YDYevhenii Diomidov

Yevhenii Diomidov

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

The organizations/institutes from the scholar's latest article


Yevhenii Diomidov has a total of 9 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Traversability, Reconfiguration, and Reachability in the Gadget Framework

    by Joshua Ani, Erik D. Demaine, Yevhenii Diomidov, Dylan Hendrickson, Jayson Lynch

    Consider an agent traversing a graph of “gadgets”, where each gadget has local state that changes with each traversal by the agent according to specified rules. Prior work has studied the computational complexity of deciding whether the agent can reach a specified location, a problem we call reachability. This paper introduces new goals for the agent, aiming to characterize when the computational complexity of these problems is the same or differs from that of reachability. First we characterize the complexity of universal traversal—where the goal is to traverse every gadget at least once—for DAG gadgets (partially), one-state gadgets, and reversible deterministic gadgets. Then we study the complexity of reconfiguration—where the goal is to bring the system of gadgets to a specified state. We prove many cases PSPACE-complete, and show in some cases that reconfiguration is strictly harder than reachability, while in other cases, reachability is strictly harder than reconfiguration.


  • Any platonic solid can transform to another by O(1) refoldings

    by Erik D. Demaine, Martin L. Demaine, Yevhenii Diomidov, Tonan Kamata, Ryuhei Uehara, Hanyu Alice Zhang


  • Traversability, Reconfiguration, and Reachability in the Gadget Framework

    by Joshua Ani, Erik D. Demaine, Yevhenii Diomidov, Dylan Hendrickson, Jayson Lynch


  • Open Access

    Walking through Doors is Hard, even without Staircases: Proving PSPACE-hardness via Planar Assemblies of Door Gadgets

    by Joshua Ani, Jeffrey Bosboom, Erik D. Demaine, Yevhenii Diomidov, Dylan Hendrickson, Jayson Lynch

    A door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc.): the "open" and "close" tunnel sets the gadget's state to open and closed, respectively, while the "traverse" tunnel can be traversed if and only if the door is in the open state. We prove that it is PSPACE-complete to decide whether an agent can move from one location to another through a planar assembly of such door gadgets, removing the traditional need for crossover gadgets and thereby simplifying past PSPACE-hardness proofs of Lemmings and Nintendo games Super Mario Bros., Legend of Zelda, and Donkey Kong Country. Our result holds in all but one of the possible local planar embedding of the open, close, and traverse tunnels within a door gadget; in the one remaining case, we prove NP-hardness. We also introduce and analyze a simpler type of door gadget, called the self-closing door. This gadget has two states and only two tunnels, similar to the "open" and "traverse" tunnels of doors, except that traversing the traverse tunnel also closes the door. In a variant called the symmetric self-closing door, the "open" tunnel can be traversed if and only if the door is closed. We prove that it is PSPACE-complete to decide whether an agent can move from one location to another through a planar assembly of either type of self-closing door. Then we apply this framework to prove new PSPACE-hardness results for eight different 3D Mario games and Sokobond.