Zuzana Juříková
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Zuzana Juříková has a total of 4 co-authors. Here are the top co-authors by number of shared publications:
- Ondřej Kvarda
Department of Geography, Masaryk University, Brno, Czech Republic
1 shared publication - Pavel Ugwitz
Department of Information and Library Studies, Faculty of Arts, Laboratory for Information and Cognitive Sciences, Masaryk University
1 shared publication - Sascha Tamm
Institute of Experimental and Cognitive Neuropsychology, Department of Education and Psychology, Freie Universität Berlin, 14195 Berlin, Germany
1 shared publication - Čeněk Šašinka
Department of Information and Library Studies, Faculty of Arts, Masaryk University, 60200 Brno, Czech Republic
1 shared publication
Latest Publications
- Open Access
- 19 January 2022
- Published by MDPI AG in Applied Sciences
- Vol. 12 (3) , 1027
Eye-Tracking in Interactive Virtual Environments: Implementation and Evaluation
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is intricate because of its grounding in visual physiology, traditional 2D eye-tracking methods are supported by software, tools, and reference studies. This is not so true for eye-tracking methods applied in virtual reality (imaginary 3D environments). Previous research regarded the domain of eye-tracking in 3D virtual reality as an untamed realm with unaddressed issues. The present paper explores these issues, discusses possible solutions at a theoretical level, and offers example implementations. The paper also proposes a workflow and software architecture that encompasses an entire experimental scenario, including virtual scene preparation and operationalization of visual stimuli, experimental data collection and considerations for ambiguous visual stimuli, post-hoc data correction, data aggregation, and visualization. The paper is accompanied by examples of eye-tracking data collection and evaluation based on ongoing research of indoor evacuation behavior.
- 19 January 2022
- Published by MDPI AG in Applied Sciences
- Vol. 12 (3) , 1027
Open AccessEye-Tracking in Interactive Virtual Environments: Implementation and Evaluation
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is intricate because of its grounding in visual physiology, traditional 2D eye-tracking methods are supported by software, tools, and reference studies. This is not so true for eye-tracking methods applied in virtual reality (imaginary 3D environments). Previous research regarded the domain of eye-tracking in 3D virtual reality as an untamed realm with unaddressed issues. The present paper explores these issues, discusses possible solutions at a theoretical level, and offers example implementations. The paper also proposes a workflow and software architecture that encompasses an entire experimental scenario, including virtual scene preparation and operationalization of visual stimuli, experimental data collection and considerations for ambiguous visual stimuli, post-hoc data correction, data aggregation, and visualization. The paper is accompanied by examples of eye-tracking data collection and evaluation based on ongoing research of indoor evacuation behavior.