Tian Guo
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Tian Guo has a total of 44 co-authors. Here are the top co-authors by number of shared publications:
- Yiqin Zhao
Rochester Institute of Technology, Rochester, USA
8 shared publications - Ashkan Ganj
Computer Science, Worcester Polytechnic Institute, Worcester, Massachusetts, USA
4 shared publications - Bo Jiang
Shanghai Jiao Tong University
4 shared publications - Yiqin Zhao
Worcester Polytechnic Institute Worcester Polytechnic Institute Worcester Polytechnic Institute
4 shared publications - Ashkan Ganj
Worcester Polytechnic Institute Worcester Polytechnic Institute Worcester Polytechnic Institute
3 shared publications - Chenghu Zhou
Institute of Geographic Sciences and Natural Resources Research
3 shared publications
Latest Publications
- Open Access
- 26 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 85-91
Delta Splatting: Dynamic 3D Triangle Splatting for Volumetric Video Streaming
- 26 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 85-91
Open AccessDelta Splatting: Dynamic 3D Triangle Splatting for Volumetric Video Streaming
- Open Access
- 26 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 107-114
An Empirical Study of Depth Inference Scheduling for Dynamic Anchoring in Mobile AR
- 26 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 107-114
Open AccessAn Empirical Study of Depth Inference Scheduling for Dynamic Anchoring in Mobile AR
- 20 July 2026
- Published by Elsevier in Journal of Parallel and Distributed Computing
- Vol. 217
Cornucopia: Elastic GPU cluster management for mixed batch-interactive distributed training
- 20 July 2026
- Published by Elsevier in Journal of Parallel and Distributed Computing
- Vol. 217
Cornucopia: Elastic GPU cluster management for mixed batch-interactive distributed training
- Open Access
- 4 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 409-415
ARB ot : A High-Fidelity Robotic Manipulator Teleoperation Framework for Human-Centered Augmented Reality Evaluation
- 4 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 409-415
Open AccessARB ot : A High-Fidelity Robotic Manipulator Teleoperation Framework for Human-Centered Augmented Reality Evaluation
- Open Access
- 4 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 72-83
AR as an Evaluation Playground: Bridging Metric and Visual Perception of Computer Vision Models
Quantitative metrics are central to evaluating computer vision (CV) models, but they often fail to capture real-world performance due to protocol inconsistencies and ground truth noise. While visual perception studies can complement these metrics, they often require end-to-end systems that are time-consuming to implement and setups that are difficult to reproduce. We systematically summarize key challenges in evaluating CV models and present the design of ARCADE1, an evaluation platform that leverages augmented reality (AR) to enable easy, reproducible, and human-centered CV evaluation. ARCADE uses a modular architecture that provides cross-platform data collection, pluggable model inference, and interactive AR tasks, supporting both metric and visual perception evaluation. We demonstrate ARCADE through a user study with 15 participants and case studies on two representative CV tasks, depth and lighting estimation, showing ARCADE can help reveal perceptual flaws in model quality that are often missed by traditional metrics. We also evaluate ARCADE's usability and performance, showing its flexibility as a reliable real-time platform.
- 4 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 72-83
Open AccessAR as an Evaluation Playground: Bridging Metric and Visual Perception of Computer Vision Models
Quantitative metrics are central to evaluating computer vision (CV) models, but they often fail to capture real-world performance due to protocol inconsistencies and ground truth noise. While visual perception studies can complement these metrics, they often require end-to-end systems that are time-consuming to implement and setups that are difficult to reproduce. We systematically summarize key challenges in evaluating CV models and present the design of ARCADE1, an evaluation platform that leverages augmented reality (AR) to enable easy, reproducible, and human-centered CV evaluation. ARCADE uses a modular architecture that provides cross-platform data collection, pluggable model inference, and interactive AR tasks, supporting both metric and visual perception evaluation. We demonstrate ARCADE through a user study with 15 participants and case studies on two representative CV tasks, depth and lighting estimation, showing ARCADE can help reveal perceptual flaws in model quality that are often missed by traditional metrics. We also evaluate ARCADE's usability and performance, showing its flexibility as a reliable real-time platform.
- Open Access
A High-Fidelity Robotic Manipulator Teleoperation Framework for Human-Centered Augmented Reality Evaluation
Validating Augmented Reality (AR) tracking and interaction models requires precise, repeatable ground-truth motion. However, human users cannot reliably perform consistent motion due to biomechanical variability. Robotic manipulators are promising to act as human motion proxies if they can mimic human movements. In this work, we design and implement ARBot, a real-time teleoperation platform that can effectively capture natural human motion and accurately replay the movements via robotic manipulators. ARBot includes two capture models: stable wrist motion capture via a custom CV and IMU pipeline, and natural 6-DOF control via a mobile application. We design a proactively-safe QP controller to ensure smooth, jitter-free execution of the robotic manipulator, enabling it to function as a high-fidelity record and replay physical proxy. We open-source ARBot and release a benchmark dataset of 132 human and synthetic trajectories captured using ARBot to support controllable and scalable AR evaluation.
Open AccessA High-Fidelity Robotic Manipulator Teleoperation Framework for Human-Centered Augmented Reality Evaluation
Validating Augmented Reality (AR) tracking and interaction models requires precise, repeatable ground-truth motion. However, human users cannot reliably perform consistent motion due to biomechanical variability. Robotic manipulators are promising to act as human motion proxies if they can mimic human movements. In this work, we design and implement ARBot, a real-time teleoperation platform that can effectively capture natural human motion and accurately replay the movements via robotic manipulators. ARBot includes two capture models: stable wrist motion capture via a custom CV and IMU pipeline, and natural 6-DOF control via a mobile application. We design a proactively-safe QP controller to ensure smooth, jitter-free execution of the robotic manipulator, enabling it to function as a high-fidelity record and replay physical proxy. We open-source ARBot and release a benchmark dataset of 132 human and synthetic trajectories captured using ARBot to support controllable and scalable AR evaluation.
- Open Access
Can Foundation Models Revolutionize Mobile AR Sparse Sensing?
Mobile sensing systems have long faced a fundamental trade-off between sensing quality and efficiency due to constraints in computation, power, and other limitations. Sparse sensing, which aims to acquire and process only a subset of sensor data, has been a key strategy for maintaining performance under such constraints. However, existing sparse sensing methods often suffer from reduced accuracy, as missing information across space and time introduces uncertainty into many sensing systems. In this work, we investigate whether foundation models can change the landscape of mobile sparse sensing. Using real-world mobile AR data, our evaluations demonstrate that foundation models offer significant improvements in geometry-aware image warping, a central technique for enabling accurate reuse of cross-frame information. Furthermore, our study demonstrates the scalability of foundation model-based sparse sensing and shows its leading performance in 3D scene reconstruction. Collectively, our study reveals critical aspects of the promises and the open challenges of integrating foundation models into mobile sparse sensing systems.
Open AccessCan Foundation Models Revolutionize Mobile AR Sparse Sensing?
Mobile sensing systems have long faced a fundamental trade-off between sensing quality and efficiency due to constraints in computation, power, and other limitations. Sparse sensing, which aims to acquire and process only a subset of sensor data, has been a key strategy for maintaining performance under such constraints. However, existing sparse sensing methods often suffer from reduced accuracy, as missing information across space and time introduces uncertainty into many sensing systems. In this work, we investigate whether foundation models can change the landscape of mobile sparse sensing. Using real-world mobile AR data, our evaluations demonstrate that foundation models offer significant improvements in geometry-aware image warping, a central technique for enabling accurate reuse of cross-frame information. Furthermore, our study demonstrates the scalability of foundation model-based sparse sensing and shows its leading performance in 3D scene reconstruction. Collectively, our study reveals critical aspects of the promises and the open challenges of integrating foundation models into mobile sparse sensing systems.
- Open Access
- 3 September 2025
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
- Vol. 9 (3) , 1-26
CleAR: Robust Context-Guided Generative Lighting Estimation for Mobile Augmented Reality
High-quality environment lighting is essential for creating immersive mobile augmented reality (AR) experiences. However, achieving visually coherent estimation for mobile AR is challenging due to several key limitations in AR device sensing capabilities, including low camera FoV and limited pixel dynamic ranges. Recent advancements in generative AI, which can generate high-quality images from different types of prompts, including texts and images, present a potential solution for high-quality lighting estimation. Still, to effectively use generative image diffusion models, we must address two key limitations of content quality and slow inference. In this work, we design and implement a generative lighting estimation system called CleAR that can produce high-quality, diverse environment maps in the format of 360° HDR images. Specifically, we design a two-step generation pipeline guided by AR environment context data to ensure the output aligns with the physical environment's visual context and color appearance. To improve the estimation robustness under different lighting conditions, we design a real-time refinement component to adjust lighting estimation results on AR devices. To train and test our generative models, we curate a large-scale environment lighting estimation dataset with diverse lighting conditions. Through a combination of quantitative and qualitative evaluations, we show that CleAR outperforms state-of-the-art lighting estimation methods on both estimation accuracy, latency, and robustness, and is rated by 31 participants as producing better renderings for most virtual objects. For example, CleAR achieves 51% to 56% accuracy improvement on virtual object renderings across objects of three distinctive types of materials and reflective properties. CleAR produces lighting estimates of comparable or better quality in just 3.2 seconds---over 110X faster than state-of-the-art methods. Moreover, CleAR supports real-time refinement of lighting estimation results, ensuring robust and timely updates for AR applications.
- 3 September 2025
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
- Vol. 9 (3) , 1-26
Open AccessCleAR: Robust Context-Guided Generative Lighting Estimation for Mobile Augmented Reality
High-quality environment lighting is essential for creating immersive mobile augmented reality (AR) experiences. However, achieving visually coherent estimation for mobile AR is challenging due to several key limitations in AR device sensing capabilities, including low camera FoV and limited pixel dynamic ranges. Recent advancements in generative AI, which can generate high-quality images from different types of prompts, including texts and images, present a potential solution for high-quality lighting estimation. Still, to effectively use generative image diffusion models, we must address two key limitations of content quality and slow inference. In this work, we design and implement a generative lighting estimation system called CleAR that can produce high-quality, diverse environment maps in the format of 360° HDR images. Specifically, we design a two-step generation pipeline guided by AR environment context data to ensure the output aligns with the physical environment's visual context and color appearance. To improve the estimation robustness under different lighting conditions, we design a real-time refinement component to adjust lighting estimation results on AR devices. To train and test our generative models, we curate a large-scale environment lighting estimation dataset with diverse lighting conditions. Through a combination of quantitative and qualitative evaluations, we show that CleAR outperforms state-of-the-art lighting estimation methods on both estimation accuracy, latency, and robustness, and is rated by 31 participants as producing better renderings for most virtual objects. For example, CleAR achieves 51% to 56% accuracy improvement on virtual object renderings across objects of three distinctive types of materials and reflective properties. CleAR produces lighting estimates of comparable or better quality in just 3.2 seconds---over 110X faster than state-of-the-art methods. Moreover, CleAR supports real-time refinement of lighting estimation results, ensuring robust and timely updates for AR applications.
- Open Access
- 30 June 2025
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Architecture and Code Optimization
- Vol. 22 (2) , 1-27
BridgeGC: An Efficient Cross-Level Garbage Collector for Big Data Frameworks
Popular big data frameworks commonly run atop Java Virtual Machine (JVM) and rely on garbage collection (GC) mechanism to automatically allocate/reclaim in-memory objects. Existing garbage collectors are designed based on the hypothesis that most objects are short lived. However, big data frameworks usually generate many long-lived data objects, which can cause heavy GC overhead. Recent approaches have reduced GC overhead in big data frameworks but still suffer from heavy human efforts, additional runtime overhead, or suboptimal GC efficiency. This article describes the design of BridgeGC , a big-data-friendly garbage collector that significantly reduces GC overhead introduced by long-lived data objects. BridgeGC follows a cross-level co-design. At the big data framework level, BridgeGC provides two annotations for framework developers to denote the creation and release of data objects. Based on the annotations, BridgeGC tracks the lifecycles of annotated data objects and optimizes their allocation/reclamation at the GC level. At the GC level, we design a label-based allocator that stores data objects separately from other objects and balances their memory usage in the same JVM, leading to fewer GC cycles. We further design an efficient collector to eliminate unnecessary marking and copying of data objects during GC cycles, lowering the GC time. We have integrated BridgeGC into OpenJDK ZGC. The extensive evaluation, using two popular big data frameworks (Flink and Spark) and a key–value database (Cassandra), shows that BridgeGC achieves 31–82% GC time reduction compared to the baseline ZGC. BridgeGC also outperforms other traditional and academic garbage collectors in end-to-end performance.
- 30 June 2025
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Architecture and Code Optimization
- Vol. 22 (2) , 1-27
Open AccessBridgeGC: An Efficient Cross-Level Garbage Collector for Big Data Frameworks
Popular big data frameworks commonly run atop Java Virtual Machine (JVM) and rely on garbage collection (GC) mechanism to automatically allocate/reclaim in-memory objects. Existing garbage collectors are designed based on the hypothesis that most objects are short lived. However, big data frameworks usually generate many long-lived data objects, which can cause heavy GC overhead. Recent approaches have reduced GC overhead in big data frameworks but still suffer from heavy human efforts, additional runtime overhead, or suboptimal GC efficiency. This article describes the design of BridgeGC , a big-data-friendly garbage collector that significantly reduces GC overhead introduced by long-lived data objects. BridgeGC follows a cross-level co-design. At the big data framework level, BridgeGC provides two annotations for framework developers to denote the creation and release of data objects. Based on the annotations, BridgeGC tracks the lifecycles of annotated data objects and optimizes their allocation/reclamation at the GC level. At the GC level, we design a label-based allocator that stores data objects separately from other objects and balances their memory usage in the same JVM, leading to fewer GC cycles. We further design an efficient collector to eliminate unnecessary marking and copying of data objects during GC cycles, lowering the GC time. We have integrated BridgeGC into OpenJDK ZGC. The extensive evaluation, using two popular big data frameworks (Flink and Spark) and a key–value database (Cassandra), shows that BridgeGC achieves 31–82% GC time reduction compared to the baseline ZGC. BridgeGC also outperforms other traditional and academic garbage collectors in end-to-end performance.
- Open Access
- 4 December 2024
- Published by Association for Computing Machinery (ACM)
- p. 2091-2097
Towards In-context Environment Sensing for Mobile Augmented Reality
- 4 December 2024
- Published by Association for Computing Machinery (ACM)
- p. 2091-2097
Open AccessTowards In-context Environment Sensing for Mobile Augmented Reality