Junhyung Lyle Kim
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Junhyung Lyle Kim has a total of 8 co-authors. Here are the top co-authors by number of shared publications:
- Anastasios Kyrillidis
Rice University, Houston, TX, USA
3 shared publications - Amir Kalev
Information Sciences Institute, University of Southern California, Arlington, VA 22203, United States of America
1 shared publication - Cesar A. Uribe
Rice University
1 shared publication - Fabian Pedregosa
Google research
1 shared publication - Gauthier Gidel
Université de Montréal Mila Canada
1 shared publication - Georgios Kollias
Rensselaer Polytechnic Institute IBM Research Rensselaer Polytechnic Institute IBM Research
1 shared publication
Latest Publications
- Open Access
When is Momentum Extragradient Optimal? A Polynomial-Based Analysis
The extragradient method has gained popularity due to its robust convergence properties for differentiable games. Unlike single-objective optimization, game dynamics involve complex interactions reflected by the eigenvalues of the game vector field's Jacobian scattered across the complex plane. This complexity can cause the simple gradient method to diverge, even for bilinear games, while the extragradient method achieves convergence. Building on the recently proven accelerated convergence of the momentum extragradient method for bilinear games \citep{azizian2020accelerating}, we use a polynomial-based analysis to identify three distinct scenarios where this method exhibits further accelerated convergence. These scenarios encompass situations where the eigenvalues reside on the (positive) real line, lie on the real line alongside complex conjugates, or exist solely as complex conjugates. Furthermore, we derive the hyperparameters for each scenario that achieve the fastest convergence rate.
Open AccessWhen is Momentum Extragradient Optimal? A Polynomial-Based Analysis
The extragradient method has gained popularity due to its robust convergence properties for differentiable games. Unlike single-objective optimization, game dynamics involve complex interactions reflected by the eigenvalues of the game vector field's Jacobian scattered across the complex plane. This complexity can cause the simple gradient method to diverge, even for bilinear games, while the extragradient method achieves convergence. Building on the recently proven accelerated convergence of the momentum extragradient method for bilinear games \citep{azizian2020accelerating}, we use a polynomial-based analysis to identify three distinct scenarios where this method exhibits further accelerated convergence. These scenarios encompass situations where the eigenvalues reside on the (positive) real line, lie on the real line alongside complex conjugates, or exist solely as complex conjugates. Furthermore, we derive the hyperparameters for each scenario that achieve the fastest convergence rate.
- Open Access
Fast Quantum State Reconstruction via Accelerated Non-Convex Programming
We propose a new quantum state reconstruction method that combines ideas from compressed sensing, non-convex optimization, and acceleration methods. The algorithm, called Momentum-Inspired Factored Gradient Descent (MiFGD), extends the applicability of quantum tomography for larger systems. Despite being a non-convex method, MiFGD converges provably close to the true density matrix at an accelerated linear rate asymptotically in the absence of experimental and statistical noise, under common assumptions. With this manuscript, we present the method, prove its convergence property and provide the Frobenius norm bound guarantees with respect to the true density matrix. From a practical point of view, we benchmark the algorithm performance with respect to other existing methods, in both synthetic and real (noisy) experiments, performed on the IBM’s quantum processing unit. We find that the proposed algorithm performs orders of magnitude faster than the state-of-the-art approaches, with similar or better accuracy. In both synthetic and real experiments, we observed accurate and robust reconstruction, despite the presence of experimental and statistical noise in the tomographic data. Finally, we provide a ready-to-use code for state tomography of multi-qubit systems.
Open AccessFast Quantum State Reconstruction via Accelerated Non-Convex Programming
We propose a new quantum state reconstruction method that combines ideas from compressed sensing, non-convex optimization, and acceleration methods. The algorithm, called Momentum-Inspired Factored Gradient Descent (MiFGD), extends the applicability of quantum tomography for larger systems. Despite being a non-convex method, MiFGD converges provably close to the true density matrix at an accelerated linear rate asymptotically in the absence of experimental and statistical noise, under common assumptions. With this manuscript, we present the method, prove its convergence property and provide the Frobenius norm bound guarantees with respect to the true density matrix. From a practical point of view, we benchmark the algorithm performance with respect to other existing methods, in both synthetic and real (noisy) experiments, performed on the IBM’s quantum processing unit. We find that the proposed algorithm performs orders of magnitude faster than the state-of-the-art approaches, with similar or better accuracy. In both synthetic and real experiments, we observed accurate and robust reconstruction, despite the presence of experimental and statistical noise in the tomographic data. Finally, we provide a ready-to-use code for state tomography of multi-qubit systems.
- 28 June 2022
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Control Systems Letters
- Vol. 7, 199-204
Local Stochastic Factored Gradient Descent for Distributed Quantum State Tomography
We propose a distributed Quantum State Tomography (QST) protocol, named Local Stochastic Factored Gradient Descent (Local SFGD), to learn the low-rank factor of a density matrix over a set of local machines. QST is the canonical procedure to characterize the state of a quantum system, which we formulate as a stochastic non-convex smooth optimization problem. Physically, the estimation of a low-rank density matrix helps characterizing the amount of noise introduced by quantum computation. Theoretically, we prove the local convergence of Local SFGD for a general class of restricted strongly convex/smooth loss functions. Local SFGD converges locally to a small neighborhood of the global optimum at a linear rate with a constant step size, while it locally converges exactly at a sub-linear rate with diminishing step sizes. With a proper initialization, local convergence results imply global convergence. We validate our theoretical findings with numerical simulations of QST on the Greenberger-Horne-Zeilinger (GHZ) state.
- 28 June 2022
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Control Systems Letters
- Vol. 7, 199-204
Local Stochastic Factored Gradient Descent for Distributed Quantum State Tomography
We propose a distributed Quantum State Tomography (QST) protocol, named Local Stochastic Factored Gradient Descent (Local SFGD), to learn the low-rank factor of a density matrix over a set of local machines. QST is the canonical procedure to characterize the state of a quantum system, which we formulate as a stochastic non-convex smooth optimization problem. Physically, the estimation of a low-rank density matrix helps characterizing the amount of noise introduced by quantum computation. Theoretically, we prove the local convergence of Local SFGD for a general class of restricted strongly convex/smooth loss functions. Local SFGD converges locally to a small neighborhood of the global optimum at a linear rate with a constant step size, while it locally converges exactly at a sub-linear rate with diminishing step sizes. With a proper initialization, local convergence results imply global convergence. We validate our theoretical findings with numerical simulations of QST on the Greenberger-Horne-Zeilinger (GHZ) state.