Bang Liang
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Bang Liang has a total of 10 co-authors. Here are the top co-authors by number of shared publications:
- Jing Li
School of Telecommunications Engineering, Xidian University, Xian, China
2 shared publications - Tao Yang
National Engineering Laboratory for Integrated Aero-Space-Ground-Ocean Big Data Application Technology, SAIIP, School of Computer Science, Northwestern Polytechnical University, Xian, China
2 shared publications - Fangbing Zhang
National Engineering Laboratory for Integrated Aerospace-Ground-Ocean Big Data Application Technology, Shaanxi Key Laboratory of Speech and Image Information Processing, School of Computer Science, Northwestern Polytechnical University, Xi’an 710129, China
1 shared publication - Haidong Qin
National Engineering Laboratory for Integrated Aero-Space-Ground-Ocean Big Data Application Technology, SAIIP, School of Computer Science, Northwestern Polytechnical University, Xian, China
1 shared publication - Haozhe Pan
School of Telecommunications Engineering, Xidian University, Xi'an 710071, China
1 shared publication - LinFeng Liu
Computer Science, Northwestern Polytechnical University, 26487 Xi'an, Shaanxi China
1 shared publication
Latest Publications
- Open Access
- 1 April 2024
- Published by Tsinghua University Press in Computational Visual Media
- Vol. 10 (2) , 331-353
Real-time distance field acceleration based free-viewpoint video synthesis for large sports fields
Free-viewpoint video allows the user to view objects from any virtual perspective, creating an immersive visual experience. This technology enhances the interactivity and freedom of multimedia performances. However, many free-viewpoint video synthesis methods hardly satisfy the requirement to work in real time with high precision, particularly for sports fields having large areas and numerous moving objects. To address these issues, we propose a free-viewpoint video synthesis method based on distance field acceleration. The central idea is to fuse multi-view distance field information and use it to adjust the search step size adaptively. Adaptive step size search is used in two ways: for fast estimation of multi-object three-dimensional surfaces, and synthetic view rendering based on global occlusion judgement. We have implemented our ideas using parallel computing for interactive display, using CUDA and OpenGL frameworks, and have used real-world and simulated experimental datasets for evaluation. The results show that the proposed method can render free-viewpoint videos with multiple objects on large sports fields at 25 fps. Furthermore, the visual quality of our synthetic novel viewpoint images exceeds that of state-of-the-art neural-rendering-based methods.
- 1 April 2024
- Published by Tsinghua University Press in Computational Visual Media
- Vol. 10 (2) , 331-353
Open AccessReal-time distance field acceleration based free-viewpoint video synthesis for large sports fields
Free-viewpoint video allows the user to view objects from any virtual perspective, creating an immersive visual experience. This technology enhances the interactivity and freedom of multimedia performances. However, many free-viewpoint video synthesis methods hardly satisfy the requirement to work in real time with high precision, particularly for sports fields having large areas and numerous moving objects. To address these issues, we propose a free-viewpoint video synthesis method based on distance field acceleration. The central idea is to fuse multi-view distance field information and use it to adjust the search step size adaptively. Adaptive step size search is used in two ways: for fast estimation of multi-object three-dimensional surfaces, and synthetic view rendering based on global occlusion judgement. We have implemented our ideas using parallel computing for interactive display, using CUDA and OpenGL frameworks, and have used real-world and simulated experimental datasets for evaluation. The results show that the proposed method can render free-viewpoint videos with multiple objects on large sports fields at 25 fps. Furthermore, the visual quality of our synthetic novel viewpoint images exceeds that of state-of-the-art neural-rendering-based methods.
- 28 May 2020
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Multimedia
- Vol. 23 (15209210) , 1410-1425
Image-Only Real-Time Incremental UAV Image Mosaic for Multi-Strip Flight
Limited by aircraft flight altitude and camera parameters, it is necessary to obtain wide-angle panoramas quickly by stitching aerial images, which is helpful in rapid disaster investigation, recovery after earthquakes, and aerial reconnaissance. However, most existing stitching algorithms do not simultaneously meet practical real-time, robustness, and accuracy requirements, especially in the case of a long-distance multistrip flight. In this paper, we propose a novel image-only real-time UAV image mosaic framework for long-distance multistrip flights that does not require any auxiliary information, such as GPS or GCPs. The framework has a complete structure, mainly consisting of the three tasks of automatic initialization, current frame tracking, and real-time mosaic generation. The stitching plane is determined in the initialization process, the homography transformation of the current image is estimated in the tracking task, and the image is mapped to the stitching plane to generate and update the panorama in the real-time mosaic process. The core idea is that, in the tracking task, we introduce and develop a keyframe insertion strategy to generate a keyframe list and, on this basis, design a homography matrix estimation based on a local optimization strategy to reduce the accumulated error when continuously stitching image sequences collected online by UAVs and to realize real-time, effective UAV image mosaic construction. In addition, this framework has good scalability, which is not limited to a specific algorithm. To evaluate the effectiveness of the proposed framework, we carry out a large number of experiments on the AirSim simulation platform and present an exhaustive evaluation in some sequences from a popular dataset. Qualitative and quantitative experimental results in simulation and real environments demonstrate that our algorithm can obtain an effective and robust mosaic image in real-time. Through strategy comparison experiments, it is proven that the keyframe insertion strategy and the local optimization strategy both improve the stitching performance. Compared with five state-of-art image stitching approaches, the mosaic effect of the proposed method is comparable or better. In terms of algorithm speed, its performance is superior to them. Additionally, experiments of illumination change and feature replacement in the framework verify the good adaptability and scalability of the algorithm.
- 28 May 2020
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Multimedia
- Vol. 23 (15209210) , 1410-1425
Image-Only Real-Time Incremental UAV Image Mosaic for Multi-Strip Flight
Limited by aircraft flight altitude and camera parameters, it is necessary to obtain wide-angle panoramas quickly by stitching aerial images, which is helpful in rapid disaster investigation, recovery after earthquakes, and aerial reconnaissance. However, most existing stitching algorithms do not simultaneously meet practical real-time, robustness, and accuracy requirements, especially in the case of a long-distance multistrip flight. In this paper, we propose a novel image-only real-time UAV image mosaic framework for long-distance multistrip flights that does not require any auxiliary information, such as GPS or GCPs. The framework has a complete structure, mainly consisting of the three tasks of automatic initialization, current frame tracking, and real-time mosaic generation. The stitching plane is determined in the initialization process, the homography transformation of the current image is estimated in the tracking task, and the image is mapped to the stitching plane to generate and update the panorama in the real-time mosaic process. The core idea is that, in the tracking task, we introduce and develop a keyframe insertion strategy to generate a keyframe list and, on this basis, design a homography matrix estimation based on a local optimization strategy to reduce the accumulated error when continuously stitching image sequences collected online by UAVs and to realize real-time, effective UAV image mosaic construction. In addition, this framework has good scalability, which is not limited to a specific algorithm. To evaluate the effectiveness of the proposed framework, we carry out a large number of experiments on the AirSim simulation platform and present an exhaustive evaluation in some sequences from a popular dataset. Qualitative and quantitative experimental results in simulation and real environments demonstrate that our algorithm can obtain an effective and robust mosaic image in real-time. Through strategy comparison experiments, it is proven that the keyframe insertion strategy and the local optimization strategy both improve the stitching performance. Compared with five state-of-art image stitching approaches, the mosaic effect of the proposed method is comparable or better. In terms of algorithm speed, its performance is superior to them. Additionally, experiments of illumination change and feature replacement in the framework verify the good adaptability and scalability of the algorithm.