Maxi Heitmayer
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Maxi Heitmayer has a total of 39 co-authors. Here are the top co-authors by number of shared publications:
- Anna Juliane Heinrich
Technische Universität Berlin
2 shared publications - Robin Schimmelpfennig
University of Lausanne (UNIL)
2 shared publications Adelaide P. Dawes
1 shared publicationAnna Götzfried
1 shared publication- Anne Charlotte Forstmann
Department of Psychological and Behavioural Science, London School of Economics and Political Science, London WC2A 2AE, UK
1 shared publication Benjamin Babcock
1 shared publication
Latest Publications
- Open Access
- 6 September 2026
- Published by SAGE Publications in Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Open-Ear Headphones as Ambient Interfaces: Cognitive Augmentation and Sociality in Everyday Use
Open-ear headphones leave the ear canal unobstructed while users engage with personal audio. This combination of personal and environmental sound raises human factors questions about situational awareness, multitasking, and social interaction that have not been investigated in everyday use. Sixteen participants wore open-ear headphones and captured first-person video of their daily activities over 2 weeks, then reviewed the footage with researchers in replay interviews. Reflexive thematic analysis identified four themes: awareness and safety across domestic and mobile contexts; ambient curation in which participants deliberately layered personal audio over environmental sound; privacy and presence , in which the form factor altered both signaling and content sensitivity; and embodied experience , highlighting constraints around hair, piercings, and posture. The findings point to design opportunities for user safety, signaling availability, and accommodating diverse bodies, and suggest further research into the potential for the form factor to support cognition and social activity in hybrid spaces.
- 6 September 2026
- Published by SAGE Publications in Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Open AccessOpen-Ear Headphones as Ambient Interfaces: Cognitive Augmentation and Sociality in Everyday Use
Open-ear headphones leave the ear canal unobstructed while users engage with personal audio. This combination of personal and environmental sound raises human factors questions about situational awareness, multitasking, and social interaction that have not been investigated in everyday use. Sixteen participants wore open-ear headphones and captured first-person video of their daily activities over 2 weeks, then reviewed the footage with researchers in replay interviews. Reflexive thematic analysis identified four themes: awareness and safety across domestic and mobile contexts; ambient curation in which participants deliberately layered personal audio over environmental sound; privacy and presence , in which the form factor altered both signaling and content sensitivity; and embodied experience , highlighting constraints around hair, piercings, and posture. The findings point to design opportunities for user safety, signaling availability, and accommodating diverse bodies, and suggest further research into the potential for the form factor to support cognition and social activity in hybrid spaces.
- Open Access
- 27 June 2026
- Published by Elsevier in Computers in Human Behavior Reports
- Vol. 23
Scrolling for a cause: Supporting intentional smartphone use through the Ulysses Donation Pledge
- 27 June 2026
- Published by Elsevier in Computers in Human Behavior Reports
- Vol. 23
Open AccessScrolling for a cause: Supporting intentional smartphone use through the Ulysses Donation Pledge
- Open Access
- 7 February 2026
- Published by Elsevier in Computers in Human Behavior: Artificial Humans
- Vol. 7
Making sense of nonsense: A qualitative investigation of how brainrot content serves generation Z's media needs
- 7 February 2026
- Published by Elsevier in Computers in Human Behavior: Artificial Humans
- Vol. 7
Open AccessMaking sense of nonsense: A qualitative investigation of how brainrot content serves generation Z's media needs
- Open Access
- 25 September 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-14
Studying the Remix
- 25 September 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-14
Open AccessStudying the Remix
- Open Access
- 31 May 2025
- Published by Association for Computing Machinery (ACM)
- p. 479-483
Exploring Peak Experiences through Multi-Sensory Extended Reality
- 31 May 2025
- Published by Association for Computing Machinery (ACM)
- p. 479-483
Open AccessExploring Peak Experiences through Multi-Sensory Extended Reality
- Open Access
- 12 April 2025
- Published by SAGE Publications in Journal of Humanistic Psychology
Exploring User Perceptions of Peak Experience in Extended Reality User Experiences in Immersive and Augmented Spaces: A Case Study of the Jadu Web3 Community
Extended reality holds the potential to alter human experiences. This project explores user perceptions of peak experience (PE), a state of self-actualization and fulfillment, within augmented spaces and the potential role it can play for designers and developers to effectively engage immersive World Wide Web (Web3) communities. Semi-structured interviews, including an interactive experience stimulus, with key stakeholders in the Web3 space (staff from global immersive technology entities, brand collaborators, and community members, n = 15) were conducted. The findings reveal rich opportunities for users to experience surprise, delight, and a sense of connection and belonging in these spaces. They further suggest the potential to reshape and extend current user experiences by moving the focus of design toward crafting PEs. This holds great value for users to achieve a fuller sense of self-actualization and for content creators to connect to their communities in more meaningful ways.
- 12 April 2025
- Published by SAGE Publications in Journal of Humanistic Psychology
Open AccessExploring User Perceptions of Peak Experience in Extended Reality User Experiences in Immersive and Augmented Spaces: A Case Study of the Jadu Web3 Community
Extended reality holds the potential to alter human experiences. This project explores user perceptions of peak experience (PE), a state of self-actualization and fulfillment, within augmented spaces and the potential role it can play for designers and developers to effectively engage immersive World Wide Web (Web3) communities. Semi-structured interviews, including an interactive experience stimulus, with key stakeholders in the Web3 space (staff from global immersive technology entities, brand collaborators, and community members, n = 15) were conducted. The findings reveal rich opportunities for users to experience surprise, delight, and a sense of connection and belonging in these spaces. They further suggest the potential to reshape and extend current user experiences by moving the focus of design toward crafting PEs. This holds great value for users to achieve a fuller sense of self-actualization and for content creators to connect to their communities in more meaningful ways.
- Open Access
- 28 March 2025
- Published by Frontiers Media SA in Frontiers in Computer Science
- Vol. 7, 1422244
When the phone’s away, people use their computer to play: distance to the smartphone reduces device usage but not overall distraction and task fragmentation during work
The smartphone helps workers balance the demands of their professional and personal lives but can also be a distraction, affecting productivity, wellbeing, and work-life balance. Drawing from insights on the impact of physical environments on object engagement, this study examines how the distance between the smartphone and the user influences interactions in work contexts. Participants (N = 22) engaged in two 5h knowledge work sessions on the computer, with the smartphone placed outside their immediate reach during one session. Results show that limited smartphone accessibility led to reduced smartphone use, but participants shifted non-work activities to the computer and the time they spent on work and leisure activities overall remained unchanged. These findings suggest that discussions on smartphone disruptiveness in work contexts should consider the specific activities performed, challenging narratives of ‘smartphone addiction’ and ‘smartphone overuse’ as the cause of increased disruptions and lowered work productivity.
- 28 March 2025
- Published by Frontiers Media SA in Frontiers in Computer Science
- Vol. 7, 1422244
Open AccessWhen the phone’s away, people use their computer to play: distance to the smartphone reduces device usage but not overall distraction and task fragmentation during work
The smartphone helps workers balance the demands of their professional and personal lives but can also be a distraction, affecting productivity, wellbeing, and work-life balance. Drawing from insights on the impact of physical environments on object engagement, this study examines how the distance between the smartphone and the user influences interactions in work contexts. Participants (N = 22) engaged in two 5h knowledge work sessions on the computer, with the smartphone placed outside their immediate reach during one session. Results show that limited smartphone accessibility led to reduced smartphone use, but participants shifted non-work activities to the computer and the time they spent on work and leisure activities overall remained unchanged. These findings suggest that discussions on smartphone disruptiveness in work contexts should consider the specific activities performed, challenging narratives of ‘smartphone addiction’ and ‘smartphone overuse’ as the cause of increased disruptions and lowered work productivity.
- Open Access
- 22 November 2024
- Published by Elsevier in Computers in Human Behavior
- Vol. 164
Experiencing Hybrid Spaces: A scoping literature review of empirical studies on human experiences in cyber-physical environments
- 22 November 2024
- Published by Elsevier in Computers in Human Behavior
- Vol. 164
Open AccessExperiencing Hybrid Spaces: A scoping literature review of empirical studies on human experiences in cyber-physical environments
- Top Cited PapersOpen Access
- 16 August 2024
- Published by Oxford University Press (OUP) in Interacting with Computers
- Vol. 37 (1) , 18-29
The Second Wave of Attention Economics. Attention as a Universal Symbolic Currency on Social Media and beyond
Since the advent of social media, capturing and holding the attention of people has become paramount for the success of products, political messages and even research. The economics of attention is often seen as part of the market economy. We argue that a larger societal transformation is underway, which will see attention become the defining currency that moves individuals, exchanges, and many other elements of society. This paper connects the attention economy to the institutional foundations of modernity. It then discusses how attention can be accumulated and exchanged like a currency and proposes a dual-stream model distinguishing between calcified and flow attention. Based on this model, we investigate recent developments facilitating the use of attention as a currency, and their potential impact on our daily lives more generally. We conclude by providing an outlook and concrete questions for future research to understand where the economics of attention economy is heading.
- 16 August 2024
- Published by Oxford University Press (OUP) in Interacting with Computers
- Vol. 37 (1) , 18-29
Top Cited PapersOpen AccessThe Second Wave of Attention Economics. Attention as a Universal Symbolic Currency on Social Media and beyond
Since the advent of social media, capturing and holding the attention of people has become paramount for the success of products, political messages and even research. The economics of attention is often seen as part of the market economy. We argue that a larger societal transformation is underway, which will see attention become the defining currency that moves individuals, exchanges, and many other elements of society. This paper connects the attention economy to the institutional foundations of modernity. It then discusses how attention can be accumulated and exchanged like a currency and proposes a dual-stream model distinguishing between calcified and flow attention. Based on this model, we investigate recent developments facilitating the use of attention as a currency, and their potential impact on our daily lives more generally. We conclude by providing an outlook and concrete questions for future research to understand where the economics of attention economy is heading.
- Open Access
Cyborg Children: A Systematic Literature Review on the Experience of Children Using Extended Reality
This literature review presents a comprehensive and systematic account of research on the experiences of children with extended reality (XR), including VR, AR, and other types of immersive technologies that enhance and augment children’s activities. The search on Scopus and Web of Science produced 531 outputs. Content analysis with inter-rater reliability (Krippendorff’s α) and Leximancer, a software for text mining, were used for analyzing the material. Four research strands were identified: (1) interventions, treatments, and medical procedures in clinical contexts; (2) teaching and learning enhanced by XR; (3) children’s adoption and user experiences; (4) design and prototyping of XR hardware and software for children. The results showed the following findings: (a) studies on children’s clinical interventions and treatments using HMD-supported immersive virtual reality comprise the most substantial strand of studies; (b) research in this area, and in teaching and learning studies, has grown dramatically since 2017, while the other areas have been stagnant over the years; (c) AR research is still limited and is mainly applied in educational contexts for design and prototyping; (d) few studies have considered children’s perspectives on XR safety issues; (e) research on the use of XR for enhancing social and emotional skills development is underrepresented. Future research should focus on the potential of XR technologies for interventions to enhance children’s psychosocial wellbeing and health more broadly. The further implications and study limitations for the fast-developing nature of this transdisciplinary research field are also discussed.
Open AccessCyborg Children: A Systematic Literature Review on the Experience of Children Using Extended Reality
This literature review presents a comprehensive and systematic account of research on the experiences of children with extended reality (XR), including VR, AR, and other types of immersive technologies that enhance and augment children’s activities. The search on Scopus and Web of Science produced 531 outputs. Content analysis with inter-rater reliability (Krippendorff’s α) and Leximancer, a software for text mining, were used for analyzing the material. Four research strands were identified: (1) interventions, treatments, and medical procedures in clinical contexts; (2) teaching and learning enhanced by XR; (3) children’s adoption and user experiences; (4) design and prototyping of XR hardware and software for children. The results showed the following findings: (a) studies on children’s clinical interventions and treatments using HMD-supported immersive virtual reality comprise the most substantial strand of studies; (b) research in this area, and in teaching and learning studies, has grown dramatically since 2017, while the other areas have been stagnant over the years; (c) AR research is still limited and is mainly applied in educational contexts for design and prototyping; (d) few studies have considered children’s perspectives on XR safety issues; (e) research on the use of XR for enhancing social and emotional skills development is underrepresented. Future research should focus on the potential of XR technologies for interventions to enhance children’s psychosocial wellbeing and health more broadly. The further implications and study limitations for the fast-developing nature of this transdisciplinary research field are also discussed.