Spyros Papadimitriou
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Spyros Papadimitriou has a total of 7 co-authors. Here are the top co-authors by number of shared publications:
- Maria Virvou
Department of Informatics, University of Piraeus, 185 34 Piraeus, Greece
15 shared publications - Konstantina Chrysafiadi
Department of Informatics, University of Piraeus, 185 34 Piraeus, Greece
4 shared publications Maria Virvou
University of Piraeus
2 shared publicationsEirini Mougiakou
University of Piraeus
1 shared publication- Eirini Mougiakou
Department of Informatics, University of Piraeus, Karaoli & Dimitriou Str. 80, Piraeus, Greece
1 shared publication Konstantina Chrysafiadi
University of Piraeus
1 shared publication
Latest Publications
- 24 November 2025
- Published by Springer Nature
- p. 347-361
A Fuzzy-Logic Based Cognitive Walkthrough to Assess the Degrees of Soft Skills Targeted in an Intelligent Educational Adventure Game
- 24 November 2025
- Published by Springer Nature
- p. 347-361
A Fuzzy-Logic Based Cognitive Walkthrough to Assess the Degrees of Soft Skills Targeted in an Intelligent Educational Adventure Game
- 5 October 2025
- Published by Springer Nature
- p. 215-230
User Experience in Serious Games: Adaptivity in the Plot and Environment of the Game
- 5 October 2025
- Published by Springer Nature
- p. 215-230
User Experience in Serious Games: Adaptivity in the Plot and Environment of the Game
- 18 March 2025
- Published by SAGE Publications in Intelligent Decision Technologies
- Vol. 19 (2) , 670-686
Artificial intelligence in educational games and consent under general data protection regulation
As Artificial Intelligence becomes increasingly integrated into educational games, conforming with the General Data Protection Regulation (GDPR)—a legal framework governing data protection and privacy in the European Union—remains an important yet complex challenge, particularly when minors are involved. Users are required to provide consent multiple times, often unexpectedly, at different game levels. This process is further complicated by the varying durations for which consent remains valid. As a result, users—especially minors—may become confused about the consent they have given. Additional concerns arise when the educational game is AI-equipped. If AI is not involved, no new data is generated. However, if AI is present, new data is continuously produced, necessitating ongoing consent. For example, a user may consent to personalisation, which could lead the game to categorise them in unintended ways, such as labelling them a ‘poor student’. This paper explores GDPR challenges in AI-empowered educational games, focusing on user consent, AI-inferred data, and compliance gaps. Intelligent educational games rely on adaptive decision-making algorithms to personalise learning experiences, making them a subset of Intelligent Decision Technologies. Our research is based on a fuzzy-based educational game developed as a testbed for studying GDPR compliance in AI-driven decision-making. The findings provide insights into ethical AI governance, dynamic consent management, and the intersection of regulatory compliance with adaptive, data-driven decision systems in intelligent educational technologies. Based on our research, not all personal data exist from the beginning and upon original consent granting, as personal data are also generated throughout the process.
- 18 March 2025
- Published by SAGE Publications in Intelligent Decision Technologies
- Vol. 19 (2) , 670-686
Artificial intelligence in educational games and consent under general data protection regulation
As Artificial Intelligence becomes increasingly integrated into educational games, conforming with the General Data Protection Regulation (GDPR)—a legal framework governing data protection and privacy in the European Union—remains an important yet complex challenge, particularly when minors are involved. Users are required to provide consent multiple times, often unexpectedly, at different game levels. This process is further complicated by the varying durations for which consent remains valid. As a result, users—especially minors—may become confused about the consent they have given. Additional concerns arise when the educational game is AI-equipped. If AI is not involved, no new data is generated. However, if AI is present, new data is continuously produced, necessitating ongoing consent. For example, a user may consent to personalisation, which could lead the game to categorise them in unintended ways, such as labelling them a ‘poor student’. This paper explores GDPR challenges in AI-empowered educational games, focusing on user consent, AI-inferred data, and compliance gaps. Intelligent educational games rely on adaptive decision-making algorithms to personalise learning experiences, making them a subset of Intelligent Decision Technologies. Our research is based on a fuzzy-based educational game developed as a testbed for studying GDPR compliance in AI-driven decision-making. The findings provide insights into ethical AI governance, dynamic consent management, and the intersection of regulatory compliance with adaptive, data-driven decision systems in intelligent educational technologies. Based on our research, not all personal data exist from the beginning and upon original consent granting, as personal data are also generated throughout the process.
- 21 January 2025
- Published by Springer Nature
- p. 95-127
Fuzzy Logic and Applications in Education and Games: Theory, Practical Implementations and a Literature Review
- 21 January 2025
- Published by Springer Nature
- p. 95-127
Fuzzy Logic and Applications in Education and Games: Theory, Practical Implementations and a Literature Review
- 21 January 2025
- Published by Springer Nature
- p. 173-202
Playing Educational Games in Web–Reusability–Interoperability
- 21 January 2025
- Published by Springer Nature
- p. 173-202
Playing Educational Games in Web–Reusability–Interoperability
- 21 January 2025
- Published by Springer Nature
- p. 253-275
General Data Protection Regulation and Adaptive Educational Games
- 21 January 2025
- Published by Springer Nature
- p. 253-275
General Data Protection Regulation and Adaptive Educational Games
- 21 January 2025
- Published by Springer Nature
- p. 129-172
EPATHLO Educational Game Suite and Fuzzy Reasoning
- 21 January 2025
- Published by Springer Nature
- p. 129-172
EPATHLO Educational Game Suite and Fuzzy Reasoning
- 21 January 2025
- Published by Springer Nature
- p. 1-24
21st Century Skills Via Prosocial Educational Games with Responsible Artificial Intelligence: An Overview
- 21 January 2025
- Published by Springer Nature
- p. 1-24
21st Century Skills Via Prosocial Educational Games with Responsible Artificial Intelligence: An Overview
- 21 January 2025
- Published by Springer Nature
- p. 63-94
User-Player and Student Modeling in Personalized Educational Games: A Literature Review
- 21 January 2025
- Published by Springer Nature
- p. 63-94
User-Player and Student Modeling in Personalized Educational Games: A Literature Review