WLWei Liu

Wei Liu

*This is an algorithmically generated author record based on publicly available information.

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Wei Liu has a total of 8 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Vehicle trajectory prediction in weaving area of expressway based on transfer learning

    by Zijian Yin, Liangjie Xu, Wei Liu, Yukang Ma, Hai Lin

    Vehicle trajectory prediction in complex highway weaving areas plays a crucial role in the decision-making and control of intelligent vehicles. To address the challenges of agility and accuracy issues for trajectory prediction brought by the complex traffic flow in weaving areas, we propose a vehicle trajectory prediction method based on transfer learning. By utilizing an existing highway straight-line segment trajectory prediction model for transfer learning training, faster and more accurate trajectory predictions can be achieved in weaving areas. Leveraging trajectory data from the next generation simulation (NGSIM) dataset in weaving areas, a long short-term memory (LSTM) neural network model is adapted through transfer learning, building upon the well-trained highway straight-line segment model. Furthermore, a rolling prediction method is adopted for frame-by-frame precise trajectory prediction in time series. The experimental results show that the accuracy of lateral and longitudinal behavior prediction can reach 98.35% and 93.01%, respectively, and the root mean square error of trajectory prediction is 2.04 cm. Transfer learning in the weaving area can shorten the model training time by 61.1%, while simultaneously improving prediction accuracy and model generalization capabilities.


  • Open Access

    Size-Adaptive Texture Atlas Generation and Remapping for 3D Urban Building Models

    by Xuequan Zhang, Wei Liu, Bing Liu, Xin Zhao, Zihe Hu

    A high-fidelity 3D urban building model requires large quantities of detailed textures, which can be non-tiled or tiled ones. The fast loading and rendering of these models remain challenges in web-based large-scale 3D city visualization. The traditional texture atlas methods compress all the textures of a model into one atlas, which needs extra blank space, and the size of the atlas is uncontrollable. This paper introduces a size-adaptive texture atlas method that can pack all the textures of a model without losing accuracy and increasing extra storage space. Our method includes two major steps: texture atlas generation and texture atlas remapping. First, all the textures of a model are classified into non-tiled and tiled ones. The maximum supported size of the texture is acquired from the graphics hardware card, and all the textures are packed into one or more atlases. Then, the texture atlases are remapped onto the geometric meshes. For the triangle with the original non-tiled texture, new texture coordinates in the texture atlases can be calculated directly. However, as for the triangle with the original tiled texture, it is clipped into many unit triangles to apply texture mapping. Although the method increases the mesh vertex number, the increased geometric vertices have much less impact on the rendering efficiency compared with the method of increasing the texture space. The experiment results show that our method can significantly improve building model rendering efficiency for large-scale 3D city visualization.