Wei Zhao
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Wei Zhao has a total of 32 co-authors. Here are the top co-authors by number of shared publications:
- Jenny Waycott
School of Computing and Information Systems, The University of Melbourne, Melbourne, Australia
14 shared publications - Ryan M. Kelly
RMIT University, Australia
8 shared publications - Melissa J. Rogerson
School of Computing and Information Systems, The University of Melbourne, Melbourne, Victoria, Australia
5 shared publications - Cosmin Munteanu
Department of Systems Design Engineering, University of Waterloo, Waterloo, Ontario, Canada
4 shared publications - Jaisie Sin
School of Information Technology, Carleton University, Ottawa, Ontario, Canada
4 shared publications - Christina Ziying Wei
Faculty of Information, University of Toronto, Toronto, Ontario, Canada
3 shared publications
Latest Publications
- Open Access
- 3 July 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Computer-Human Interaction
- Vol. 33 (5) , 1-36
Tangible Topics: Designing Technology to Enrich the Social Interactions of Older Adults in Community-Based Programs
Community-based social programs play a vital role in helping independently-living older adults to maintain social connectedness. To investigate how technology can support these programs, we co-designed Tangible Topics, a tangible technology aimed at enhancing older adults’ social interactions during program sessions. Through a Participatory Action Research (PAR) approach with a local community center, this research involved three PAR cycles: (1) a co-design workshop with staff and older adults, (2) iterative co-development of Tangible Topics; and (3) deployment in three program sessions to evaluate its impact. We found that Tangible Topics enriched group interactions by expanding conversation topics, supporting broader participation, and fostering group bonding. It also made conversations more relatable and encouraged a sense of control and shared ownership. Participants suggested improvements and envisioned future applications in social, therapeutic, and educational settings. We discuss design considerations for technologies to create balanced, inclusive, and empowering social program experiences.
- 3 July 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Computer-Human Interaction
- Vol. 33 (5) , 1-36
Open AccessTangible Topics: Designing Technology to Enrich the Social Interactions of Older Adults in Community-Based Programs
Community-based social programs play a vital role in helping independently-living older adults to maintain social connectedness. To investigate how technology can support these programs, we co-designed Tangible Topics, a tangible technology aimed at enhancing older adults’ social interactions during program sessions. Through a Participatory Action Research (PAR) approach with a local community center, this research involved three PAR cycles: (1) a co-design workshop with staff and older adults, (2) iterative co-development of Tangible Topics; and (3) deployment in three program sessions to evaluate its impact. We found that Tangible Topics enriched group interactions by expanding conversation topics, supporting broader participation, and fostering group bonding. It also made conversations more relatable and encouraged a sense of control and shared ownership. Participants suggested improvements and envisioned future applications in social, therapeutic, and educational settings. We discuss design considerations for technologies to create balanced, inclusive, and empowering social program experiences.
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-7
MyTime: Co-Designing a Hybrid Digital Boardgame for Supporting Meaningful Family Life Storytelling
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Open AccessMyTime: Co-Designing a Hybrid Digital Boardgame for Supporting Meaningful Family Life Storytelling
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Habitus, Capital, and Field in Global HCI: Insights from Chinese-Born Researchers Who Received Doctoral Training Across Cultural Contexts
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Open AccessHabitus, Capital, and Field in Global HCI: Insights from Chinese-Born Researchers Who Received Doctoral Training Across Cultural Contexts
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-9
The “Imperfect Peer”: Examining the Roles of Polyadic Conversational Agents in Scaffolding Retired Adults' Participation in Online Communities
Participation in online communities fosters valuable social connectedness for retired adults. However, participation depends on careful facilitation and is sometimes hindered by self-evaluative concerns. In this study, we examine the use of polyadic conversational agents (CAs) - AI systems for multi-party interactions - to support community participation. Using a Wizard of Oz approach, we deployed Xiaozhi, a polyadic CA, into an online gardening community. We evaluated it through observations over three months and 12 semi-structured interviews. Our findings demonstrate diverse roles of Xiaozhi in the community, ranging from domain expert and group mascot to peer member. It provided multidimensional support for participation: 1) lowering cognitive barriers by offering context-aware explanations and prompts; 2) reducing social awkwardness by ensuring guaranteed responses; and 3) encouraging expressions by guiding users to crystallise their ideas. We discuss implications for designing polyadic CAs, including the anthropomorphism paradox, strategic vulnerability, and balancing one-on-one and one-to-many interactions.
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Open AccessThe “Imperfect Peer”: Examining the Roles of Polyadic Conversational Agents in Scaffolding Retired Adults' Participation in Online Communities
Participation in online communities fosters valuable social connectedness for retired adults. However, participation depends on careful facilitation and is sometimes hindered by self-evaluative concerns. In this study, we examine the use of polyadic conversational agents (CAs) - AI systems for multi-party interactions - to support community participation. Using a Wizard of Oz approach, we deployed Xiaozhi, a polyadic CA, into an online gardening community. We evaluated it through observations over three months and 12 semi-structured interviews. Our findings demonstrate diverse roles of Xiaozhi in the community, ranging from domain expert and group mascot to peer member. It provided multidimensional support for participation: 1) lowering cognitive barriers by offering context-aware explanations and prompts; 2) reducing social awkwardness by ensuring guaranteed responses; and 3) encouraging expressions by guiding users to crystallise their ideas. We discuss implications for designing polyadic CAs, including the anthropomorphism paradox, strategic vulnerability, and balancing one-on-one and one-to-many interactions.
- Open Access
- 28 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 239-252
Beyond Monitoring: Older Adults Using Wearable Activity Trackers for Active Health Management and Behaviour Change
- 28 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 239-252
Open AccessBeyond Monitoring: Older Adults Using Wearable Activity Trackers for Active Health Management and Behaviour Change
- Open Access
- 28 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 600-610
The Emerging Role of AI in Life Storytelling for Older Adults: A Systematic Review of Commercial Apps
- 28 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 600-610
Open AccessThe Emerging Role of AI in Life Storytelling for Older Adults: A Systematic Review of Commercial Apps
- Open Access
- 17 October 2025
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 205
Older adults co-creating and experiencing VR garden tours: Developing a participatory VR storytelling framework
- 17 October 2025
- Published by Elsevier in International Journal of Human-Computer Studies
- Vol. 205
Open AccessOlder adults co-creating and experiencing VR garden tours: Developing a participatory VR storytelling framework
- Open Access
- 7 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Designing Age-Inclusive Interfaces: Emerging Conversational and Generative AI to Support Interactions across the Life Span
- 7 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Open AccessDesigning Age-Inclusive Interfaces: Emerging Conversational and Generative AI to Support Interactions across the Life Span
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Beyond Deficit-Based Design: Re-imagining Co-Creation Approaches with Equity-Denied Groups
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Open AccessBeyond Deficit-Based Design: Re-imagining Co-Creation Approaches with Equity-Denied Groups
- Open Access
- 21 September 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Designing Age-Inclusive Interfaces: Emerging Mobile, Conversational, and Generative AI to Support Interactions across the Life Span
We are concurrently witnessing two significant shifts: voice and chat-based conversational user interfaces (CUIs) are becoming ubiquitous (especially more recently due to advances in generative AI and LLMs - large language models), and older people are becoming a very large demographic group (and increasingly adopting of mobile technology on which such interfaces are present). However, despite the recent increase in research activity, age-relevant and inter/cross-generational aspects continue to be underrepresented in both research and commercial product design. Therefore, the overarching aim of this workshop is to increase the momentum for research within the space of hands-free, mobile, and conversational interfaces that centers on age-relevant and inter- and cross-generational interaction. For this, we plan to create an interdisciplinary space that brings together researchers, designers, practitioners, and users, to discuss and share challenges, principles, and strategies for designing such interfaces across the life span. We thus welcome contributions of empirical studies, theories, design, and evaluation of hands-free, mobile, and conversational interfaces designed with aging in mind (e.g. older adults or inter/cross-generational). We particularly encourage contributions focused on leveraging recent advances in generative AI or LLMs. Through this, we aim to grow the community of CUI researchers across disciplinary boundaries (human-computer interaction, voice and language technologies, geronto-technologies, information studies, etc.) that are engaged in the shared goal of ensuring that the aging dimension is appropriately incorporated in mobile / conversational interaction design research.
- 21 September 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Open AccessDesigning Age-Inclusive Interfaces: Emerging Mobile, Conversational, and Generative AI to Support Interactions across the Life Span
We are concurrently witnessing two significant shifts: voice and chat-based conversational user interfaces (CUIs) are becoming ubiquitous (especially more recently due to advances in generative AI and LLMs - large language models), and older people are becoming a very large demographic group (and increasingly adopting of mobile technology on which such interfaces are present). However, despite the recent increase in research activity, age-relevant and inter/cross-generational aspects continue to be underrepresented in both research and commercial product design. Therefore, the overarching aim of this workshop is to increase the momentum for research within the space of hands-free, mobile, and conversational interfaces that centers on age-relevant and inter- and cross-generational interaction. For this, we plan to create an interdisciplinary space that brings together researchers, designers, practitioners, and users, to discuss and share challenges, principles, and strategies for designing such interfaces across the life span. We thus welcome contributions of empirical studies, theories, design, and evaluation of hands-free, mobile, and conversational interfaces designed with aging in mind (e.g. older adults or inter/cross-generational). We particularly encourage contributions focused on leveraging recent advances in generative AI or LLMs. Through this, we aim to grow the community of CUI researchers across disciplinary boundaries (human-computer interaction, voice and language technologies, geronto-technologies, information studies, etc.) that are engaged in the shared goal of ensuring that the aging dimension is appropriately incorporated in mobile / conversational interaction design research.