Haonan Ma
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Research Interests
Haonan Ma has a total of 7 co-authors. Here are the top co-authors by number of shared publications:
- Dong Zhang
National Engineering Research Center for Geoinformatics, Aerospace Information Research Institute, Chinese Academy of Sciences, Beijing, People’s Republic of China
1 shared publication - Guoyong Zhang
National Engineering Research Center for Geoinformatics, Aerospace Information Research Institute, Chinese Academy of Sciences, Beijing 100094, China
1 shared publication - Jianhua Gong
National Engineering Research Center for Geoinformatics, Aerospace Information Research Institute, Chinese Academy of Sciences, Beijing 100094, China
1 shared publication - Jiantao Liu
School of Surveying and Geo-Informatics, Shandong Jianzhu University, Jinan 250101, China
1 shared publication - Lin Huang
State Key Laboratory of Remote Sensing Science, Institute of Remote Sensing and Digital Earth, Chinese Academy of Sciences, Beijing 100012, China
1 shared publication - Shen Shen
State Key Laboratory of Remote Sensing Science, Institute of Remote Sensing and Digital Earth, Chinese Academy of Sciences, Beijing 100012, China
1 shared publication
Latest Publications
- Open Access
- 13 April 2022
- Published by MDPI AG in ISPRS International Journal of Geo-Information
- Vol. 11 (4) , 255
HDRLM3D: A Deep Reinforcement Learning-Based Model with Human-like Perceptron and Policy for Crowd Evacuation in 3D Environments
At present, a common drawback of crowd simulation models is that they are mainly simulated in (abstract) 2D environments, which limits the simulation of crowd behaviors observed in real 3D environments. Therefore, we propose a deep reinforcement learning-based model with human-like perceptron and policy for crowd evacuation in 3D environments (HDRLM3D). In HDRLM3D, we propose a vision-like ray perceptron (VLRP) and combine it with a redesigned global (or local) perceptron (GOLP) to form a human-like perception model. We propose a double-branch feature extraction and decision network (DBFED-Net) as the policy, which can extract features and make behavioral decisions. Moreover, we validate our method’s ability to reproduce typical phenomena and behaviors through experiments in two different scenarios. In scenario I, we reproduce the bottleneck effect of crowds and verify the effectiveness and advantages of HDRLM3D by comparing it with real crowd experiments and classical methods in terms of density maps, fundamental diagrams, and evacuation times. In scenario II, we reproduce agents’ navigation and obstacle avoidance behaviors and demonstrate the advantages of HDRLM3D for crowd simulation in unknown 3D environments by comparing it with other deep reinforcement learning-based models in terms of trajectories and numbers of collisions.
- 13 April 2022
- Published by MDPI AG in ISPRS International Journal of Geo-Information
- Vol. 11 (4) , 255
Open AccessHDRLM3D: A Deep Reinforcement Learning-Based Model with Human-like Perceptron and Policy for Crowd Evacuation in 3D Environments
At present, a common drawback of crowd simulation models is that they are mainly simulated in (abstract) 2D environments, which limits the simulation of crowd behaviors observed in real 3D environments. Therefore, we propose a deep reinforcement learning-based model with human-like perceptron and policy for crowd evacuation in 3D environments (HDRLM3D). In HDRLM3D, we propose a vision-like ray perceptron (VLRP) and combine it with a redesigned global (or local) perceptron (GOLP) to form a human-like perception model. We propose a double-branch feature extraction and decision network (DBFED-Net) as the policy, which can extract features and make behavioral decisions. Moreover, we validate our method’s ability to reproduce typical phenomena and behaviors through experiments in two different scenarios. In scenario I, we reproduce the bottleneck effect of crowds and verify the effectiveness and advantages of HDRLM3D by comparing it with real crowd experiments and classical methods in terms of density maps, fundamental diagrams, and evacuation times. In scenario II, we reproduce agents’ navigation and obstacle avoidance behaviors and demonstrate the advantages of HDRLM3D for crowd simulation in unknown 3D environments by comparing it with other deep reinforcement learning-based models in terms of trajectories and numbers of collisions.