Anabil Munshi
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Anabil Munshi has a total of 17 co-authors. Here are the top co-authors by number of shared publications:
- Gautam Biswas
Vanderbilt University
4 shared publications - Ryan Shaun Baker
Adelaide University
4 shared publications Gautam Biswas
Institute for Software Integrated Systems Vanderbilt University Nashville Tennessee USA
3 shared publicationsJaclyn Ocumpaugh
Penn Center for Learning Analytics University of Pennsylvania Philadelphia Pennsylvania USA
3 shared publications- Jaclyn Ocumpaugh
University of Houston
3 shared publications - Luc Paquette
Curriculum and Instruction University of Illinois Urbana‐Champaign Champaign Illinois USA
3 shared publications
Latest Publications
- Open Access
- 18 March 2024
- Published by Association for Computing Machinery (ACM)
- p. 241-252
Exploring Confusion and Frustration as Non-linear Dynamical Systems
Numerous studies aim to enhance learning in digital environments through emotionally-sensitive interventions. The D’Mello and Graesser (2012) model of affect dynamics hypothesizes that when a learner encounters confusion, the degree to which it is prolonged (and transitions into frustration) or resolved, significantly affects their learning outcomes in digital environments. However, studies yield inconclusive results regarding relations between confusion, frustration, and learning. More research is needed to explore how confusion and frustration manifest during learning and its relation to outcomes. We go beyond past work looking at the rate, duration, and transitions of confusion and frustration by treating these affective states as non-linear dynamical systems consisting of expressive and behavioral components. We examined the frequency and recurrence of facial expressions associated with basic emotions (as automatically labeled by AffDex, a standard tool for analyzing emotions with video data) during confused and frustrated states (as automatically labeled with BROMP-based detectors applied to students’ interaction data). We compare these co-occurring patterns to learning outcomes (pre-tests, post-tests, and learning gains) within a digital learning environment, Betty’s Brain. Results showed that the frequency and recurrence rate of basic emotions expressed during confusion and frustration are complex and remain incompletely understood. Specifically, we show that confusion and frustration have different relationships with learning outcomes, depending on which basic emotion expressions they co-occur with. Implications of this study open avenues for better understanding these emotions as complex and non-linear dynamical systems, in the long-term enabling personalized feedback and emotional support within digital learning environments that enhance learning outcomes.
- 18 March 2024
- Published by Association for Computing Machinery (ACM)
- p. 241-252
Open AccessExploring Confusion and Frustration as Non-linear Dynamical Systems
Numerous studies aim to enhance learning in digital environments through emotionally-sensitive interventions. The D’Mello and Graesser (2012) model of affect dynamics hypothesizes that when a learner encounters confusion, the degree to which it is prolonged (and transitions into frustration) or resolved, significantly affects their learning outcomes in digital environments. However, studies yield inconclusive results regarding relations between confusion, frustration, and learning. More research is needed to explore how confusion and frustration manifest during learning and its relation to outcomes. We go beyond past work looking at the rate, duration, and transitions of confusion and frustration by treating these affective states as non-linear dynamical systems consisting of expressive and behavioral components. We examined the frequency and recurrence of facial expressions associated with basic emotions (as automatically labeled by AffDex, a standard tool for analyzing emotions with video data) during confused and frustrated states (as automatically labeled with BROMP-based detectors applied to students’ interaction data). We compare these co-occurring patterns to learning outcomes (pre-tests, post-tests, and learning gains) within a digital learning environment, Betty’s Brain. Results showed that the frequency and recurrence rate of basic emotions expressed during confusion and frustration are complex and remain incompletely understood. Specifically, we show that confusion and frustration have different relationships with learning outcomes, depending on which basic emotion expressions they co-occur with. Implications of this study open avenues for better understanding these emotions as complex and non-linear dynamical systems, in the long-term enabling personalized feedback and emotional support within digital learning environments that enhance learning outcomes.
- Top Cited Papers
- 13 December 2022
- Published by Wiley in Journal of Computer Assisted Learning
- Vol. 39 (2) , 351-368
Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours
Background: Providing adaptive scaffolds to help learners develop effective self‐regulated learning (SRL) behaviours has been an important goal for intelligent learning environments. Adaptive scaffolding is especially important in open‐ended learning environments (OELE), where novice learners often face difficulties in completing their learning tasks.Objectives: This paper presents a systematic framework for adaptive scaffolding in Betty's Brain, a learning‐by‐teaching OELE for middle school science, where students construct a causal model to teach a virtual agent, generically named Betty. We evaluate the adaptive scaffolding framework and discuss its implications on the development of more effective scaffolds for SRL in OELEs.Methods: We detect key cognitive/metacognitive inflection points, that is, moments where students' behaviours and performance change during learning, often suggesting an inability to apply effective learning strategies. At inflection points, Mr. Davis (a mentor agent in Betty's Brain) or Betty (the teachable agent) provides context‐specific conversational feedback, focusing on strategies to help the student become a more productive learner, or encouragement to support positive emotions. We conduct a classroom study with 98 middle schoolers to analyse the impact of adaptive scaffolds on students' learning behaviours and performance. We analyse how students with differential pre‐to‐post learning outcomes receive and use the scaffolds to support their subsequent learning process in Betty's Brain.Results and Conclusions: Adaptive scaffolding produced mixed results, with some scaffolds (viz., strategic hints that supported debugging and assessment of causal models) being generally more useful to students than others (viz., encouragement prompts). Additionally, there were differences in how students with high versus low learning outcomes responded to some hints, as suggested by the differences in their learning behaviours and performance in the intervals after scaffolding. Overall, our findings suggest how adaptive scaffolding in OELEs like Betty's Brain can be further improved to better support SRL behaviours and narrow the learning outcomes gap between high and low performing students.Implications: This paper contributes to our understanding and impact of adaptive scaffolding in OELEs. The results of our study indicate that successful scaffolding has to combine context‐sensitive inflection points with conversational feedback that is tailored to the students' current proficiency levels and needs. Also, our conceptual framework can be used to design adaptive scaffolds that help students develop and apply SRL behaviours in other computer‐based learning environments.
- 13 December 2022
- Published by Wiley in Journal of Computer Assisted Learning
- Vol. 39 (2) , 351-368
Top Cited PapersAnalysing adaptive scaffolds that help students develop self‐regulated learning behaviours
Background: Providing adaptive scaffolds to help learners develop effective self‐regulated learning (SRL) behaviours has been an important goal for intelligent learning environments. Adaptive scaffolding is especially important in open‐ended learning environments (OELE), where novice learners often face difficulties in completing their learning tasks.Objectives: This paper presents a systematic framework for adaptive scaffolding in Betty's Brain, a learning‐by‐teaching OELE for middle school science, where students construct a causal model to teach a virtual agent, generically named Betty. We evaluate the adaptive scaffolding framework and discuss its implications on the development of more effective scaffolds for SRL in OELEs.Methods: We detect key cognitive/metacognitive inflection points, that is, moments where students' behaviours and performance change during learning, often suggesting an inability to apply effective learning strategies. At inflection points, Mr. Davis (a mentor agent in Betty's Brain) or Betty (the teachable agent) provides context‐specific conversational feedback, focusing on strategies to help the student become a more productive learner, or encouragement to support positive emotions. We conduct a classroom study with 98 middle schoolers to analyse the impact of adaptive scaffolds on students' learning behaviours and performance. We analyse how students with differential pre‐to‐post learning outcomes receive and use the scaffolds to support their subsequent learning process in Betty's Brain.Results and Conclusions: Adaptive scaffolding produced mixed results, with some scaffolds (viz., strategic hints that supported debugging and assessment of causal models) being generally more useful to students than others (viz., encouragement prompts). Additionally, there were differences in how students with high versus low learning outcomes responded to some hints, as suggested by the differences in their learning behaviours and performance in the intervals after scaffolding. Overall, our findings suggest how adaptive scaffolding in OELEs like Betty's Brain can be further improved to better support SRL behaviours and narrow the learning outcomes gap between high and low performing students.Implications: This paper contributes to our understanding and impact of adaptive scaffolding in OELEs. The results of our study indicate that successful scaffolding has to combine context‐sensitive inflection points with conversational feedback that is tailored to the students' current proficiency levels and needs. Also, our conceptual framework can be used to design adaptive scaffolds that help students develop and apply SRL behaviours in other computer‐based learning environments.
- Open Access
- 1 October 2021
- Published by Society for Learning Analytics Research in Journal of Learning Analytics
- Vol. 8 (3) , 28-44
Can Strategic Behaviour Facilitate Confusion Resolution? The Interplay Between Confusion and Metacognitive Strategies in Betty’s Brain
Confusion may benefit learning when it is resolved or partially resolved. Metacognitive strategies (MS) may help learners to resolve confusion when it occurs during learning and problem solving. This study examined the relationship between confusion and MS that students evoked in Betty’s Brain, a computer-based learning-by-modelling environment where elementary and middle school students learn science by building causal maps. Participants were sixth graders. Emotion data were collected from real-time observations by trained researchers. MS and task performance information were determined by analyzing the action logs. Pre- and post-tests were used to assess learning gains. The results revealed that the use of MS was a function of the state of student confusion. However, confusion resolution was not related to MS behaviour, and MS did not moderate the effect of confusion on student task performance in Betty’s Brain or on learning gains.
- 1 October 2021
- Published by Society for Learning Analytics Research in Journal of Learning Analytics
- Vol. 8 (3) , 28-44
Open AccessCan Strategic Behaviour Facilitate Confusion Resolution? The Interplay Between Confusion and Metacognitive Strategies in Betty’s Brain
Confusion may benefit learning when it is resolved or partially resolved. Metacognitive strategies (MS) may help learners to resolve confusion when it occurs during learning and problem solving. This study examined the relationship between confusion and MS that students evoked in Betty’s Brain, a computer-based learning-by-modelling environment where elementary and middle school students learn science by building causal maps. Participants were sixth graders. Emotion data were collected from real-time observations by trained researchers. MS and task performance information were determined by analyzing the action logs. Pre- and post-tests were used to assess learning gains. The results revealed that the use of MS was a function of the state of student confusion. However, confusion resolution was not related to MS behaviour, and MS did not moderate the effect of confusion on student task performance in Betty’s Brain or on learning gains.
- 30 June 2020
- Published by Springer Nature
- p. 411-422
Modeling the Relationships Between Basic and Achievement Emotions in Computer-Based Learning Environments
- 30 June 2020
- Published by Springer Nature
- p. 411-422
Modeling the Relationships Between Basic and Achievement Emotions in Computer-Based Learning Environments
- 9 June 2020
- Vol. 12163, 411-422
Modeling the Relationships Between Basic and Achievement Emotions in Computer-Based Learning Environments
Commercial facial affect detection software is typically trained on large databases and achieves high accuracy in detecting basic emotions, but their use in educational settings is unclear. The goal of this research is to determine how basic emotions relate to the achievement emotion states that are more relevant in academic settings. Such relations, if accurate and consistent, may be leveraged to make more effective use of the commercial affect-detection software. For this study, we collected affect data over four days from a classroom study with 65 students using Betty’s Brain. Basic emotions obtained from commercial software were aligned to achievement emotions obtained using sensor-free models. Interpretable classifiers enabled the study of relationships between the two types of emotions. Our findings show that certain basic emotions can help infer complex achievement emotions such as confusion, frustration and engaged concentration. This suggests the possibility of using commercial software as a less context-sensitive and more development-friendly alternative to the affect detector models currently used in learning environments.
- 9 June 2020
- Vol. 12163, 411-422
Modeling the Relationships Between Basic and Achievement Emotions in Computer-Based Learning Environments
Commercial facial affect detection software is typically trained on large databases and achieves high accuracy in detecting basic emotions, but their use in educational settings is unclear. The goal of this research is to determine how basic emotions relate to the achievement emotion states that are more relevant in academic settings. Such relations, if accurate and consistent, may be leveraged to make more effective use of the commercial affect-detection software. For this study, we collected affect data over four days from a classroom study with 65 students using Betty’s Brain. Basic emotions obtained from commercial software were aligned to achievement emotions obtained using sensor-free models. Interpretable classifiers enabled the study of relationships between the two types of emotions. Our findings show that certain basic emotions can help infer complex achievement emotions such as confusion, frustration and engaged concentration. This suggests the possibility of using commercial software as a less context-sensitive and more development-friendly alternative to the affect detector models currently used in learning environments.
- Open Access
- 13 March 2020
- Published by Association for Computing Machinery (ACM)
- p. 276-284
The relationship between confusion and metacognitive strategies in Betty's Brain
Confusion has been shown to be prevalent during complex learning and has mixed effects on learning. Whether confusion facilitates or hampers learning may depend on whether it is resolved or not. Confusion resolution, behind which is the resolution of cognitive disequilibrium, requires learners to possess some skills, but it is unclear what these skills are. One possibility may be metacognitive strategies (MS), strategies for regulating cognition. This study examined the relationship between confusion and actions related to MS in Betty's Brain, a computer-based learning environment. The results revealed that MS behavior differed during and outside confusion. However, confusion resolution was not related to MS behavior, and MS did not moderate the effect of confusion on learning.
- 13 March 2020
- Published by Association for Computing Machinery (ACM)
- p. 276-284
Open AccessThe relationship between confusion and metacognitive strategies in Betty's Brain
Confusion has been shown to be prevalent during complex learning and has mixed effects on learning. Whether confusion facilitates or hampers learning may depend on whether it is resolved or not. Confusion resolution, behind which is the resolution of cognitive disequilibrium, requires learners to possess some skills, but it is unclear what these skills are. One possibility may be metacognitive strategies (MS), strategies for regulating cognition. This study examined the relationship between confusion and actions related to MS in Betty's Brain, a computer-based learning environment. The results revealed that MS behavior differed during and outside confusion. However, confusion resolution was not related to MS behavior, and MS did not moderate the effect of confusion on learning.
- 21 June 2019
- Published by Springer Nature
- p. 354-358
Personalization in OELEs: Developing a Data-Driven Framework to Model and Scaffold SRL Processes
- 21 June 2019
- Published by Springer Nature
- p. 354-358
Personalization in OELEs: Developing a Data-Driven Framework to Model and Scaffold SRL Processes