Raffaele Di Fuccio
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Research Interests
Raffaele Di Fuccio has a total of 6 co-authors. Here are the top co-authors by number of shared publications:
- Chiara Valeria Marinelli
Cognitive and Affective Neuroscience Lab, University of Foggia, 71122 Foggia, Italy
1 shared publication - Eugenio Trotta
Department of Human Sciences, University of Foggia, 71121 Foggia, Italy
1 shared publication - Giuliana Nardacchione
Affiliation Cognitive and Affective Neuroscience Laboratory, Department of Humanities, Letters, Cultural Heritage and Educational Studies, Foggia University, Foggia, Italy
1 shared publication - Luigi Traetta
University of Foggia
1 shared publication - Paola Palladino
Department of Human Sciences, University of Foggia, 71121 Foggia, Italy
1 shared publication - Pierpaolo Limone
Faculty of Humanities, Education and Sport, Pegaso Telematic University, 80143 Naples, Italy
1 shared publication
Latest Publications
- Top Cited PapersOpen Access
- 2 April 2023
- Published by MDPI AG in Applied Sciences
- Vol. 13 (7) , 4512
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review
Serious games (SGs) are often used for learning and cognitive improvement. This systematic review aims to verify the effectiveness of SG in enhancing the reading and writing of children with learning difficulties or disorders. The study was conducted according to the PRISMA 2020 Guidelines. The screening processes led to six relevant articles, all of which were randomized trials with a low risk of bias. The number of SGs developed for children with learning disorders with evidence of efficacy is very small, and they focus on enhancing only some aspects of literacy, leaving out the training of some fundamental skills, such as spelling and text comprehension. Serious games are effective in improving reading and metaphonological skills and in ensuring good engagement and enjoyment. However, poor generalization of progress to untreated skills was reported. The importance of investment in this area of research is highlighted.
- 2 April 2023
- Published by MDPI AG in Applied Sciences
- Vol. 13 (7) , 4512
Top Cited PapersOpen AccessThe Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review
Serious games (SGs) are often used for learning and cognitive improvement. This systematic review aims to verify the effectiveness of SG in enhancing the reading and writing of children with learning difficulties or disorders. The study was conducted according to the PRISMA 2020 Guidelines. The screening processes led to six relevant articles, all of which were randomized trials with a low risk of bias. The number of SGs developed for children with learning disorders with evidence of efficacy is very small, and they focus on enhancing only some aspects of literacy, leaving out the training of some fundamental skills, such as spelling and text comprehension. Serious games are effective in improving reading and metaphonological skills and in ensuring good engagement and enjoyment. However, poor generalization of progress to untreated skills was reported. The importance of investment in this area of research is highlighted.