Junjie Xu
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Research Interests
Junjie Xu has a total of 3 co-authors. Here are the top co-authors by number of shared publications:
- Defu Bao
School of Art and Design, Zhejiang Sci-Tech University, Hangzhou, China
1 shared publication - Ying Wang
Universal Design Institute, Zhejiang Sci-Tech University
1 shared publication - Yuanyuan Huang
Universal Design Institute, Zhejiang Sci-Tech University, Hangzhou 310018, China
1 shared publication
Latest Publications
- Open Access
- 29 November 2021
- Published by MDPI AG in International Journal of Environmental Research and Public Health
- Vol. 18 (23) , 12583
Interaction Preference Differences between Elderly and Younger Exergame Users
Existing motion capture technology can efficiently track whole-body motion and be applied to many areas of the body. This whole-body interaction design has gained the attention of many researchers. However, few scholars have studied its suitability for elderly users. We were interested in exercise-based whole-body interactive games, which can provide mental and physical exercise for elderly users. We used heuristic evaluation to measure participants’ actions during exergame tasks and analyzed preference differences between elderly and younger users through the distribution of actions in four dimensions. We found that age affected the actions performed by users in exergame tasks. We discuss the mental model of elderly users during the process of performing these tasks and put forward some suggestions for interactive actions. This model and these suggestions theoretically have guiding significance for the research and application of exergame design for elderly users and may help designers develop more effective exergames or other whole-body interaction interfaces suitable for elderly users.
- 29 November 2021
- Published by MDPI AG in International Journal of Environmental Research and Public Health
- Vol. 18 (23) , 12583
Open AccessInteraction Preference Differences between Elderly and Younger Exergame Users
Existing motion capture technology can efficiently track whole-body motion and be applied to many areas of the body. This whole-body interaction design has gained the attention of many researchers. However, few scholars have studied its suitability for elderly users. We were interested in exercise-based whole-body interactive games, which can provide mental and physical exercise for elderly users. We used heuristic evaluation to measure participants’ actions during exergame tasks and analyzed preference differences between elderly and younger users through the distribution of actions in four dimensions. We found that age affected the actions performed by users in exergame tasks. We discuss the mental model of elderly users during the process of performing these tasks and put forward some suggestions for interactive actions. This model and these suggestions theoretically have guiding significance for the research and application of exergame design for elderly users and may help designers develop more effective exergames or other whole-body interaction interfaces suitable for elderly users.