Shanu Sharma
Shanu Sharma has a total of 6 co-authors. Here are the top co-authors by number of shared publications:
- Dermott McMeel
AUT University
1 shared publication - Fernando Loizides
Cardiff University
1 shared publication - Marie Davidová
Cluster of Excellence IntCDC, University of Stuttgart, 70174 Stuttgart, Germany
1 shared publication - Muniba
IIT Bombay
1 shared publication - Rachna Khare
School of Planning and Architecture
1 shared publication - Shibanee Mishra
School of Planning and Architecture
1 shared publication
Latest Publications
- 7 November 2025
- Published by Springer Nature
- p. 239-248
Speculative Design: A Pedagogical Approach for Navigating Complex Socio-technological Transitions in India
- 7 November 2025
- Published by Springer Nature
- p. 239-248
Speculative Design: A Pedagogical Approach for Navigating Complex Socio-technological Transitions in India
- 2 September 2025
- Published by Springer Nature
- p. 405-415
Accessibility in Sports: Identifying Barriers and Advancements for Differently-Abled Individuals
- 2 September 2025
- Published by Springer Nature
- p. 405-415
Accessibility in Sports: Identifying Barriers and Advancements for Differently-Abled Individuals
- 14 February 2025
- Published by Springer Nature
- p. 187-201
User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group
- 14 February 2025
- Published by Springer Nature
- p. 187-201
User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group
- Open Access
- 23 March 2022
- Published by MDPI AG in Sustainability
- Vol. 14 (7) , 3787
Co-De|GT: The Gamification and Tokenisation of More-Than-Human Qualities and Values
The article explores how the quality of life within a deprived urban environment might be improved through the ‘gamification’ of and interaction with, more-than-human elements within the environment. It argues that such quality may be achieved through the community’s multicentered value from the bottom up. This is shown through the case study of the Co-De|GT urban mobile application that was developed in the Synergetic Landscapes unit through real-life research by design experimental studio teaching. Complimentary experimentation took place during the Relating Systems Thinking and Design 10 symposium in the Co-De|BP workshop, where experts were able to be collocated for interactive real-time data gathering. This application addresses the need for collective action towards more-than-human synergy across an urban ecosystem through gamification, community collaboration and DIY culture. It intends to generate a sustainable, scalable token economy where humans and non-humans play equal roles, earning, trading and being paid for goods and services to test such potentials for future economies underpinned by blockchain. This work diverges from dominant economic models that do not recognise the performance of and the limits to, material extraction from the ecosystem. The current economic model has led to the global financial crisis (GFC). Furthermore, it is based on the unsustainable perpetual consumption of services and goods, which may lead to the untangling and critical failure of the market system globally. Therefore, this work investigates how gamification and tokenization may support a complementary and parallel economic market that sustains and grows urban ecosystems. While the research does not speculate on policy implications, it posits how such markets may ameliorate some of the brittleness apparent in the global economic model. It demonstrates a systemic approach to urban ecosystem performance for the future post-Anthropocene communities and economies.
- 23 March 2022
- Published by MDPI AG in Sustainability
- Vol. 14 (7) , 3787
Open AccessCo-De|GT: The Gamification and Tokenisation of More-Than-Human Qualities and Values
The article explores how the quality of life within a deprived urban environment might be improved through the ‘gamification’ of and interaction with, more-than-human elements within the environment. It argues that such quality may be achieved through the community’s multicentered value from the bottom up. This is shown through the case study of the Co-De|GT urban mobile application that was developed in the Synergetic Landscapes unit through real-life research by design experimental studio teaching. Complimentary experimentation took place during the Relating Systems Thinking and Design 10 symposium in the Co-De|BP workshop, where experts were able to be collocated for interactive real-time data gathering. This application addresses the need for collective action towards more-than-human synergy across an urban ecosystem through gamification, community collaboration and DIY culture. It intends to generate a sustainable, scalable token economy where humans and non-humans play equal roles, earning, trading and being paid for goods and services to test such potentials for future economies underpinned by blockchain. This work diverges from dominant economic models that do not recognise the performance of and the limits to, material extraction from the ecosystem. The current economic model has led to the global financial crisis (GFC). Furthermore, it is based on the unsustainable perpetual consumption of services and goods, which may lead to the untangling and critical failure of the market system globally. Therefore, this work investigates how gamification and tokenization may support a complementary and parallel economic market that sustains and grows urban ecosystems. While the research does not speculate on policy implications, it posits how such markets may ameliorate some of the brittleness apparent in the global economic model. It demonstrates a systemic approach to urban ecosystem performance for the future post-Anthropocene communities and economies.