Yuta Sugiura
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Yuta Sugiura has a total of 152 co-authors. Here are the top co-authors by number of shared publications:
- Koji Fujita
Institute of Science Tokyo, Tokyo, Japan
18 shared publications - Chengshuo Xia
Guangzhou Institute of Technology, Xidian University, Guangzhou, China
15 shared publications - Takumi Yamamoto
Keio University, Yokohama, Japan
15 shared publications - Tian Min
Lifestyle Computing Laboratory, Keio University, Yokohama, Kanagawa, Japan
13 shared publications - Takashi Amesaka
Graduate School of Engineering Science, The University of Osaka, Toyonaka, Osaka, Japan
12 shared publications - Takuro Watanabe
Keio University, Yokohama, Japan and Institute of Science Tokyo, Tokyo, Japan
10 shared publications
Latest Publications
- Open Access
- 2 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-3
Proxemics of Physical AI: Opportunities and Challenges of Augmenting Intimate, Personal, Social, and Public Spaces
- 2 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-3
Open AccessProxemics of Physical AI: Opportunities and Challenges of Augmenting Intimate, Personal, Social, and Public Spaces
- Open Access
- 2 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-8
Dishplay: Edible Display Utilizing Magnetic Response of Iron in Cereal
- 2 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-8
Open AccessDishplay: Edible Display Utilizing Magnetic Response of Iron in Cereal
- Open Access
- 2 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-13
InvisIto: Weaving Unobtrusive Infrared Markers for Ubiquitous Textile Interaction
- 2 November 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-13
Open AccessInvisIto: Weaving Unobtrusive Infrared Markers for Ubiquitous Textile Interaction
- Open Access
- 8 September 2026
- Published by Elsevier in SSRN Electronic Journal
FloraMotion: A Toolkit for Animating Plants
In this study, we propose the toolkit for exploring the ambient interaction using plants. Our toolkit can be attached to existing plants or artificial greenery, and generate the expressive plants movement by using a build-in motor. Our toolkit can generate three type of natural motions (vibration, water droplets, and airflow), supporting designers for designing ambient information system. We investigated the usability, acceptability, and potential application of the proposed device through user study. The results show the toolkit's high usability and the potential for creating numerous applications. Moreover, A two-week field study revealed that applications created using the toolkit demonstrated high acceptability.
- 8 September 2026
- Published by Elsevier in SSRN Electronic Journal
Open AccessFloraMotion: A Toolkit for Animating Plants
In this study, we propose the toolkit for exploring the ambient interaction using plants. Our toolkit can be attached to existing plants or artificial greenery, and generate the expressive plants movement by using a build-in motor. Our toolkit can generate three type of natural motions (vibration, water droplets, and airflow), supporting designers for designing ambient information system. We investigated the usability, acceptability, and potential application of the proposed device through user study. The results show the toolkit's high usability and the potential for creating numerous applications. Moreover, A two-week field study revealed that applications created using the toolkit demonstrated high acceptability.
- Open Access
- 31 August 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-17
AirHook: Simulating Multi-directional Wind Around Ears to Enhance Presence in VR
- 31 August 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-17
Open AccessAirHook: Simulating Multi-directional Wind Around Ears to Enhance Presence in VR
- Open Access
- 23 July 2026
- Published by Elsevier in Entertainment Computing
- Vol. 58
SnapTune: Exploring finger snapping as an input modality for rhythm game entertainment
- 23 July 2026
- Published by Elsevier in Entertainment Computing
- Vol. 58
Open AccessSnapTune: Exploring finger snapping as an input modality for rhythm game entertainment
- Open Access
- 16 June 2026
- Published by Elsevier in Entertainment Computing
- Vol. 58
FoodKinetics: A toolkit for putting food into motion
- 16 June 2026
- Published by Elsevier in Entertainment Computing
- Vol. 58
Open AccessFoodKinetics: A toolkit for putting food into motion
- Open Access
- 13 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 1775-1789
Ambient Material-Embodied Sensing: A Theoretical Framework for Interaction Design
Research and design in Human-Computer Interaction (HCI) have increasingly engaged with embodied, situated, and material-mediated forms of interaction. Across many such systems, sensing is not performed solely by embedded, off-the-shelf components, but arises through material properties and transformations. Yet HCI still lacks a coherent framework for articulating how materials themselves participate in sensing beyond serving as passive substrates. This paper introduces Ambient Material-Embodied Sensing (AMES), a generative theoretical framework that reframes sensing by foregrounding materials as the sensing medium in their own right. AMES conceptualizes it as an emergent property of material transduction, material-body coupling, and ambient computational inference. We articulate three core mechanisms and demonstrate how AMES can reinterpret existing systems while informing future design and research on material-mediated sensing in interaction design.
- 13 June 2026
- Published by Association for Computing Machinery (ACM)
- p. 1775-1789
Open AccessAmbient Material-Embodied Sensing: A Theoretical Framework for Interaction Design
Research and design in Human-Computer Interaction (HCI) have increasingly engaged with embodied, situated, and material-mediated forms of interaction. Across many such systems, sensing is not performed solely by embedded, off-the-shelf components, but arises through material properties and transformations. Yet HCI still lacks a coherent framework for articulating how materials themselves participate in sensing beyond serving as passive substrates. This paper introduces Ambient Material-Embodied Sensing (AMES), a generative theoretical framework that reframes sensing by foregrounding materials as the sensing medium in their own right. AMES conceptualizes it as an emergent property of material transduction, material-body coupling, and ambient computational inference. We articulate three core mechanisms and demonstrate how AMES can reinterpret existing systems while informing future design and research on material-mediated sensing in interaction design.
- Open Access
- 23 April 2026
- Published by JMIR Publications Inc. in JMIR Human Factors
- Vol. 13  (1) , e90316
Grip Strength Estimation Using Input Data From a Commodity Smartphone: Model Development and Validation Study
Background: Grip strength is a crucial indicator of muscle deterioration, recovery, sarcopenia, and neurological disorders. However, conventional measurement requires a dedicated dynamometer, which limits accessibility and requires specific movements. Objective: This study aimed to propose and validate a method for estimating grip strength using standard smartphone operations, thereby eliminating the need for specialized equipment. Methods: Data were collected from 21 young adults in the main experiment, who performed standard smartphone tasks (tapping, flicking, and dragging) after measuring their grip strength with a dynamometer. A predictive regression model was developed using touch and inertial sensor data. The model was first evaluated using a random split of the entire dataset (random split evaluation). To further assess practical feasibility and generalizability, we conducted leave-one-user-out validation and a few-day calibration validation; the latter simulated a calibration scenario by incorporating 1 to 4 days of user-specific data into the training set. Results: The regression analysis using a random split of the dataset demonstrated high accuracy, with a mean absolute error of 2.62 (SD 0.18) kg, a mean absolute percentage error (MAPE) of 8.91% (SD 0.57%), and a coefficient of determination of 0.802 (SD 0.036). In the validation of practical scenarios, the leave-one-user-out validation resulted in a MAPE of 15.08% (SD 5.40%). However, the personalized few-day calibration model showed significant improvements as calibration days increased, with the MAPE decreasing to 13.96% (SD 5.57%) after 1 day and reaching 11.64% (SD 5.80%) after 4 days. Furthermore, the National Aeronautics and Space Administration Task Load Index assessment indicated a low overall subjective workload (mean 3.04, SD 2.23 on a scale of 10), confirming the method’s suitability for daily use without a significant burden on users. Conclusions: The proposed method demonstrates that smartphones can serve as a viable, pervasive tool for daily grip strength monitoring, offering a convenient alternative to traditional dynamometers.
- 23 April 2026
- Published by JMIR Publications Inc. in JMIR Human Factors
- Vol. 13  (1) , e90316
Open AccessGrip Strength Estimation Using Input Data From a Commodity Smartphone: Model Development and Validation Study
Background: Grip strength is a crucial indicator of muscle deterioration, recovery, sarcopenia, and neurological disorders. However, conventional measurement requires a dedicated dynamometer, which limits accessibility and requires specific movements. Objective: This study aimed to propose and validate a method for estimating grip strength using standard smartphone operations, thereby eliminating the need for specialized equipment. Methods: Data were collected from 21 young adults in the main experiment, who performed standard smartphone tasks (tapping, flicking, and dragging) after measuring their grip strength with a dynamometer. A predictive regression model was developed using touch and inertial sensor data. The model was first evaluated using a random split of the entire dataset (random split evaluation). To further assess practical feasibility and generalizability, we conducted leave-one-user-out validation and a few-day calibration validation; the latter simulated a calibration scenario by incorporating 1 to 4 days of user-specific data into the training set. Results: The regression analysis using a random split of the dataset demonstrated high accuracy, with a mean absolute error of 2.62 (SD 0.18) kg, a mean absolute percentage error (MAPE) of 8.91% (SD 0.57%), and a coefficient of determination of 0.802 (SD 0.036). In the validation of practical scenarios, the leave-one-user-out validation resulted in a MAPE of 15.08% (SD 5.40%). However, the personalized few-day calibration model showed significant improvements as calibration days increased, with the MAPE decreasing to 13.96% (SD 5.57%) after 1 day and reaching 11.64% (SD 5.80%) after 4 days. Furthermore, the National Aeronautics and Space Administration Task Load Index assessment indicated a low overall subjective workload (mean 3.04, SD 2.23 on a scale of 10), confirming the method’s suitability for daily use without a significant burden on users. Conclusions: The proposed method demonstrates that smartphones can serve as a viable, pervasive tool for daily grip strength monitoring, offering a convenient alternative to traditional dynamometers.
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-17
Zip-up Print: Rapid and Assemblable 3D printing Using 2D Flattened Zipper-like Structures
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-17
Open AccessZip-up Print: Rapid and Assemblable 3D printing Using 2D Flattened Zipper-like Structures