizations / institutes from the scholar's other articles in the past ten years


Andrew Howes has a total of 131 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    REACT 2026 Challenge: The Fourth Personalised Multiple Appropriate Facial Reaction Generation in Dyadic Interactions

    by Siyang Song, Micol Spitale, Zijian Wu, Xiangyu Kong, Cheng Luo, Cristina Palmero, Germán Barquero, Sergio Escalera, Michel Valstar, Mohamed Daoudi, et al.


  • Open Access

    Cognitive Modeling: From GOMS to Deep Reinforcement Learning

    by Jussi P. P. Jokinen, Antti Oulasvirta, Andrew Howes

    This course introduces computational cognitive modeling for researchers and practitioners in the field of HCI. Cognitive models use computer programs to model how users perceive, think, and act in human–computer interaction. They offer a powerful approach for understanding interactive tasks and improving user interfaces. This course starts with a review of classic architecture based models such as GOMS and ACT-R. It then rapidly progresses to introducing modern modeling approaches powered by machine learning methods, in particular deep reinforcement learning. The course is built around hands-on Python programming using notebooks.

  • Open Access

    Likelihood-free inference in state-space models with unknown dynamics

    by Alexander Aushev, Thong Tran, Henri Pesonen, Andrew Howes, Samuel Kaski

    Likelihood-free inference (LFI) has been successfully applied to state-space models, where the likelihood of observations is not available but synthetic observations generated by a black-box simulator can be used for inference instead. However, much of the research up to now has been restricted to cases in which a model of state transition dynamics can be formulated in advance and the simulation budget is unrestricted. These methods fail to address the problem of state inference when simulations are computationally expensive and the Markovian state transition dynamics are undefined. The approach proposed in this manuscript enables LFI of states with a limited number of simulations by estimating the transition dynamics and using state predictions as proposals for simulations. In the experiments with non-stationary user models, the proposed method demonstrates significant improvement in accuracy for both state inference and prediction, where a multi-output Gaussian process is used for LFI of states and a Bayesian neural network as a surrogate model of transition dynamics.


  • Open Access

    Amortised Experimental Design and Parameter Estimation for User Models of Pointing

    by Antti Keurulainen, Isak Rafael Westerlund, Oskar Keurulainen, Andrew Howes

    User models play an important role in interaction design, supporting automation of interaction design choices. In order to do so, model parameters must be estimated from user data. While very large amounts of user data are sometimes required, recent research has shown how experiments can be designed so as to gather data and infer parameters as efficiently as possible, thereby minimising the data requirement. In the current article, we investigate a variant of these methods that amortises the computational cost of designing experiments by training a policy for choosing experimental designs with simulated participants. Our solution learns which experiments provide the most useful data for parameter estimation by interacting with in-silico agents sampled from the model space thereby using synthetic data rather than vast amounts of human data. The approach is demonstrated for three progressively complex models of pointing.


  • Open Access

    Cognitive Modelling: From GOMS to Deep Reinforcement Learning

    by Jussi P. P. Jokinen, Antti Oulasvirta, Andrew Howes

    This course introduces computational cognitive modeling for researchers and practitioners in the field of HCI. Cognitive models use computer programs to model how users perceive, think, and act in human–computer interaction. They offer a powerful approach for understanding interactive tasks and improving user interfaces. This course starts with a review of classic architecture based models such as GOMS and ACT-R. It then rapidly progresses to introducing modern modelling approaches powered by machine learning methods, in particular deep learning, reinforcement learning (RL), and deep RL. The course is built around hands-on Python programming using notebooks.

  • Open Access

    Rediscovering Affordance: A Reinforcement Learning Perspective

    by Yi-Chi Liao, Kashyap Todi, Aditya Acharya, Antti Keurulainen, Andrew Howes, Antti Oulasvirta

    Affordance refers to the perception of possible actions allowed by an object. Despite its relevance to human–computer interaction, no existing theory explains the mechanisms that underpin affordance-formation; that is, how affordances are discovered and adapted via interaction. We propose an integrative theory of affordance-formation based on the theory of reinforcement learning in cognitive sciences. The key assumption is that users learn to associate promising motor actions to percepts via experience when reinforcement signals (success/failure) are present. They also learn to categorize actions (e.g., “rotating” a dial), giving them the ability to name and reason about affordance. Upon encountering novel widgets, their ability to generalize these actions determines their ability to perceive affordances. We implement this theory in a virtual robot model, which demonstrates human-like adaptation of affordance in interactive widgets tasks. While its predictions align with trends in human data, humans are able to adapt affordances faster, suggesting the existence of additional mechanisms.


  • Interaction as an Emergent Property of a Partially Observable Markov Decision Process

    by Andrew Howes, Xiuli Chen, Aditya Acharya, Richard L. Lewis

    In this chapter we explore the potential advantages of modeling the interaction between a human and a computer as a consequence of a Partially Observable Markov Decision Process (POMDP) that models human cognition. POMDPs can be used to model human perceptual mechanisms, such as human vision, as partial (uncertain) observers of a hidden state are possible. In general, POMDPs permit a rigorous definition of interaction as the outcome of a reward maximizing stochastic sequential decision processes. They have been shown to explain interaction between a human and an environment in a range of scenarios, including visual search, interactive search and sense-making. The chapter uses these scenarios to illustrate the explanatory power of POMDPs in HCI. It also shows that POMDPs embrace the embodied, ecological and adaptive nature of human interaction.


  • Introduction

    by Xiaojun Bi, Andrew Howes, Per Ola Kristensson, Antti Oulasvirta, John Williamson

    This chapter introduces the field of computational interaction, and explains its long tradition of research on human interaction with technology that applies to human factors engineering, cognitive modelling, artificial intelligence and machine learning, design optimization, formal methods, and control theory. It discusses how the book as a whole is part of an argument that, embedded in an iterative design process, computational interaction design has the potential to complement human strengths and provide a means to generate inspiring and elegant designs without refuting the part played by the complicated, and uncertain behaviour of humans. The chapters in this book manifest intellectual progress in the study of computational principles of interaction, demonstrated in diverse and challenging applications areas such as input methods, interaction techniques, graphical user interfaces, information retrieval, information visualization, and graphic design.

  • The role of (bounded) optimization in theory testing and prediction

    by Andrew Howes, Richard L. Lewis

    We argue that a radically increased emphasis on (bounded) optimality can contribute to cognitive science by supporting prediction. Bounded optimality (computational rationality), an idea that borrowed from artificial intelligence, supports a priori behavioral prediction from constrained generative models of cognition. Bounded optimality thereby addresses serious failings with the logic and testing of descriptive models of perception and action.