Pooyan Fazli
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Pooyan Fazli has a total of 21 co-authors. Here are the top co-authors by number of shared publications:
- Hasti Seifi
Arizona State University, Tempe, Arizona, USA
9 shared publications - Maryam Cheema
Arizona State University, Tempe, Arizona, USA
4 shared publications - Ali Vosoughi
University of Rochester
2 shared publications - Chenliang Xu
Department of Computer Science, University of Rochester, Rochester, USA
2 shared publications - Jing Bi
University of Rochester
2 shared publications - Nguyen Nguyen
University of Rochester
2 shared publications
Latest Publications
- Open Access
- 24 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-16
VisionPulse: A Virtual Reality System Enabling Accessible Discovery and Navigation for Blind and Low Vision Users
- 24 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-16
Open AccessVisionPulse: A Virtual Reality System Enabling Accessible Discovery and Navigation for Blind and Low Vision Users
- 10 September 2026
- Published by Springer Nature
- p. 641-660
EgoVITA: Learning to Plan and Verify for Egocentric Video Reasoning
- 10 September 2026
- Published by Springer Nature
- p. 641-660
EgoVITA: Learning to Plan and Verify for Egocentric Video Reasoning
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- Vol. 2026, 1-6
ViDscribe: Multimodal AI for Customizing Audio Description and Question Answering in Online Videos
Advances in multimodal large language models enable automatic video narration and question answering (VQA), offering scalable alternatives to labor-intensive, human-authored audio descriptions (ADs) for blind and low vision (BLV) viewers. However, prior AI-driven AD systems rarely adapt to the diverse needs and preferences of BLV individuals across videos and are typically evaluated in controlled, single-session settings. We present ViDscribe, a web-based platform that integrates AI-generated ADs with six types of user customizations and a conversational VQA interface for YouTube videos. Through a longitudinal, in-the-wild study with eight BLV participants, we examine how users engage with customization and VQA features over time. Our results show sustained engagement with both features and that customized ADs improve effectiveness, enjoyment, and immersion compared to default ADs, highlighting the value of personalized, interactive video access for BLV users.
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- Vol. 2026, 1-6
Open AccessViDscribe: Multimodal AI for Customizing Audio Description and Question Answering in Online Videos
Advances in multimodal large language models enable automatic video narration and question answering (VQA), offering scalable alternatives to labor-intensive, human-authored audio descriptions (ADs) for blind and low vision (BLV) viewers. However, prior AI-driven AD systems rarely adapt to the diverse needs and preferences of BLV individuals across videos and are typically evaluated in controlled, single-session settings. We present ViDscribe, a web-based platform that integrates AI-generated ADs with six types of user customizations and a conversational VQA interface for YouTube videos. Through a longitudinal, in-the-wild study with eight BLV participants, we examine how users engage with customization and VQA features over time. Our results show sustained engagement with both features and that customized ADs improve effectiveness, enjoyment, and immersion compared to default ADs, highlighting the value of personalized, interactive video access for BLV users.
- Open Access
CASHEW: Stabilizing Multimodal Reasoning via Iterative Trajectory Aggregation
Vision-language models achieve strong performance across a wide range of multimodal understanding and reasoning tasks, yet their multi-step reasoning remains unstable. Repeated sampling over the same input often produces divergent reasoning trajectories and inconsistent final predictions. To address this, we introduce two complementary approaches inspired by test-time scaling: (1) CASHEW, an inference-time framework that stabilizes reasoning by iteratively aggregating multiple candidate trajectories into higher-quality reasoning traces, with explicit visual verification filtering hallucinated steps and grounding reasoning in visual evidence, and (2) CASHEW-RL, a learned variant that internalizes this aggregation behavior within a single model. CASHEW-RL is trained using Group Sequence Policy Optimization (GSPO) with a composite reward that encourages correct answers grounded in minimal yet sufficient visual evidence, while adaptively allocating reasoning effort based on task difficulty. This training objective enables robust self-aggregation at inference. Extensive experiments on 13 image understanding, video understanding, and video reasoning benchmarks show significant performance improvements, including gains of up to +23.6 percentage points on ScienceQA and +8.1 percentage points on EgoSchema.
Open AccessCASHEW: Stabilizing Multimodal Reasoning via Iterative Trajectory Aggregation
Vision-language models achieve strong performance across a wide range of multimodal understanding and reasoning tasks, yet their multi-step reasoning remains unstable. Repeated sampling over the same input often produces divergent reasoning trajectories and inconsistent final predictions. To address this, we introduce two complementary approaches inspired by test-time scaling: (1) CASHEW, an inference-time framework that stabilizes reasoning by iteratively aggregating multiple candidate trajectories into higher-quality reasoning traces, with explicit visual verification filtering hallucinated steps and grounding reasoning in visual evidence, and (2) CASHEW-RL, a learned variant that internalizes this aggregation behavior within a single model. CASHEW-RL is trained using Group Sequence Policy Optimization (GSPO) with a composite reward that encourages correct answers grounded in minimal yet sufficient visual evidence, while adaptively allocating reasoning effort based on task difficulty. This training objective enables robust self-aggregation at inference. Extensive experiments on 13 image understanding, video understanding, and video reasoning benchmarks show significant performance improvements, including gains of up to +23.6 percentage points on ScienceQA and +8.1 percentage points on EgoSchema.
- Open Access
- 22 October 2025
- Published by Association for Computing Machinery (ACM)
- Vol. 2025, 1-19
DescribePro: Collaborative Audio Description with Human-AI Interaction
Audio description (AD) makes video content accessible to millions of blind and low vision (BLV) users. However, creating high-quality AD involves a trade-off between the precision of human-crafted descriptions and the efficiency of AI-generated ones. To address this, we present DescribePro a collaborative AD authoring system that enables describers to iteratively refine AI-generated descriptions through multimodal large language model prompting and manual editing. DescribePro also supports community collaboration by allowing users to fork and edit existing ADs, enabling the exploration of different narrative styles. We evaluate DescribePro with 18 describers (9 professionals and 9 novices) using quantitative and qualitative methods. Results show that AI support reduces repetitive work while helping professionals preserve their stylistic choices and easing the cognitive load for novices. Collaborative tags and variations show potential for providing customizations, version control, and training new describers. These findings highlight the potential of collaborative, AI-assisted tools to enhance and scale AD authorship.
- 22 October 2025
- Published by Association for Computing Machinery (ACM)
- Vol. 2025, 1-19
Open AccessDescribePro: Collaborative Audio Description with Human-AI Interaction
Audio description (AD) makes video content accessible to millions of blind and low vision (BLV) users. However, creating high-quality AD involves a trade-off between the precision of human-crafted descriptions and the efficiency of AI-generated ones. To address this, we present DescribePro a collaborative AD authoring system that enables describers to iteratively refine AI-generated descriptions through multimodal large language model prompting and manual editing. DescribePro also supports community collaboration by allowing users to fork and edit existing ADs, enabling the exploration of different narrative styles. We evaluate DescribePro with 18 describers (9 professionals and 9 novices) using quantitative and qualitative methods. Results show that AI support reduces repetitive work while helping professionals preserve their stylistic choices and easing the cognitive load for novices. Collaborative tags and variations show potential for providing customizations, version control, and training new describers. These findings highlight the potential of collaborative, AI-assisted tools to enhance and scale AD authorship.
- Open Access
- 4 July 2025
- Published by Association for Computing Machinery (ACM)
- Vol. 2025, 458-474
Describe Now: User-Driven Audio Description for Blind and Low Vision Individuals
Audio descriptions (AD) make videos accessible for blind and low vision (BLV) users by describing visual elements that cannot be understood from the main audio track. AD created by professionals or novice describers is time-consuming and offers little customization or control to BLV viewers on description length and content and when they receive it. To address this gap, we explore user-driven AI-generated descriptions, enabling BLV viewers to control both the timing and level of detail of the descriptions they receive. In a study, 20 BLV participants activated audio descriptions for seven different video genres with two levels of detail: concise and detailed. Our findings reveal differences in the preferred frequency and level of detail of ADs for different videos, participants’ sense of control with this style of AD delivery, and its limitations. We discuss the implications of these findings for the development of future AD tools for BLV users.
- 4 July 2025
- Published by Association for Computing Machinery (ACM)
- Vol. 2025, 458-474
Open AccessDescribe Now: User-Driven Audio Description for Blind and Low Vision Individuals
Audio descriptions (AD) make videos accessible for blind and low vision (BLV) users by describing visual elements that cannot be understood from the main audio track. AD created by professionals or novice describers is time-consuming and offers little customization or control to BLV viewers on description length and content and when they receive it. To address this gap, we explore user-driven AI-generated descriptions, enabling BLV viewers to control both the timing and level of detail of the descriptions they receive. In a study, 20 BLV participants activated audio descriptions for seven different video genres with two levels of detail: concise and detailed. Our findings reveal differences in the preferred frequency and level of detail of ADs for different videos, participants’ sense of control with this style of AD delivery, and its limitations. We discuss the implications of these findings for the development of future AD tools for BLV users.
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- Vol. 2025, 1-29
VideoA11y: Method and Dataset for Accessible Video Description
Video descriptions are crucial for blind and low vision (BLV) users to access visual content. However, current artificial intelligence models for generating descriptions often fall short due to limitations in the quality of human annotations within training datasets, resulting in descriptions that do not fully meet BLV users' needs. To address this gap, we introduce VideoA11y, an approach that leverages multimodal large language models (MLLMs) and video accessibility guidelines to generate descriptions tailored for BLV individuals. Using this method, we have curated VideoA11y-40K, the largest and most comprehensive dataset of 40,000 videos described for BLV users. Rigorous experiments across 15 video categories, involving 347 sighted participants, 40 BLV participants, and seven professional describers, showed that VideoA11y descriptions outperform novice human annotations and are comparable to trained human annotations in clarity, accuracy, objectivity, descriptiveness, and user satisfaction. We evaluated models on VideoA11y-40K using both standard and custom metrics, demonstrating that MLLMs fine-tuned on this dataset produce high-quality accessible descriptions. Code and dataset are available at https://people-robots.github.io/VideoA11y/.
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- Vol. 2025, 1-29
Open AccessVideoA11y: Method and Dataset for Accessible Video Description
Video descriptions are crucial for blind and low vision (BLV) users to access visual content. However, current artificial intelligence models for generating descriptions often fall short due to limitations in the quality of human annotations within training datasets, resulting in descriptions that do not fully meet BLV users' needs. To address this gap, we introduce VideoA11y, an approach that leverages multimodal large language models (MLLMs) and video accessibility guidelines to generate descriptions tailored for BLV individuals. Using this method, we have curated VideoA11y-40K, the largest and most comprehensive dataset of 40,000 videos described for BLV users. Rigorous experiments across 15 video categories, involving 347 sighted participants, 40 BLV participants, and seven professional describers, showed that VideoA11y descriptions outperform novice human annotations and are comparable to trained human annotations in clarity, accuracy, objectivity, descriptiveness, and user satisfaction. We evaluated models on VideoA11y-40K using both standard and custom metrics, demonstrating that MLLMs fine-tuned on this dataset produce high-quality accessible descriptions. Code and dataset are available at https://people-robots.github.io/VideoA11y/.
- Open Access
OSCaR: Object State Captioning and State Change Representation
The capability of intelligent models to extrapolate and comprehend changes in object states is a crucial yet demanding aspect of AI research, particularly through the lens of human interaction in real-world settings. This task involves describing complex visual environments, identifying active objects, and interpreting their changes as conveyed through language. Traditional methods, which isolate object captioning and state change detection, offer a limited view of dynamic environments. Moreover, relying on a small set of symbolic words to represent changes has restricted the expressiveness of the language. To address these challenges, in this paper, we introduce the Object State Captioning and State Change Representation (OSCaR) dataset and benchmark. OSCaR consists of 14,084 annotated video segments with nearly 1,000 unique objects from various egocentric video collections. It sets a new testbed for evaluating multimodal large language models (MLLMs). Our experiments demonstrate that while MLLMs show some skill, they lack a full understanding of object state changes. The benchmark includes a fine-tuned model that, despite initial capabilities, requires significant improvements in accuracy and generalization ability for effective understanding of these changes. Our code and dataset are available at https://github.com/nguyennm1024/OSCaR.
Open AccessOSCaR: Object State Captioning and State Change Representation
The capability of intelligent models to extrapolate and comprehend changes in object states is a crucial yet demanding aspect of AI research, particularly through the lens of human interaction in real-world settings. This task involves describing complex visual environments, identifying active objects, and interpreting their changes as conveyed through language. Traditional methods, which isolate object captioning and state change detection, offer a limited view of dynamic environments. Moreover, relying on a small set of symbolic words to represent changes has restricted the expressiveness of the language. To address these challenges, in this paper, we introduce the Object State Captioning and State Change Representation (OSCaR) dataset and benchmark. OSCaR consists of 14,084 annotated video segments with nearly 1,000 unique objects from various egocentric video collections. It sets a new testbed for evaluating multimodal large language models (MLLMs). Our experiments demonstrate that while MLLMs show some skill, they lack a full understanding of object state changes. The benchmark includes a fine-tuned model that, despite initial capabilities, requires significant improvements in accuracy and generalization ability for effective understanding of these changes. Our code and dataset are available at https://github.com/nguyennm1024/OSCaR.
- Open Access
- 1 January 2024
- Published by Association for Computational Linguistics (ACL)
- Vol. 2024, 3565-3576
OSCaR: Object State Captioning and State Change Representation
Nguyen Nguyen, Jing Bi, Ali Vosoughi, Yapeng Tian, Pooyan Fazli, Chenliang Xu. Findings of the Association for Computational Linguistics: NAACL 2024. 2024.
- 1 January 2024
- Published by Association for Computational Linguistics (ACL)
- Vol. 2024, 3565-3576
Open AccessOSCaR: Object State Captioning and State Change Representation
Nguyen Nguyen, Jing Bi, Ali Vosoughi, Yapeng Tian, Pooyan Fazli, Chenliang Xu. Findings of the Association for Computational Linguistics: NAACL 2024. 2024.
- 3 December 2023
- Published by Springer Nature
- p. 53-67
Clustering Social Touch Gestures for Human-Robot Interaction
- 3 December 2023
- Published by Springer Nature
- p. 53-67
Clustering Social Touch Gestures for Human-Robot Interaction