Leah Buechley
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Leah Buechley has a total of 49 co-authors. Here are the top co-authors by number of shared publications:
- Fiona Bell
Information Systems, University of Maryland, Baltimore County, Baltimore, Maryland, USA
15 shared publications - Camila Friedman-Gerlicz
Hand and Machine Lab, University of New Mexico, Albuquerque, New Mexico, USA
8 shared publications - Alyshia Bustos
Department of Computer Science, University of New Mexico, Albuquerque, New Mexico, USA
5 shared publications - Jaime Gould
Department of Computer Science, University of New Mexico, United States
4 shared publications - Mirela Alistar
ATLAS Institute & Computer Science, University of Colorado Boulder, Boulder, CO, USA
4 shared publications - Ruby Ta
Department of Computer Science, University of New Mexico, United States
4 shared publications
Latest Publications
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Situating Youth as Interaction Co-Designers of an Interactive Mural
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Open AccessSituating Youth as Interaction Co-Designers of an Interactive Mural
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-20
ColdGlass: Full-Color Desktop 3D Printing in Glass
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-20
Open AccessColdGlass: Full-Color Desktop 3D Printing in Glass
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-19
3D Printing Eggshells: Exploring Eco-Socio-Technical Relations through Biomaterial Design
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-19
Open Access3D Printing Eggshells: Exploring Eco-Socio-Technical Relations through Biomaterial Design
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-23
American Indian Pottery and Clay 3D Printing: An Exploration of Opportunities and Risks in Professional Practice
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-23
Open AccessAmerican Indian Pottery and Clay 3D Printing: An Exploration of Opportunities and Risks in Professional Practice
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Wearable Bio-HCI: Challenges & Opportunities
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Open AccessWearable Bio-HCI: Challenges & Opportunities
- Top Cited PapersOpen Access
- 4 March 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Biomaterial Recipes for 3D Printing: A Cookbook of Sustainable and Extrudable Bio-Pastes
- 4 March 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Top Cited PapersOpen AccessBiomaterial Recipes for 3D Printing: A Cookbook of Sustainable and Extrudable Bio-Pastes
- Open Access
- 21 October 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-10
Directions for Degradation: Multispecies Entanglements with 3D Printed Biomaterials
As design practitioners begin to consider methods for sustainably disposing of what is made, we explore potential directions for designing with the multispecies- driven degradation of 3D printed biomaterial objects. We present three past encounters with multispecies agents— plants, insects, fungi—that degraded biomaterial samples in our lab. Based on these encounters, we speculate on near-future engagements that such organisms might have with our printed biomaterial objects, where an object is transformed through degradation over time. In these scenarios, we pose multispecies agents as co-designers and co-fabricators of objects, exemplifying how we might reconfigure entangled relationships between human and more-than-human agents in the making-with process and how we might leverage our situated position as human makers to enable planetary flourishing.
- 21 October 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-10
Open AccessDirections for Degradation: Multispecies Entanglements with 3D Printed Biomaterials
As design practitioners begin to consider methods for sustainably disposing of what is made, we explore potential directions for designing with the multispecies- driven degradation of 3D printed biomaterial objects. We present three past encounters with multispecies agents— plants, insects, fungi—that degraded biomaterial samples in our lab. Based on these encounters, we speculate on near-future engagements that such organisms might have with our printed biomaterial objects, where an object is transformed through degradation over time. In these scenarios, we pose multispecies agents as co-designers and co-fabricators of objects, exemplifying how we might reconfigure entangled relationships between human and more-than-human agents in the making-with process and how we might leverage our situated position as human makers to enable planetary flourishing.
- Open Access
- 11 October 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-17
TRAvel Slicer: Continuous Extrusion Toolpaths for 3D Printing
In this paper we present Travel Reduction Algorithm (TRAvel) Slicer, which minimizes travel movements in 3D printing. Conventional slicing software generates toolpaths with many travel movements–movements without material extrusion. Some 3D printers are incapable of starting and stopping extrusion and it is difficult to impossible to control the extrusion of many materials. This makes toolpaths with travel movements unsuitable for a wide range of printers and materials. We developed the open-source TRAvel Slicer to enable the printing of complex 3D models on a wider range of printers and in a wider range of materials than is currently possible. TRAvel Slicer minimizes two different kinds of travel movements–what we term Inner- and Outer-Model travel. We minimize Inner-Model travel (travel within the 3D model) by generating space-filling Fermat spirals for each contiguous planar region of the model. We minimize Outer-Model travel (travels outside of the 3D model) by ordering the printing of different branches of the model, thus limiting transitions between branches. We present our algorithm and software and then demonstrate how: 1) TRAvel Slicer makes it possible to generate high-quality prints from a metal-clay material, CeraMetal, that is functionally unprintable using an off-the-shelf slicer. 2) TRAvel Slicer dramatically increases the printing efficiency of traditional plastic 3D printing compared to an off-the-shelf slicer.
- 11 October 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-17
Open AccessTRAvel Slicer: Continuous Extrusion Toolpaths for 3D Printing
In this paper we present Travel Reduction Algorithm (TRAvel) Slicer, which minimizes travel movements in 3D printing. Conventional slicing software generates toolpaths with many travel movements–movements without material extrusion. Some 3D printers are incapable of starting and stopping extrusion and it is difficult to impossible to control the extrusion of many materials. This makes toolpaths with travel movements unsuitable for a wide range of printers and materials. We developed the open-source TRAvel Slicer to enable the printing of complex 3D models on a wider range of printers and in a wider range of materials than is currently possible. TRAvel Slicer minimizes two different kinds of travel movements–what we term Inner- and Outer-Model travel. We minimize Inner-Model travel (travel within the 3D model) by generating space-filling Fermat spirals for each contiguous planar region of the model. We minimize Outer-Model travel (travels outside of the 3D model) by ordering the printing of different branches of the model, thus limiting transitions between branches. We present our algorithm and software and then demonstrate how: 1) TRAvel Slicer makes it possible to generate high-quality prints from a metal-clay material, CeraMetal, that is functionally unprintable using an off-the-shelf slicer. 2) TRAvel Slicer dramatically increases the printing efficiency of traditional plastic 3D printing compared to an off-the-shelf slicer.
- Open Access
- 22 August 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
- Vol. 8 (3) , 1-34
Characteristics of Conductive Paints and Tapes for Interactive Murals
This paper analyzes a collection of conductive paints and tapes. We describe and compare their electrical conductivity, durability, appearance, and cost. We investigate different means of connecting these materials to each other and other electronic components-including connection via solder, conductive epoxy, conductive adhesives, and metal mechanical fasteners. We explore different means of insulating and protecting materials and provide the results of a range of durability tests. The results are discussed in the context of the development of interactive murals-large outdoor interactive surfaces that are intended to function for years. We identify two conductive paints, CuPro-Cote and Silver/Copper Super Shield, and two conductive tapes, Copper and Tin that are highly conductive, stable across most of our testing conditions and, we believe, suitable for interactive murals.
- 22 August 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
- Vol. 8 (3) , 1-34
Open AccessCharacteristics of Conductive Paints and Tapes for Interactive Murals
This paper analyzes a collection of conductive paints and tapes. We describe and compare their electrical conductivity, durability, appearance, and cost. We investigate different means of connecting these materials to each other and other electronic components-including connection via solder, conductive epoxy, conductive adhesives, and metal mechanical fasteners. We explore different means of insulating and protecting materials and provide the results of a range of durability tests. The results are discussed in the context of the development of interactive murals-large outdoor interactive surfaces that are intended to function for years. We identify two conductive paints, CuPro-Cote and Silver/Copper Super Shield, and two conductive tapes, Copper and Tin that are highly conductive, stable across most of our testing conditions and, we believe, suitable for interactive murals.
- Open Access
- 10 July 2024
- Published by Cambridge University Press (CUP) in Cambridge Open Engage
Integrating Biomaterials and Interactive Technologies: The Growth of Biodesign within Human-Computer Interaction
Biodesign has grown significantly in the last decade, intersecting with other fields from fashion to material science to healthcare. Recently, biodesign has entangled with Human-Computer Interaction (HCI), a multidisciplinary field of research that focuses on the design and development of computational technologies that people interact with. Bridging the gap between digital and biological, new computational technologies have been developed to integrate with biomaterials (i.e., materials grown from biological matter). Such works range from biomaterials that are embedded with electronics like microcontrollers and/or transformed into electronic components themselves like biomaterial touch sensors for sustainable ubiquitous computing, to biomaterials that are designed specifically for digital fabrication methods like 3D printing to reduce non-renewable waste streams, to biomaterials that are alive to create naturally dynamic and reactive living interfaces that encourage respectful and caring interactions with technology and the natural world. As these three research areas grow within HCI, HCI practitioners have begun drawing knowledge and inspiration from ongoing efforts in biodesign, especially Do-It-Yourself methods for biomaterial development. To accommodate such work, the traditional HCI research lab has expanded to include biological wet lab spaces, microscopes, cooking equipment, and incubators. In combining these two fields, we have seen massive growth in the creation of new bio-digital technologies that not only push current understandings of computational interaction, but also promote more sustainable technological futures.
- 10 July 2024
- Published by Cambridge University Press (CUP) in Cambridge Open Engage
Open AccessIntegrating Biomaterials and Interactive Technologies: The Growth of Biodesign within Human-Computer Interaction
Biodesign has grown significantly in the last decade, intersecting with other fields from fashion to material science to healthcare. Recently, biodesign has entangled with Human-Computer Interaction (HCI), a multidisciplinary field of research that focuses on the design and development of computational technologies that people interact with. Bridging the gap between digital and biological, new computational technologies have been developed to integrate with biomaterials (i.e., materials grown from biological matter). Such works range from biomaterials that are embedded with electronics like microcontrollers and/or transformed into electronic components themselves like biomaterial touch sensors for sustainable ubiquitous computing, to biomaterials that are designed specifically for digital fabrication methods like 3D printing to reduce non-renewable waste streams, to biomaterials that are alive to create naturally dynamic and reactive living interfaces that encourage respectful and caring interactions with technology and the natural world. As these three research areas grow within HCI, HCI practitioners have begun drawing knowledge and inspiration from ongoing efforts in biodesign, especially Do-It-Yourself methods for biomaterial development. To accommodate such work, the traditional HCI research lab has expanded to include biological wet lab spaces, microscopes, cooking equipment, and incubators. In combining these two fields, we have seen massive growth in the creation of new bio-digital technologies that not only push current understandings of computational interaction, but also promote more sustainable technological futures.