Amir Hertz
Research Subjects
Amir Hertz has a total of 27 co-authors. Here are the top co-authors by number of shared publications:
- Daniel Cohen-Or
Tel Aviv University
6 shared publications - Ariel Shamir
Reichman University, Herzliya, Israel
3 shared publications - Moab Arar
Tel Aviv University
3 shared publications - Andrey Voynov
Moscow State University
2 shared publications - Olga Sorkine-Hornung
ETH Zurich Switzerland
2 shared publications - Omri Avrahami
The Hebrew University of Jerusalem, Jerusalem, Israel
2 shared publications
Latest Publications
- Top Cited PapersOpen Access
- 27 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-11
LightLab: Controlling Light Sources in Images with Diffusion Models
- 27 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Top Cited PapersOpen AccessLightLab: Controlling Light Sources in Images with Diffusion Models
- Open Access
- 3 December 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-11
PALP: Prompt Aligned Personalization of Text-to-Image Models
- 3 December 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Open AccessPALP: Prompt Aligned Personalization of Text-to-Image Models
- 29 October 2024
- Published by Springer Nature
- p. 149-164
Curved Diffusion: A Generative Model with Optical Geometry Control
- 29 October 2024
- Published by Springer Nature
- p. 149-164
Curved Diffusion: A Generative Model with Optical Geometry Control
- Open Access
- 13 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-12
The Chosen One: Consistent Characters in Text-to-Image Diffusion Models
Recent advances in text-to-image generation models have unlocked vast potential for visual creativity. However, the users that use these models struggle with the generation of consistent characters, a crucial aspect for numerous real-world applications such as story visualization, game development, asset design, advertising, and more. Current methods typically rely on multiple pre-existing images of the target character or involve labor-intensive manual processes. In this work, we propose a fully automated solution for consistent character generation, with the sole input being a text prompt. We introduce an iterative procedure that, at each stage, identifies a coherent set of images sharing a similar identity and extracts a more consistent identity from this set. Our quantitative analysis demonstrates that our method strikes a better balance between prompt alignment and identity consistency compared to the baseline methods, and these findings are reinforced by a user study. To conclude, we showcase several practical applications of our approach.
- 13 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-12
Open AccessThe Chosen One: Consistent Characters in Text-to-Image Diffusion Models
Recent advances in text-to-image generation models have unlocked vast potential for visual creativity. However, the users that use these models struggle with the generation of consistent characters, a crucial aspect for numerous real-world applications such as story visualization, game development, asset design, advertising, and more. Current methods typically rely on multiple pre-existing images of the target character or involve labor-intensive manual processes. In this work, we propose a fully automated solution for consistent character generation, with the sole input being a text prompt. We introduce an iterative procedure that, at each stage, identifies a coherent set of images sharing a similar identity and extracts a more consistent identity from this set. Our quantitative analysis demonstrates that our method strikes a better balance between prompt alignment and identity consistency compared to the baseline methods, and these findings are reinforced by a user study. To conclude, we showcase several practical applications of our approach.
- Open Access
- 23 April 2024
- Published by Wiley in Computer Graphics Forum
- Vol. 43 (2) , e15015
SENS: Part‐Aware Sketch‐based Implicit Neural Shape Modeling
We present SENS, a novel method for generating and editing 3D models from hand‐drawn sketches, including those of abstract nature. Our method allows users to quickly and easily sketch a shape, and then maps the sketch into the latent space of a part‐aware neural implicit shape architecture. SENS analyzes the sketch and encodes its parts into ViT patch encoding, subsequently feeding them into a transformer decoder that converts them to shape embeddings suitable for editing 3D neural implicit shapes. SENS provides intuitive sketch‐based generation and editing, and also succeeds in capturing the intent of the user's sketch to generate a variety of novel and expressive 3D shapes, even from abstract and imprecise sketches. Additionally, SENS supports refinement via part reconstruction, allowing for nuanced adjustments and artifact removal. It also offers part‐based modeling capabilities, enabling the combination of features from multiple sketches to create more complex and customized 3D shapes. We demonstrate the effectiveness of our model compared to the state‐of‐the‐art using objective metric evaluation criteria and a user study, both indicating strong performance on sketches with a medium level of abstraction. Furthermore, we showcase our method's intuitive sketch‐based shape editing capabilities, and validate it through a usability study.
- 23 April 2024
- Published by Wiley in Computer Graphics Forum
- Vol. 43 (2) , e15015
Open AccessSENS: Part‐Aware Sketch‐based Implicit Neural Shape Modeling
We present SENS, a novel method for generating and editing 3D models from hand‐drawn sketches, including those of abstract nature. Our method allows users to quickly and easily sketch a shape, and then maps the sketch into the latent space of a part‐aware neural implicit shape architecture. SENS analyzes the sketch and encodes its parts into ViT patch encoding, subsequently feeding them into a transformer decoder that converts them to shape embeddings suitable for editing 3D neural implicit shapes. SENS provides intuitive sketch‐based generation and editing, and also succeeds in capturing the intent of the user's sketch to generate a variety of novel and expressive 3D shapes, even from abstract and imprecise sketches. Additionally, SENS supports refinement via part reconstruction, allowing for nuanced adjustments and artifact removal. It also offers part‐based modeling capabilities, enabling the combination of features from multiple sketches to create more complex and customized 3D shapes. We demonstrate the effectiveness of our model compared to the state‐of‐the‐art using objective metric evaluation criteria and a user study, both indicating strong performance on sketches with a medium level of abstraction. Furthermore, we showcase our method's intuitive sketch‐based shape editing capabilities, and validate it through a usability study.
- Top Cited PapersOpen Access
- 26 July 2023
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 42 (4) , 1-11
Word-As-Image for Semantic Typography
A word-as-image is a semantic typography technique where a word illustration presents a visualization of the meaning of the word, while also preserving its readability. We present a method to create word-as-image illustrations automatically. This task is highly challenging as it requires semantic understanding of the word and a creative idea of where and how to depict these semantics in a visually pleasing and legible manner. We rely on the remarkable ability of recent large pretrained language-vision models to distill textual concepts visually. We target simple, concise, black-and-white designs that convey the semantics clearly. We deliberately do not change the color or texture of the letters and do not use embellishments. Our method optimizes the outline of each letter to convey the desired concept, guided by a pretrained Stable Diffusion model. We incorporate additional loss terms to ensure the legibility of the text and the preservation of the style of the font. We show high quality and engaging results on numerous examples and compare to alternative techniques. Code and demo will be available at our project page.
- 26 July 2023
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 42 (4) , 1-11
Top Cited PapersOpen AccessWord-As-Image for Semantic Typography
A word-as-image is a semantic typography technique where a word illustration presents a visualization of the meaning of the word, while also preserving its readability. We present a method to create word-as-image illustrations automatically. This task is highly challenging as it requires semantic understanding of the word and a creative idea of where and how to depict these semantics in a visually pleasing and legible manner. We rely on the remarkable ability of recent large pretrained language-vision models to distill textual concepts visually. We target simple, concise, black-and-white designs that convey the semantics clearly. We deliberately do not change the color or texture of the letters and do not use embellishments. Our method optimizes the outline of each letter to convey the desired concept, guided by a pretrained Stable Diffusion model. We incorporate additional loss terms to ensure the legibility of the text and the preservation of the style of the font. We show high quality and engaging results on numerous examples and compare to alternative techniques. Code and demo will be available at our project page.
- Open Access
- 30 November 2022
- Published by Wiley in Computer Graphics Forum
- Vol. 42 (1) , 72-85
Mesh Draping: Parametrization‐Free Neural Mesh Transfer
- 30 November 2022
- Published by Wiley in Computer Graphics Forum
- Vol. 42 (1) , 72-85
Open AccessMesh Draping: Parametrization‐Free Neural Mesh Transfer
- Open Access
GAM: Explainable Visual Similarity and Classification via Gradient Activation Maps
We present Gradient Activation Maps (GAM) - a machinery for explaining predictions made by visual similarity and classification models. By gleaning localized gradient and activation information from multiple network layers, GAM offers improved visual explanations, when compared to existing alternatives. The algorithmic advantages of GAM are explained in detail, and validated empirically, where it is shown that GAM outperforms its alternatives across various tasks and datasets.
Open AccessGAM: Explainable Visual Similarity and Classification via Gradient Activation Maps
We present Gradient Activation Maps (GAM) - a machinery for explaining predictions made by visual similarity and classification models. By gleaning localized gradient and activation information from multiple network layers, GAM offers improved visual explanations, when compared to existing alternatives. The algorithmic advantages of GAM are explained in detail, and validated empirically, where it is shown that GAM outperforms its alternatives across various tasks and datasets.