MLMaria Teresa Llano

Maria Teresa Llano

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

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Previous Organizations / Institutes

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Maria Teresa Llano has a total of 14 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    Language as a Material Interface for Creative LLM Interaction

    by Jon McCormack, Tace McNamara, Chen Wang, Maria Teresa Llano

    Although directive prompting is the predominant way to interact with Large Language Models (LLMs), many creative practices rely on language that is open-ended, associative, phonaesthetic, symbolic, and that unfolds across multiple temporalities. In this work, we explore how creative practitioners might work with AI systems when language is treated not merely as instruction but as material. We conducted an ecological two-week study with four creative practitioners using a design probe: the Memetic Mixer, a tangible interactive device that constrains interaction with an LLM. Analysis of post-study interviews and device logs identified distinct modes of material language use and temporalities that shaped each participant’s engagement with AI and their creative practice. We reflect on these findings and contribute design considerations that support open-ended interaction with AI in creative practice.

  • Open Access

    Exploring the Needs of Practising Musicians in Co-Creative AI Through Co-Design

    by Stephen James Krol, Maria Teresa Llano Rodriguez, Miguel J Loor Paredes


  • Open Access

    Exploring Real-Time Music-to-Image Systems for Creative Inspiration in Music Creation

    by Meng Yang, Maria Teresa Llano, Jon McCormack

    This paper presents a study on the use of a real-time music-to-image system as a mechanism to support and inspire musicians during their creative process. The system takes MIDI messages from a keyboard as input which are then interpreted and analysed using state-of-the-art generative AI models. Based on the perceived emotion and music structure, the system's interpretation is converted into visual imagery that is presented in real-time to musicians. We conducted a user study in which musicians improvised and composed using the system. Our findings show that most musicians found the generated images were a novel mechanism when playing, evidencing the potential of music-to-image systems to inspire and enhance their creative process.

  • Open Access

    Design Considerations for Automatic Musical Soundscapes of Visual Art for People with Blindness or Low Vision

    by Stephen James Krol, Maria Teresa Llano, Matthew Butler, Cagatay Goncu

    Music has been identified as a promising medium to enhance the accessibility and experience of visual art for people who are blind or have low vision (BLV). However, composing music and designing soundscapes for visual art is a time-consuming, resource intensive process - limiting its scalability for large exhibitions. In this paper, we investigate the use of automated soundscapes to increase the accessibility of visual art. We built a prototype system and ran a qualitative study to evaluate the aesthetic experience provided by the automated soundscapes with 10 BLV participants. From the study, we identified a set of design considerations that reveal requirements from BLV people for the development of automated soundscape systems, setting new directions in which creative systems could enrich the aesthetic experience conveyed by these.

  • Top Cited Papers
    Open Access

    Towards a Diffractive Analysis of Prompt-Based Generative AI

    by Nina Rajcic, Maria Teresa Llano Rodriguez, Jon McCormack

    Recent developments in prompt-based generative AI has given rise to discourse surrounding the perceived ethical concerns, economic implications, and consequences for the future of cultural production. As generative imagery becomes pervasive in mainstream society, dominated primarily by emerging industry leaders, we encourage that the role of the CHI community be one of inquiry; to investigate the numerous ways in which generative AI has the potential to, and already is, augmenting human creativity. In this paper, we conducted a diffractive analysis exploring the potential role of prompt-based interfaces in artists’ creative practice. Over a two week period, seven visual artists were given access to a personalised instance of Stable Diffusion, fine-tuned on a dataset of their work. In the following diffractive analysis, we identified two dominant modes adopted by participants, AI for ideation, and AI for production. We furthermore present a number of ethical design considerations for the future development of generative AI interfaces.


  • Top Cited Papers

    No Longer Trending on Artstation: Prompt Analysis of Generative AI Art

    by Jon McCormack, Maria Teresa Llano, Stephen James Krol, Nina Rajcic


  • Open Access

    No Longer Trending on Artstation: Prompt Analysis of Generative AI Art

    by Jon McCormack, Maria Teresa Llano, Stephen James Krol, Nina Rajcic

    Image generation using generative AI is rapidly becoming a major new source of visual media, with billions of AI generated images created using diffusion models such as Stable Diffusion and Midjourney over the last few years. In this paper we collect and analyse over 3 million prompts and the images they generate. Using natural language processing, topic analysis and visualisation methods we aim to understand collectively how people are using text prompts, the impact of these systems on artists, and more broadly on the visual cultures they promote. Our study shows that prompting focuses largely on surface aesthetics, reinforcing cultural norms, popular conventional representations and imagery. We also find that many users focus on popular topics (such as making colouring books, fantasy art, or Christmas cards), suggesting that the dominant use for the systems analysed is recreational rather than artistic.


  • Top Cited Papers

    Is Writing Prompts Really Making Art?

    by Jon McCormack, Camilo Cruz Gambardella, Nina Rajcic, Stephen James Krol, Maria Teresa Llano, Meng Yang


  • Open Access

    Is Writing Prompts Really Making Art?

    by Jon McCormack, Camilo Cruz Gambardella, Nina Rajcic, Stephen James Krol, Maria Teresa Llano, Meng Yang

    In recent years Generative Machine Learning systems have advanced significantly. A current wave of generative systems use text prompts to create complex imagery, video, even 3D datasets. The creators of these systems claim a revolution in bringing creativity and art to anyone who can type a prompt. In this position paper, we question the basis for these claims, dividing our analysis into three areas: the limitations of linguistic descriptions, implications of the dataset, and lastly, matters of materiality and embodiment. We conclude with an analysis of the creative possibilities enabled by prompt-based systems, asking if they can be considered a new artistic medium.