Aldo Uriarte-Portillo
Aldo Uriarte-Portillo has a total of 13 co-authors. Here are the top co-authors by number of shared publications:
- María Lucía Barrón Estrada
Tecnológico Nacional de México Campus Culiacán
8 shared publications - Ramón Zatarain Cabada
Tecnológico Nacional de México Campus Culiacán
7 shared publications - María Blanca Ibáñez
Universidad Carlos III de Madrid
3 shared publications - Víctor Manuel Bátiz Beltrán
Tecnológico Nacional de México, Mexico & Instituto Tecnológico de Culiacán, Mexico
2 shared publications - Cruz Evelia Sosa Carrillo
CONFÍE - Centro de Ciencias de Sinaloa
1 shared publication - Gloria Ekaterine Peralta Peñuñuri
Departamento de Estudios Posgrado e Investigación, Tecnológico Nacional de México—Instituto Tecnológico de Culiacán, Culiacan 80220, Mexico
1 shared publication
Latest Publications
- 20 February 2026
- Published by Springer Nature
- p. 82-94
An Intelligent Learning Environment for Mathematics: SmartMathAI with Generative AI and Problem-Based Learning
- 20 February 2026
- Published by Springer Nature
- p. 82-94
An Intelligent Learning Environment for Mathematics: SmartMathAI with Generative AI and Problem-Based Learning
- 22 December 2025
- Published by Astra Ediciones
Más allá de calcular. El pensamiento matemático de alumnas y alumnos sobresalientes
Esta obra, que presenta las características de las alumnas y los alumnos sobresalientes en matemáticas, sus testimonios y problemas olímpicos resueltos, así como las opiniones de profesores sobre las actitudes y el desempeño de este tipo de estudiantes, será de gran utilidad para el profesorado de educación básica en la mejora de la calidad de la enseñanza de las matemáticas en Sinaloa. Todo ello en consonancia con lo que señala la Academia Mexicana de Ciencias: que las matemáticas sean para la ciencia lo que la ciencia es para la tecnología.
- 22 December 2025
- Published by Astra Ediciones
Más allá de calcular. El pensamiento matemático de alumnas y alumnos sobresalientes
Esta obra, que presenta las características de las alumnas y los alumnos sobresalientes en matemáticas, sus testimonios y problemas olímpicos resueltos, así como las opiniones de profesores sobre las actitudes y el desempeño de este tipo de estudiantes, será de gran utilidad para el profesorado de educación básica en la mejora de la calidad de la enseñanza de las matemáticas en Sinaloa. Todo ello en consonancia con lo que señala la Academia Mexicana de Ciencias: que las matemáticas sean para la ciencia lo que la ciencia es para la tecnología.
- 7 November 2025
- Published by IGI Global Scientific Publishing
- p. 207-246
Authoring Academic Resources for Science Education With a Generative AI Tool
This book chapter introduces an LLM-powered educational tool for building science learning environments using a fully cloud-based platform. The tool is an educational platform driven by LLM that attempts to save teachers time by automatized processes like lesson planning, grading, and resource generation. Using this platform, educators can modify and update pre-existing materials to fit the needs of any reader, produce unique science-related resources, and edit and distribute these materials to students. Any student can access instructional materials generated with the authoring tool interface through an internet-connected device. The tool accomplishes this by combining several technologies, including frameworks and tools like Ollama, JavaScript, and open-source LLMs like LLaMA 3, DeepSeek, Qwen2, and Gemma 2.
- 7 November 2025
- Published by IGI Global Scientific Publishing
- p. 207-246
Authoring Academic Resources for Science Education With a Generative AI Tool
This book chapter introduces an LLM-powered educational tool for building science learning environments using a fully cloud-based platform. The tool is an educational platform driven by LLM that attempts to save teachers time by automatized processes like lesson planning, grading, and resource generation. Using this platform, educators can modify and update pre-existing materials to fit the needs of any reader, produce unique science-related resources, and edit and distribute these materials to students. Any student can access instructional materials generated with the authoring tool interface through an internet-connected device. The tool accomplishes this by combining several technologies, including frameworks and tools like Ollama, JavaScript, and open-source LLMs like LLaMA 3, DeepSeek, Qwen2, and Gemma 2.
- 1 November 2025
- Published by IATED Academy in ICERI Proceedings
- Vol. 1, 6861-6866
SMART MATH AI: INTELLIGENT PLATFORM FOR TEACHING MATHEMATICS THROUGH PROBLEM-BASED LEARNING
- 1 November 2025
- Published by IATED Academy in ICERI Proceedings
- Vol. 1, 6861-6866
SMART MATH AI: INTELLIGENT PLATFORM FOR TEACHING MATHEMATICS THROUGH PROBLEM-BASED LEARNING
- 29 November 2024
- Published by IGI Global Scientific Publishing
- p. 225-252
Augmented Reality Learning Tool for Learning Electric Circuit Topics on Engineering Students
Studying complex topics in engineering, such as “Electric Circuits” and “Ohm's Laws,” frequently presents challenges for students and can affect their motivation. Although some technological tools are used for learning management, they are not always effective in fully engaging students. This study aims to enhance the learning experience for first-year higher students by incorporating Augmented Reality (AR) technology. AR provides an interactive platform that helps students grasp and apply complex concepts at their own pace, supported by fuzzy logic techniques that adapt to individual learning interactions. Analysis using pretest-posttest comparisons and motivation surveys reveals that integrating AR with fuzzy logic significantly improves learning outcomes and increases student motivation. Students who engage with AR to visualize and interact with abstract concepts experience greater learning gains and heightened emotional involvement. Therefore, AR technology stands out as a valuable tool in the classroom, enhancing both comprehension and student engagement in challenging subjects
- 29 November 2024
- Published by IGI Global Scientific Publishing
- p. 225-252
Augmented Reality Learning Tool for Learning Electric Circuit Topics on Engineering Students
Studying complex topics in engineering, such as “Electric Circuits” and “Ohm's Laws,” frequently presents challenges for students and can affect their motivation. Although some technological tools are used for learning management, they are not always effective in fully engaging students. This study aims to enhance the learning experience for first-year higher students by incorporating Augmented Reality (AR) technology. AR provides an interactive platform that helps students grasp and apply complex concepts at their own pace, supported by fuzzy logic techniques that adapt to individual learning interactions. Analysis using pretest-posttest comparisons and motivation surveys reveals that integrating AR with fuzzy logic significantly improves learning outcomes and increases student motivation. Students who engage with AR to visualize and interact with abstract concepts experience greater learning gains and heightened emotional involvement. Therefore, AR technology stands out as a valuable tool in the classroom, enhancing both comprehension and student engagement in challenging subjects
- 20 January 2024
- Published by Springer Nature
- p. 3-11
DinoApp, an Augmented Reality Application for Learning About Dinosaurs
- 20 January 2024
- Published by Springer Nature
- p. 3-11
DinoApp, an Augmented Reality Application for Learning About Dinosaurs
- Open Access
- 17 April 2023
- Published by MDPI AG in Information
- Vol. 14 (4) , 245
Intelligent Augmented Reality for Learning Geometry
This work describes a learning tool named ARGeoITS that combines augmented reality with an intelligent tutoring system to support geometry learning. The work depicts a study developed in Mexico to measure the impact on the learning and motivation of students using two different learning systems: an intelligent tutoring system with augmented reality (ARGeoITS) and a system with only augmented reality (ARGeo). To study the effect of this type of technology (ARGeoITS, ARGeo) and time of assessment (pre-, post-) on learning gains and motivation, we applied a 2 × 2 factorial design to 106 middle school students. Both pretest and post-test questionnaires were applied to each group to determine the students’ learning gains, as was an IMMS motivational survey to evaluate the students’ motivation. The results show that: (1) students who used the intelligent tutoring system ARGeoITS scored higher in learning gain (7.47) compared with those who used ARGeo (6.83); and (2) both the ARGeoITS and ARGeo learning tools have a positive impact on students’ motivation. The research findings imply that intelligent tutoring systems that integrate augmented reality can be exploited as an effective learning environment to help middle–high school students learn difficult topics such as geometry.
- 17 April 2023
- Published by MDPI AG in Information
- Vol. 14 (4) , 245
Open AccessIntelligent Augmented Reality for Learning Geometry
This work describes a learning tool named ARGeoITS that combines augmented reality with an intelligent tutoring system to support geometry learning. The work depicts a study developed in Mexico to measure the impact on the learning and motivation of students using two different learning systems: an intelligent tutoring system with augmented reality (ARGeoITS) and a system with only augmented reality (ARGeo). To study the effect of this type of technology (ARGeoITS, ARGeo) and time of assessment (pre-, post-) on learning gains and motivation, we applied a 2 × 2 factorial design to 106 middle school students. Both pretest and post-test questionnaires were applied to each group to determine the students’ learning gains, as was an IMMS motivational survey to evaluate the students’ motivation. The results show that: (1) students who used the intelligent tutoring system ARGeoITS scored higher in learning gain (7.47) compared with those who used ARGeo (6.83); and (2) both the ARGeoITS and ARGeo learning tools have a positive impact on students’ motivation. The research findings imply that intelligent tutoring systems that integrate augmented reality can be exploited as an effective learning environment to help middle–high school students learn difficult topics such as geometry.
- Open Access
- 23 February 2023
- Published by MDPI AG in Multimodal Technologies and Interaction
- Vol. 7 (3) , 23
Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes
The recent pandemic brought on considerable changes in terms of learning activities, which were moved from in-person classroom-based lessons to virtual work performed at home in most world regions. One of the most considerable challenges faced by educators was keeping students motivated toward learning activities. Interactive learning environments in general, and augmented reality (AR)-based learning environments in particular, are thought to foster emotional and cognitive engagement when used in the classroom. This study aims to compare the motivation and learning outcomes of middle school students in two educational settings: in the classroom and at home. The study involved 55 middle school students using the AR application to practice basic chemistry concepts. The results suggested that students’ general motivation towards the activity was similar in both settings. However, students who worked at home reported better satisfaction and attention levels compared with those who worked in the classroom. Additionally, students who worked at home made fewer mistakes and achieved better grades compared with those who worked in the classroom. Overall, the study suggests that AR can be exploited as an effective learning environment for learning the basic principles of chemistry in home settings.
- 23 February 2023
- Published by MDPI AG in Multimodal Technologies and Interaction
- Vol. 7 (3) , 23
Open AccessComparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes
The recent pandemic brought on considerable changes in terms of learning activities, which were moved from in-person classroom-based lessons to virtual work performed at home in most world regions. One of the most considerable challenges faced by educators was keeping students motivated toward learning activities. Interactive learning environments in general, and augmented reality (AR)-based learning environments in particular, are thought to foster emotional and cognitive engagement when used in the classroom. This study aims to compare the motivation and learning outcomes of middle school students in two educational settings: in the classroom and at home. The study involved 55 middle school students using the AR application to practice basic chemistry concepts. The results suggested that students’ general motivation towards the activity was similar in both settings. However, students who worked at home reported better satisfaction and attention levels compared with those who worked in the classroom. Additionally, students who worked at home made fewer mistakes and achieved better grades compared with those who worked in the classroom. Overall, the study suggests that AR can be exploited as an effective learning environment for learning the basic principles of chemistry in home settings.
- Top Cited Papers
- 1 February 2020
- Published by Elsevier in Computers & Education
- Vol. 145
Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course
- 1 February 2020
- Published by Elsevier in Computers & Education
- Vol. 145
Top Cited PapersImpact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course