Litao Zhu
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Litao Zhu has a total of 23 co-authors. Here are the top co-authors by number of shared publications:
- Wen Dai
School of Geographical Sciences, Nanjing University of Information Science and Technology, Nanjing 210044, China
4 shared publications - Jie Shen
Jiangsu Centre for Collaborative Innovation in Geographical Information Resource Development and Application
2 shared publications - Wenzheng Jia
Chang Jiang WuHu Waterway Division, Wuhu 241000, China
2 shared publications - Bo Wang
School of Remote Sensing and Geomatics Engineering, Nanjing University of Information Science and Technology, Nanjing 210044, China
1 shared publication - Cheng Su
School of Computer and Artificial Intelligence, Nanjing University of Finance and Economics, Nanjing 210023, China
1 shared publication - Hao Wang
Reading Academy, Nanjing University of Information Science and Technology, Nanjing 210044, China
1 shared publication
Latest Publications
- Open Access
ASLIF: Accurate Lane-Area Perception Through Adaptive Fusion of Structural Lines and Instance Segmentation
Lane-level road inventory aims to jointly extract direction-consistent lane areas and visible lane counts from street-view images. However, existing line-based methods do not directly recover complete lane regions, whereas area-based methods may include irrelevant pavement. To address these challenges, we propose adaptive structural line–instance fusion (ASLIF), a prediction-level framework that combines structural line predictions with instance-level area predictions. ASLIF converts O2SFormer line predictions into regional masks and fuses them with the continuous regional response produced by Mask R-CNN. An image-level fusion coefficient adjusts the relative contributions of the two branches according to scene complexity, estimated lane density, and the difference in branch confidence. Experiments on a test set from Nanjing, China, show that ASLIF achieves a precision of 0.92, a micro-F1 of 0.90, a mean-F1 of 0.90, and a mean-IoU of 0.82, with the highest precision among the evaluated baseline semantic-segmentation methods. These results indicate that ASLIF provides a precision-oriented operating point that suppresses false-positive lane regions while retaining substantial regional coverage.
Open AccessASLIF: Accurate Lane-Area Perception Through Adaptive Fusion of Structural Lines and Instance Segmentation
Lane-level road inventory aims to jointly extract direction-consistent lane areas and visible lane counts from street-view images. However, existing line-based methods do not directly recover complete lane regions, whereas area-based methods may include irrelevant pavement. To address these challenges, we propose adaptive structural line–instance fusion (ASLIF), a prediction-level framework that combines structural line predictions with instance-level area predictions. ASLIF converts O2SFormer line predictions into regional masks and fuses them with the continuous regional response produced by Mask R-CNN. An image-level fusion coefficient adjusts the relative contributions of the two branches according to scene complexity, estimated lane density, and the difference in branch confidence. Experiments on a test set from Nanjing, China, show that ASLIF achieves a precision of 0.92, a micro-F1 of 0.90, a mean-F1 of 0.90, and a mean-IoU of 0.82, with the highest precision among the evaluated baseline semantic-segmentation methods. These results indicate that ASLIF provides a precision-oriented operating point that suppresses false-positive lane regions while retaining substantial regional coverage.
- Open Access
- 20 August 2026
- Published by MDPI AG in Remote Sensing
- Vol. 18 (16) , 2818
Does Immersive VR Alter Landscape Perception? A Comparative Evaluation of UAV-Derived VR Versus 2D Imagery in Rural Villages
Traditional rural landscape evaluations have generally relied on ground-level photographs or videos. However, these approaches have limitations in spatial continuity, depth cues, and interactivity. Unmanned Aerial Vehicle (UAV) photogrammetry and immersive virtual reality (VR) were integrated into a comparative rural landscape evaluation framework to assess landscape aesthetic quality. UAV-derived 3D village models were generated and deployed on PICO 4 headsets through Unity 3D and the Cesium plugin, providing evaluators with spatially continuous and 6DoF-enabled immersive representations of village scenes. The evaluation included ten landscape feature factors, including color harmony, vegetation richness, building layout harmony, openness of view, and sense of spatial depth. Ratings were collected from 75 valid participants across 17 villages, with village-level mean scores serving as the primary unit of inference. Paired-samples t-tests, subgroup sensitivity analysis, expert-only presentation-order sensitivity analysis, Pearson correlations, Steiger tests for dependent correlations, stepwise multiple linear regression, nested leave-one-village-out cross-validation (LOOCV), and bootstrap variable-selection stability analysis were conducted to examine differences between the 2D photo-based and VR-based conditions. The results showed that: (1) overall satisfaction was significantly higher in the VR-based condition than in the 2D photo-based condition (3.46 vs. 3.24); (2) the condition-specific regression models retained different landscape feature factors: sense of spatial depth and color harmony in the 2D photo-based model, and vegetation distribution pattern and environmental comfort in the VR-based model; and (3) the VR-based regression model had a higher condition-specific internal than the 2D photo-based model ( vs. 0.569). Within the present dataset, the VR-based model also showed lower SD-normalized prediction error under nested LOOCV, while bootstrap resampling showed higher selection frequencies for the predictors retained in the VR-based model. Overall, the findings demonstrate the potential of UAV-derived immersive VR for rural landscape evaluation and provide new evidence on how presentation conditions influence landscape perception and evaluation.- 20 August 2026
- Published by MDPI AG in Remote Sensing
- Vol. 18 (16) , 2818
Open AccessDoes Immersive VR Alter Landscape Perception? A Comparative Evaluation of UAV-Derived VR Versus 2D Imagery in Rural Villages
Traditional rural landscape evaluations have generally relied on ground-level photographs or videos. However, these approaches have limitations in spatial continuity, depth cues, and interactivity. Unmanned Aerial Vehicle (UAV) photogrammetry and immersive virtual reality (VR) were integrated into a comparative rural landscape evaluation framework to assess landscape aesthetic quality. UAV-derived 3D village models were generated and deployed on PICO 4 headsets through Unity 3D and the Cesium plugin, providing evaluators with spatially continuous and 6DoF-enabled immersive representations of village scenes. The evaluation included ten landscape feature factors, including color harmony, vegetation richness, building layout harmony, openness of view, and sense of spatial depth. Ratings were collected from 75 valid participants across 17 villages, with village-level mean scores serving as the primary unit of inference. Paired-samples t-tests, subgroup sensitivity analysis, expert-only presentation-order sensitivity analysis, Pearson correlations, Steiger tests for dependent correlations, stepwise multiple linear regression, nested leave-one-village-out cross-validation (LOOCV), and bootstrap variable-selection stability analysis were conducted to examine differences between the 2D photo-based and VR-based conditions. The results showed that: (1) overall satisfaction was significantly higher in the VR-based condition than in the 2D photo-based condition (3.46 vs. 3.24); (2) the condition-specific regression models retained different landscape feature factors: sense of spatial depth and color harmony in the 2D photo-based model, and vegetation distribution pattern and environmental comfort in the VR-based model; and (3) the VR-based regression model had a higher condition-specific internal than the 2D photo-based model ( vs. 0.569). Within the present dataset, the VR-based model also showed lower SD-normalized prediction error under nested LOOCV, while bootstrap resampling showed higher selection frequencies for the predictors retained in the VR-based model. Overall, the findings demonstrate the potential of UAV-derived immersive VR for rural landscape evaluation and provide new evidence on how presentation conditions influence landscape perception and evaluation. - Open Access
- 19 September 2025
- Published by MDPI AG in ISPRS International Journal of Geo-Information
- Vol. 14 (9) , 364
Nav-YOLO: A Lightweight and Efficient Object Detection Model for Real-Time Indoor Navigation on Mobile Platforms
Precise object detection is fundamental to robust indoor navigation and localization. However, the practical deployment of deep learning-based detectors on mobile platforms is frequently impeded by their extensive parameter counts, substantial computational overhead, and prolonged inference latency, rendering them impractical for real-time and GPU-independent applications. To overcome these limitations, this paper presents Nav-YOLO, a highly optimized and lightweight architecture derived from YOLOv8n, specifically engineered for navigational tasks. The model’s efficiency stems from several key improvements: a ShuffleNetv2-based backbone significantly reduces model parameters; a Slim-Neck structure incorporating GSConv and GSbottleneck modules streamlines the feature fusion process; the VoV-GSCSP hierarchical network aggregates features with minimal computational cost; and a compact detection head is designed using Hybrid Convolutional Transformer Architecture Search (HyCTAS). Furthermore, the adoption of Inner-IoU as the bounding box regression loss accelerates the convergence of the training process. The model’s efficacy is demonstrated through a purpose-built Android application. Experimental evaluations on the VOC2007 and VOC2012 datasets reveal that Nav-YOLO substantially outperforms the baseline YOLOv8n, achieving mAP50 improvements of 10.3% and 5.0%, respectively, while maintaining a comparable parameter footprint. Consequently, Nav-YOLO demonstrates a superior balance of accuracy, model compactness, and inference speed, presenting a compelling alternative to existing object detection algorithms for mobile systems.
- 19 September 2025
- Published by MDPI AG in ISPRS International Journal of Geo-Information
- Vol. 14 (9) , 364
Open AccessNav-YOLO: A Lightweight and Efficient Object Detection Model for Real-Time Indoor Navigation on Mobile Platforms
Precise object detection is fundamental to robust indoor navigation and localization. However, the practical deployment of deep learning-based detectors on mobile platforms is frequently impeded by their extensive parameter counts, substantial computational overhead, and prolonged inference latency, rendering them impractical for real-time and GPU-independent applications. To overcome these limitations, this paper presents Nav-YOLO, a highly optimized and lightweight architecture derived from YOLOv8n, specifically engineered for navigational tasks. The model’s efficiency stems from several key improvements: a ShuffleNetv2-based backbone significantly reduces model parameters; a Slim-Neck structure incorporating GSConv and GSbottleneck modules streamlines the feature fusion process; the VoV-GSCSP hierarchical network aggregates features with minimal computational cost; and a compact detection head is designed using Hybrid Convolutional Transformer Architecture Search (HyCTAS). Furthermore, the adoption of Inner-IoU as the bounding box regression loss accelerates the convergence of the training process. The model’s efficacy is demonstrated through a purpose-built Android application. Experimental evaluations on the VOC2007 and VOC2012 datasets reveal that Nav-YOLO substantially outperforms the baseline YOLOv8n, achieving mAP50 improvements of 10.3% and 5.0%, respectively, while maintaining a comparable parameter footprint. Consequently, Nav-YOLO demonstrates a superior balance of accuracy, model compactness, and inference speed, presenting a compelling alternative to existing object detection algorithms for mobile systems.
- Open Access
- 19 December 2024
- Published by Taylor & Francis in Geocarto International
- Vol. 40 (1)
A comparative analysis of deep learning models for accurate spatio-temporal soil moisture prediction
- 19 December 2024
- Published by Taylor & Francis in Geocarto International
- Vol. 40 (1)
Open AccessA comparative analysis of deep learning models for accurate spatio-temporal soil moisture prediction
- 21 May 2024
- Published by Taylor & Francis in Cartography and Geographic Information Science
- Vol. 52 (1) , 69-81
Indoor navigation map design based on spatial complexity
- 21 May 2024
- Published by Taylor & Francis in Cartography and Geographic Information Science
- Vol. 52 (1) , 69-81
Indoor navigation map design based on spatial complexity
- 6 December 2021
- Published by Wiley in Transactions in GIS
- Vol. 26 (2) , 669-690
Personalized landmark adaptive visualization method for pedestrian navigation maps: Considering user familiarity
Landmark‐based pedestrian navigation can assist pedestrians in navigating successfully. Previous studies have investigated the factors affecting the cognitive efficiency of landmark visualization in terms of both the visual salience of landmarks and the personal characteristics of users. However, empirical studies and applications that consider the influence of spatial familiarity on landmark representation are limited. In this article, we propose a personalized landmark adaptive visualization method for pedestrian navigation maps considering user familiarity. We first explore the influence of spatial familiarity on landmark salience and symbols using cognitive experiments. The results showed that unfamiliar people preferred strong visual salience landmarks and image‐based symbols, while familiar people preferred strong semantic salience landmarks and text‐based symbols. Based on these results, a mathematical model of landmark salience for selecting personalized landmarks is proposed, and association rules between landmark salience and symbols are mined. Finally, the framework of a landmark visualization method is proposed based on the rules. To verify the effectiveness of the proposed method, a prototype system is developed, and a comparative experiment is conducted with a Baidu map. Experimental results showed that the proposed method has direct practical implications for the development of pedestrian navigation systems, depending on different target users.
- 6 December 2021
- Published by Wiley in Transactions in GIS
- Vol. 26 (2) , 669-690
Personalized landmark adaptive visualization method for pedestrian navigation maps: Considering user familiarity
Landmark‐based pedestrian navigation can assist pedestrians in navigating successfully. Previous studies have investigated the factors affecting the cognitive efficiency of landmark visualization in terms of both the visual salience of landmarks and the personal characteristics of users. However, empirical studies and applications that consider the influence of spatial familiarity on landmark representation are limited. In this article, we propose a personalized landmark adaptive visualization method for pedestrian navigation maps considering user familiarity. We first explore the influence of spatial familiarity on landmark salience and symbols using cognitive experiments. The results showed that unfamiliar people preferred strong visual salience landmarks and image‐based symbols, while familiar people preferred strong semantic salience landmarks and text‐based symbols. Based on these results, a mathematical model of landmark salience for selecting personalized landmarks is proposed, and association rules between landmark salience and symbols are mined. Finally, the framework of a landmark visualization method is proposed based on the rules. To verify the effectiveness of the proposed method, a prototype system is developed, and a comparative experiment is conducted with a Baidu map. Experimental results showed that the proposed method has direct practical implications for the development of pedestrian navigation systems, depending on different target users.