Steven Osman
Research Subjects
Steven Osman has a total of 4 co-authors. Here are the top co-authors by number of shared publications:
- Bilge Mutlu
Department of Computer Sciences, University of Wisconsin-Madison, Madison, Wisconsin, USA
1 shared publication - Jessica Hodgins
Robotics Institute, Carnegie Mellon University
1 shared publication - Jodi Forlizzi
Human-Computer Interaction Institute, Carnegie Mellon University, Pittsburgh, Pennsylvania, USA
1 shared publication - Sara Kiesler
Carnegie Mellon University, Pittsburgh, PA
1 shared publication
Latest Publications
- 1 September 2006
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- No. 19449445,p. 74-79
Task Structure and User Attributes as Elements of Human-Robot Interaction Design
Recent developments in humanoid robotics have made possible technologically advanced robots and a vision for their everyday use as assistants in the home and workplace. Nonetheless, little is known about how we should design interactions with humanoid robots. In this paper, we argue that adaptation for user attributes (in particular gender) and task structure (in particular a competitive vs. a cooperative structure) are key design elements. We experimentally demonstrate how these two elements affect the user's social perceptions of ASIMO after playing an interactive video game with him
- 1 September 2006
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- No. 19449445,p. 74-79
Task Structure and User Attributes as Elements of Human-Robot Interaction Design
Recent developments in humanoid robotics have made possible technologically advanced robots and a vision for their everyday use as assistants in the home and workplace. Nonetheless, little is known about how we should design interactions with humanoid robots. In this paper, we argue that adaptation for user attributes (in particular gender) and task structure (in particular a competitive vs. a cooperative structure) are key design elements. We experimentally demonstrate how these two elements affect the user's social perceptions of ASIMO after playing an interactive video game with him