Pollyana Notargiacomo Mustaro
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Pollyana Notargiacomo Mustaro has a total of 87 co-authors. Here are the top co-authors by number of shared publications:
- Ismar Frango Silveira
Universidade Presbiteriana Mackenzie
7 shared publications Rogério Rossi
Federal University of ABC, Santo André, SP, Brazil
5 shared publicationsNizam Omar
Universidad de La República, Julio Herrera y Reissig 565, Montevideo 11100, Uruguay, +598 2408 3311
4 shared publications- Clodoaldo Aparecido de Moraes Lima
University of São Paulo
3 shared publications Roberto Coutinho
3 shared publicationsRogerio Rossi
Univ. de Sao Paulo, Sao Paulo, Brazil
3 shared publications
Latest Publications
- Open Access
- 6 March 2026
- Published by FapUNIFESP (SciELO) in SciELO Preprints
K Pump–mackenzie: desenvolvimento e validação em bancada de um dispositivo de assistência ventricular totalmente implantável com telemetria 5G no Brasil
Introdução: Insuficiência cardíaca avançada é causa importante de mortalidade no Brasil. O acesso limitado ao transplante cardíaco e o alto custo dos dispositivos importados reforçam a necessidade de soluções tecnológicas nacionais. Objetivo: O projeto KPump-Mackenzie propõe o desenvolvimento de um dispositivo mecânico de assistência circulatória totalmente implantável, integrado à telemetria 5G, com potencial de aplicação no Sistema Unificado de Saúde do Brasil (SUS). Método: Um rotor protótipo centrífugo, sistema de controle em tempo real e sensores integrados de fluxo e pressão foram desenvolvidos. O dispositivo foi submetido a testes para avaliar desempenho mecânico, estabilidade operacional, integridade estrutural e conectividade via rede 5G. Resultado: Em testes de bancada, o dispositivo mostrou rotação controlada de até 10.000 rpm, fluxo ajustável entre 2 e 6 L/min e latência média inferior a 20 milissegundos na transmissão de dados. A estabilidade operacional contínua foi observada por até 72 h, com funcionamento adequado dos sistemas de monitoramento e segurança. Conclusão: KPump-Mackenzie demonstrou viabilidade técnica e desempenho satisfatório na validação inicial de laboratório. A fase pré-clínica planejada será fundamental para avaliar a segurança e o desempenho biológico, constituindo um passo necessário para futuras aplicações clínicas.
- 6 March 2026
- Published by FapUNIFESP (SciELO) in SciELO Preprints
Open AccessK Pump–mackenzie: desenvolvimento e validação em bancada de um dispositivo de assistência ventricular totalmente implantável com telemetria 5G no Brasil
Introdução: Insuficiência cardíaca avançada é causa importante de mortalidade no Brasil. O acesso limitado ao transplante cardíaco e o alto custo dos dispositivos importados reforçam a necessidade de soluções tecnológicas nacionais. Objetivo: O projeto KPump-Mackenzie propõe o desenvolvimento de um dispositivo mecânico de assistência circulatória totalmente implantável, integrado à telemetria 5G, com potencial de aplicação no Sistema Unificado de Saúde do Brasil (SUS). Método: Um rotor protótipo centrífugo, sistema de controle em tempo real e sensores integrados de fluxo e pressão foram desenvolvidos. O dispositivo foi submetido a testes para avaliar desempenho mecânico, estabilidade operacional, integridade estrutural e conectividade via rede 5G. Resultado: Em testes de bancada, o dispositivo mostrou rotação controlada de até 10.000 rpm, fluxo ajustável entre 2 e 6 L/min e latência média inferior a 20 milissegundos na transmissão de dados. A estabilidade operacional contínua foi observada por até 72 h, com funcionamento adequado dos sistemas de monitoramento e segurança. Conclusão: KPump-Mackenzie demonstrou viabilidade técnica e desempenho satisfatório na validação inicial de laboratório. A fase pré-clínica planejada será fundamental para avaliar a segurança e o desempenho biológico, constituindo um passo necessário para futuras aplicações clínicas.
- 7 February 2024
- Published by IGI Global Scientific Publishing
- p. 158-195
The Benefits of Wolfram Alpha Tool Applied to Interactive Learning Environments in STEM Education
The present chapter propose aims to show the benefits of using an interactive learning environment as a way of promoting greater engagement and consequently improving student performance. In this chapter, the benefits of using the Wolfram Alpha tool applied to interactive learning environments in STEM education will be shown. The quantitative and qualitative results obtained during the research showed the students' preference for classes in which the Wolfram Alpha tool was used allied to traditional teaching. Regarding performance, research has shown that these classes can increase students' academic performance by up to 35%. A tutorial about how to teach the students using the Wolfram Alpha tool will be shown. Request access from your librarian to read this chapter's full text.
- 7 February 2024
- Published by IGI Global Scientific Publishing
- p. 158-195
The Benefits of Wolfram Alpha Tool Applied to Interactive Learning Environments in STEM Education
The present chapter propose aims to show the benefits of using an interactive learning environment as a way of promoting greater engagement and consequently improving student performance. In this chapter, the benefits of using the Wolfram Alpha tool applied to interactive learning environments in STEM education will be shown. The quantitative and qualitative results obtained during the research showed the students' preference for classes in which the Wolfram Alpha tool was used allied to traditional teaching. Regarding performance, research has shown that these classes can increase students' academic performance by up to 35%. A tutorial about how to teach the students using the Wolfram Alpha tool will be shown. Request access from your librarian to read this chapter's full text.
- Open Access
- 13 December 2023
- Published by Revista Cientifica Multidisciplinar Nucleo Do Conhecimento in Revista Científica Multidisciplinar Núcleo do Conhecimento
- Vol. 01 (12) , 158-174
Aprendizado baseado em projetos com foco em metas de desenvolvimento sustentável nos cursos de tecnologia
Este artigo explora a integração da estratégia de Aprendizado Baseado em Projetos (ABP) voltada aos Objetivos de Desenvolvimento Sustentável (ODS) em projetos desenvolvidos nos cursos de tecnologia. O presente estudo utilizou os ODS, que podem ser aplicados em conjunto com o modelo de ABP. Essa combinação foi aplicada na disciplina de Fábricas de Projetos, na qual visa desenvolver propostas que possam atender as necessidades de determinados indivíduos ou da sociedade. Dentro do processo foi aplicado conceitos de engenharia de software e utilizado ferramentas de organização e monitoramento dos alunos por parte dos profissionais de ensino. Por fim, os protótipos elaborados foram avaliados por profissionais na área de desenvolvimento de projetos e pesquisadores da área de projetos sociais, onde obtiveram pontos positivos em sua produção.
- 13 December 2023
- Published by Revista Cientifica Multidisciplinar Nucleo Do Conhecimento in Revista Científica Multidisciplinar Núcleo do Conhecimento
- Vol. 01 (12) , 158-174
Open AccessAprendizado baseado em projetos com foco em metas de desenvolvimento sustentável nos cursos de tecnologia
Este artigo explora a integração da estratégia de Aprendizado Baseado em Projetos (ABP) voltada aos Objetivos de Desenvolvimento Sustentável (ODS) em projetos desenvolvidos nos cursos de tecnologia. O presente estudo utilizou os ODS, que podem ser aplicados em conjunto com o modelo de ABP. Essa combinação foi aplicada na disciplina de Fábricas de Projetos, na qual visa desenvolver propostas que possam atender as necessidades de determinados indivíduos ou da sociedade. Dentro do processo foi aplicado conceitos de engenharia de software e utilizado ferramentas de organização e monitoramento dos alunos por parte dos profissionais de ensino. Por fim, os protótipos elaborados foram avaliados por profissionais na área de desenvolvimento de projetos e pesquisadores da área de projetos sociais, onde obtiveram pontos positivos em sua produção.
- 1 March 2023
- Published by IATED Academy in INTED Proceedings
- Vol. 1, 6250-6257
PROPOSAL FOR AN EXPERT SYSTEM FOR KNOWLEDGE EVALUATION AND CORPORATE TRAINING SUGGESTIONS
- 1 March 2023
- Published by IATED Academy in INTED Proceedings
- Vol. 1, 6250-6257
PROPOSAL FOR AN EXPERT SYSTEM FOR KNOWLEDGE EVALUATION AND CORPORATE TRAINING SUGGESTIONS
- 1 November 2022
- Published by IATED Academy in ICERI Proceedings
- p. 1214
SUPPORT MEASURES AGAINST COVID-19 FOR SCHOOL INSTITUTIONS: A LINED PROPOSAL WITH TECHNOLOGIES BASED ON ARTIFICIAL INTELLIGENCE
Information about the paper titled "SUPPORT MEASURES AGAINST COVID-19 FOR SCHOOL INSTITUTIONS: A LINED PROPOSAL WITH TECHNOLOGIES BASED ON ARTIFICIAL INTELLIGENCE" at IATED Digital Library
- 1 November 2022
- Published by IATED Academy in ICERI Proceedings
- p. 1214
SUPPORT MEASURES AGAINST COVID-19 FOR SCHOOL INSTITUTIONS: A LINED PROPOSAL WITH TECHNOLOGIES BASED ON ARTIFICIAL INTELLIGENCE
Information about the paper titled "SUPPORT MEASURES AGAINST COVID-19 FOR SCHOOL INSTITUTIONS: A LINED PROPOSAL WITH TECHNOLOGIES BASED ON ARTIFICIAL INTELLIGENCE" at IATED Digital Library
- Open Access
- 24 October 2022
- Published by Sociedade Brasileira de Computação
- p. 1486-1490
Ensino de História mediado por Jogos Digitais: uma proposta de Sistema Especialista de apoio
A estimativa de valor do mercado mundial de jogos digitais no ano de 2021 é da ordem de US$ 175,8 bilhões. Outro elemento relevante é que os estudantes da Educação Básica pertencem à denominada Geração Gamer e encontram-se imersos numa sociedade em que a convergência tecnológica e ubiquidade integram o cotidiano, além de interagirem com games para diversão e aprendizagem. A partir disso, a presente pesquisa propõe um sistema especialista para que professores de história do 6º ano da Educação Básica acessem informações sobre jogos digitais que possam apoiar o desenvolvimento das habilidades que integram a Base Nacional Comum Curricular (BNCC), além de apresentar estratégias para o uso em aula.
- 24 October 2022
- Published by Sociedade Brasileira de Computação
- p. 1486-1490
Open AccessEnsino de História mediado por Jogos Digitais: uma proposta de Sistema Especialista de apoio
A estimativa de valor do mercado mundial de jogos digitais no ano de 2021 é da ordem de US$ 175,8 bilhões. Outro elemento relevante é que os estudantes da Educação Básica pertencem à denominada Geração Gamer e encontram-se imersos numa sociedade em que a convergência tecnológica e ubiquidade integram o cotidiano, além de interagirem com games para diversão e aprendizagem. A partir disso, a presente pesquisa propõe um sistema especialista para que professores de história do 6º ano da Educação Básica acessem informações sobre jogos digitais que possam apoiar o desenvolvimento das habilidades que integram a Base Nacional Comum Curricular (BNCC), além de apresentar estratégias para o uso em aula.
- 1 July 2022
- Published by IATED Academy in EDULEARN Proceedings
- p. 877-886
LOW-COST TELEPRESENCE ROBOT USING ARTIFICIAL AND CELLULAR INTELLIGENCE FOR USE IN EDUCATION
Information about the paper titled "LOW-COST TELEPRESENCE ROBOT USING ARTIFICIAL AND CELLULAR INTELLIGENCE FOR USE IN EDUCATION" at IATED Digital Library
- 1 July 2022
- Published by IATED Academy in EDULEARN Proceedings
- p. 877-886
LOW-COST TELEPRESENCE ROBOT USING ARTIFICIAL AND CELLULAR INTELLIGENCE FOR USE IN EDUCATION
Information about the paper titled "LOW-COST TELEPRESENCE ROBOT USING ARTIFICIAL AND CELLULAR INTELLIGENCE FOR USE IN EDUCATION" at IATED Digital Library
- Open Access
eQETIC: A Maturity Model for Online Education
Digital solutions have substantially contributed to the growth and dissemination of education. The distance education modality has been presented as an opportunity for worldwide students in many types of courses. However, projects of digital educational platforms require different expertise including knowledge areas such as pedagogy, psychology, computing, and digital technologies associated with education that allow the correct development and application of these solutions. To support the evolution of such solutions with satisfactory quality indicators, this research presents a model focused on quality of online educational solutions grounded in an approach aimed to continuous process improvement. The model considers of three maturity levels and six common entities that address the specific practices for planning and developing digital educational solutions, targeting quality standards that satisfy their users, such as students, teachers, tutors, and other people involved in development and use of these kinds of educational solutions.
Open AccesseQETIC: A Maturity Model for Online Education
Digital solutions have substantially contributed to the growth and dissemination of education. The distance education modality has been presented as an opportunity for worldwide students in many types of courses. However, projects of digital educational platforms require different expertise including knowledge areas such as pedagogy, psychology, computing, and digital technologies associated with education that allow the correct development and application of these solutions. To support the evolution of such solutions with satisfactory quality indicators, this research presents a model focused on quality of online educational solutions grounded in an approach aimed to continuous process improvement. The model considers of three maturity levels and six common entities that address the specific practices for planning and developing digital educational solutions, targeting quality standards that satisfy their users, such as students, teachers, tutors, and other people involved in development and use of these kinds of educational solutions.
- 1 January 2022
- Published by IGI Global Scientific Publishing
- p. 253-288
The Uses of Games That Transcend the Play and Mediate Learning
The digital games market is around 109 billion dollars. In this scenario, games as tools for mental and educational stimulation have been highlighted. They allow the connection between friends, the narrowing of family ties, artistic expression, improvement of aspects related to health, institute mechanisms for business and advertising, as well as constitute opportunities for differentiated training and simulations. Such artifacts are also mediators for building knowledge, as well as developing or exercising skills and attitudes, since they involve the flow state. For this it is necessary to make use of adaptability that in the educational scope allows the personalization of the experience to extend the immersion and fun. The present chapter presents a review to subsidize the expansion of the mapping of games' uses developed by Klopfer, Osterweil, and Salen, as well as to establish their relation with the deliberate practice to institute immersive and meaningful educational proposals.
- 1 January 2022
- Published by IGI Global Scientific Publishing
- p. 253-288
The Uses of Games That Transcend the Play and Mediate Learning
The digital games market is around 109 billion dollars. In this scenario, games as tools for mental and educational stimulation have been highlighted. They allow the connection between friends, the narrowing of family ties, artistic expression, improvement of aspects related to health, institute mechanisms for business and advertising, as well as constitute opportunities for differentiated training and simulations. Such artifacts are also mediators for building knowledge, as well as developing or exercising skills and attitudes, since they involve the flow state. For this it is necessary to make use of adaptability that in the educational scope allows the personalization of the experience to extend the immersion and fun. The present chapter presents a review to subsidize the expansion of the mapping of games' uses developed by Klopfer, Osterweil, and Salen, as well as to establish their relation with the deliberate practice to institute immersive and meaningful educational proposals.
- Open Access
- 19 October 2021
- Published by IGI Global Scientific Publishing in International Journal of Web-Based Learning and Teaching Technologies
- Vol. 17 (7) , 1-13
Multiagent Intelligent Tutoring System for Financial Literacy
Financial literacy is a theme that integrates public policies for the social development of a country and an element to be worked on from different aspects to improve people’s living standards, providing well-being. In this context, Stima is proposed, a system capable of acquiring knowledge from experts and tutors to help students to follow the bases of financial planning and decision-making. It aims to relate different approaches to artificial intelligence and institute a language that, through syntactic, lexical, and semantic analyzes, executed by different agents within the model, makes it possible to define financial profiles and recommend financial planning. The knowledge stored is used to propose financial monitoring standards and provides tools to assist financial decision-making. A set of eight profiles, with three indicators each, was configured by experts inside a prototype, and a volunteer student was accompanied for four months giving validations to the system.
- 19 October 2021
- Published by IGI Global Scientific Publishing in International Journal of Web-Based Learning and Teaching Technologies
- Vol. 17 (7) , 1-13
Open AccessMultiagent Intelligent Tutoring System for Financial Literacy
Financial literacy is a theme that integrates public policies for the social development of a country and an element to be worked on from different aspects to improve people’s living standards, providing well-being. In this context, Stima is proposed, a system capable of acquiring knowledge from experts and tutors to help students to follow the bases of financial planning and decision-making. It aims to relate different approaches to artificial intelligence and institute a language that, through syntactic, lexical, and semantic analyzes, executed by different agents within the model, makes it possible to define financial profiles and recommend financial planning. The knowledge stored is used to propose financial monitoring standards and provides tools to assist financial decision-making. A set of eight profiles, with three indicators each, was configured by experts inside a prototype, and a volunteer student was accompanied for four months giving validations to the system.