Zoya Bylinskii
Research Subjects
Zoya Bylinskii has a total of 34 co-authors. Here are the top co-authors by number of shared publications:
- Aaron Hertzmann
Adobe Research, San Francisco, USA
1 shared publication Alexandra Papoutsaki
Pomona College Department of Computer Science
1 shared publicationAnelise Newman
Stanford University
1 shared publicationAude Oliva
Massachusetts Institute of Technology
1 shared publication- Ben D. Sawyer
University of Central Florida The Readability Consortium
1 shared publication Benjamin Wolfe
University of Toronto Mississauga
1 shared publication
Latest Publications
- Open Access
- 8 May 2023
- Published by Emerald Publishing in Foundations and Trends in Computer Graphics and Vision
- Vol. 15 (3) , 201-252
Towards Better User Studies in Computer Graphics and Vision
Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like “which image is better, A or B?”, leading to their proliferation in vision and graphics research papers. Results of these studies are often used as quantitative evidence in support of a paper’s contributions. On the one hand we argue that, when conducted hastily as an afterthought, such studies lead to an increase of uninformative, and, potentially, misleading conclusions. On the other hand, in these same communities, user research is underutilized in driving project direction and forecasting user needs and reception. We call for increased attention to both the design and reporting of user studies in computer vision and graphics papers towards (1) improved replicability and (2) improved project direction. Together with this call, we offer an overview of methodologies from user experience research (UXR), human-computer interaction (HCI), and applied perception to increase exposure to the available methodologies and best practices. We discuss foundational user research methods (e.g., needfinding) that are presently underutilized in computer vision and graphics research, but can provide valuable project direction. We provide further pointers to the literature for readers interested in exploring other UXR methodologies. Finally, we describe broader open issues and recommendations for the research community.
- 8 May 2023
- Published by Emerald Publishing in Foundations and Trends in Computer Graphics and Vision
- Vol. 15 (3) , 201-252
Open AccessTowards Better User Studies in Computer Graphics and Vision
Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like “which image is better, A or B?”, leading to their proliferation in vision and graphics research papers. Results of these studies are often used as quantitative evidence in support of a paper’s contributions. On the one hand we argue that, when conducted hastily as an afterthought, such studies lead to an increase of uninformative, and, potentially, misleading conclusions. On the other hand, in these same communities, user research is underutilized in driving project direction and forecasting user needs and reception. We call for increased attention to both the design and reporting of user studies in computer vision and graphics papers towards (1) improved replicability and (2) improved project direction. Together with this call, we offer an overview of methodologies from user experience research (UXR), human-computer interaction (HCI), and applied perception to increase exposure to the available methodologies and best practices. We discuss foundational user research methods (e.g., needfinding) that are presently underutilized in computer vision and graphics research, but can provide valuable project direction. We provide further pointers to the literature for readers interested in exploring other UXR methodologies. Finally, we describe broader open issues and recommendations for the research community.
- Open Access
- 12 December 2022
- Published by Emerald Publishing in Foundations and Trends® in Human-Computer Interaction
- Vol. 16 (4) , 214-324
Readability Research: An Interdisciplinary Approach
The control provided by digital displays over how visual information ispresented to readers has the potential to improve reading for each and every reader, regardless of ability or diagnosis. On screens, text is fluid,allowing for individual customization based on reader needs, content, and reading task. This represents a profound shift in how we think about reading, because text is no longer rendered immutable by writers, designers or publishers at a single stage, and human-computer interaction research is key to realizing its potential. Targeted changes to the visual characteristics of text on screens increases the ease with which a reader can process and derive meaning. In this review, we provide a comprehensive introductionto interdisciplinary methodologies, tools, and materials required for readability research focused on the individual reader. We call on the HCI community to contribute to our growing understanding of readers' needs, to study the interactions between text, user, and task, and to build the tools and interfaces needed to improve reading outcomes for all.
- 12 December 2022
- Published by Emerald Publishing in Foundations and Trends® in Human-Computer Interaction
- Vol. 16 (4) , 214-324
Open AccessReadability Research: An Interdisciplinary Approach
The control provided by digital displays over how visual information ispresented to readers has the potential to improve reading for each and every reader, regardless of ability or diagnosis. On screens, text is fluid,allowing for individual customization based on reader needs, content, and reading task. This represents a profound shift in how we think about reading, because text is no longer rendered immutable by writers, designers or publishers at a single stage, and human-computer interaction research is key to realizing its potential. Targeted changes to the visual characteristics of text on screens increases the ease with which a reader can process and derive meaning. In this review, we provide a comprehensive introductionto interdisciplinary methodologies, tools, and materials required for readability research focused on the individual reader. We call on the HCI community to contribute to our growing understanding of readers' needs, to study the interactions between text, user, and task, and to build the tools and interfaces needed to improve reading outcomes for all.
- 22 July 2021
- Published by Springer Nature
- p. 207-239
Memorability: An Image-Computable Measure of Information Utility
- 22 July 2021
- Published by Springer Nature
- p. 207-239
Memorability: An Image-Computable Measure of Information Utility