Stefano Parisi
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Stefano Parisi has a total of 25 co-authors. Here are the top co-authors by number of shared publications:
- Valentina Rognoli
Design Department, Politecnico di Milano
5 shared publications - Elvin Karana
Industrial Design Engineering, Delft University of Technology, Delft, Netherlands
2 shared publications - Jierui Fang
Industrial Design Engineering, Delft University of Technology
2 shared publications - Patrizia Bolzan
Politecnico di Milano
2 shared publications Venere Ferraro
Politecnico di Milano
2 shared publicationsAndrea Ratti
Politecnico di Milano
1 shared publication
Latest Publications
- Open Access
- 3 November 2026
- Published by Cambridge University Press (CUP) in Biotechnology Design
- Vol. 4, e90
A modular material system for biofabricated orthopedic wearables with fungal textiles
This demonstration presents prototypes of a modular biofabricated orthopedic wearable system and material samples made from textile-like fungal materials that integrate localized padding, flexibility and support within a single continuous structure. The exhibit features hand–wrist orthopedic garment concepts alongside material samples that illustrate how fabrication strategies, processing conditions and patterning techniques can be tuned to create configurable zones of support, malleability and cushioning within one unified textile system. The modular approach allows the same material system to be arranged differently across garments depending on coverage and support needs, showing how a single fabrication logic can generate multiple assistive possibilities. Visitors engage visually with the materials to understand the development and tinkering process and explore how the interplay among the different system parameters engender different design outcomes. By highlighting the supportive and expressive properties of fungal textiles, the demo communicates their potential as customizable, regenerative alternatives in orthopedic applications. It illustrates how biofabrication can support human wellbeing while advancing sustainable material lifecycles, providing practical and experiential insights for designers, researchers and practitioners in biodesign and wearable technologies.
- 3 November 2026
- Published by Cambridge University Press (CUP) in Biotechnology Design
- Vol. 4, e90
Open AccessA modular material system for biofabricated orthopedic wearables with fungal textiles
This demonstration presents prototypes of a modular biofabricated orthopedic wearable system and material samples made from textile-like fungal materials that integrate localized padding, flexibility and support within a single continuous structure. The exhibit features hand–wrist orthopedic garment concepts alongside material samples that illustrate how fabrication strategies, processing conditions and patterning techniques can be tuned to create configurable zones of support, malleability and cushioning within one unified textile system. The modular approach allows the same material system to be arranged differently across garments depending on coverage and support needs, showing how a single fabrication logic can generate multiple assistive possibilities. Visitors engage visually with the materials to understand the development and tinkering process and explore how the interplay among the different system parameters engender different design outcomes. By highlighting the supportive and expressive properties of fungal textiles, the demo communicates their potential as customizable, regenerative alternatives in orthopedic applications. It illustrates how biofabrication can support human wellbeing while advancing sustainable material lifecycles, providing practical and experiential insights for designers, researchers and practitioners in biodesign and wearable technologies.
- Open Access
- 2 January 2026
- Published by Taylor & Francis in The Design Journal
- Vol. 29 (1) , 247-268
Exploring the material experience of fungal textiles in orthopaedic garments
- 2 January 2026
- Published by Taylor & Francis in The Design Journal
- Vol. 29 (1) , 247-268
Open AccessExploring the material experience of fungal textiles in orthopaedic garments
- Open Access
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-18
On the Role of Materials Experience for Novel Interactions with Digital Representations of Historical Pop-up and Movable Books
Direct interaction with cultural heritage (CH) artefacts is frequently unavailable to visitors, offering an opportunity for HCI designers to explore integrating material aspects into digitally-mediated encounters with CH artefacts. We argue that a thorough understanding of the material experiences of CH artefacts can open a novel design space, enabling engaging and meaningful interactions with digital representations. Capitalising on this potential, we present a user study where we systematically explore the material experiences of historic pop-up and movable books. Our analysis identifies five key material qualities to inspire augmentation: fold-ability, slide-ability, tear-ability, age-ability, and print-ability. Highlighting how these material qualities can inspire novel interactions with their digital representations, we present two extended-reality (XR) prototypes of a CH book. With our work, we present HCI designers with a novel approach on designing CH experiences, firmly rooted in materiality, challenging the prevalent paradigms of ‘technology-driven’ or ‘as-realistic-as-possible’ sensory experiences often found in CH-HCI.
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Open AccessOn the Role of Materials Experience for Novel Interactions with Digital Representations of Historical Pop-up and Movable Books
Direct interaction with cultural heritage (CH) artefacts is frequently unavailable to visitors, offering an opportunity for HCI designers to explore integrating material aspects into digitally-mediated encounters with CH artefacts. We argue that a thorough understanding of the material experiences of CH artefacts can open a novel design space, enabling engaging and meaningful interactions with digital representations. Capitalising on this potential, we present a user study where we systematically explore the material experiences of historic pop-up and movable books. Our analysis identifies five key material qualities to inspire augmentation: fold-ability, slide-ability, tear-ability, age-ability, and print-ability. Highlighting how these material qualities can inspire novel interactions with their digital representations, we present two extended-reality (XR) prototypes of a CH book. With our work, we present HCI designers with a novel approach on designing CH experiences, firmly rooted in materiality, challenging the prevalent paradigms of ‘technology-driven’ or ‘as-realistic-as-possible’ sensory experiences often found in CH-HCI.
- 4 May 2024
- Published by Springer Nature
- p. 529-550
New Sustainable Fashion Design Scenarios: A Designer Journey in Textile Experimentation with Plants
- 4 May 2024
- Published by Springer Nature
- p. 529-550
New Sustainable Fashion Design Scenarios: A Designer Journey in Textile Experimentation with Plants
- Open Access
- 21 May 2023
- Published by Springer Nature
- p. 103-132
Applying the DATEMATS Method and Tools to Wearable ICS Materials: A Dialogue Between E-textiles and Active Lighting Technologies for Caring and Well-Being
The chapter presents and discusses the theoretical background, original methodology, format, and results of the workshop “Interdisciplinary challenge on Emerging Materials and Technologies (EM&Ts)” with a focus on Interactive Connected and Smart (ICS) Materials for Wearable Technologies. ICS materials are defined as systems combining inactive materials, stimuli-responsive smart materials, and embedded sensing, computing, and actuating technologies. They can sense and communicate data from the body or the environment, and they can perform interactive behaviours. One of the application sectors where these are more exploited is wearable technologies. These materials can be embedded into clothing or worn on the body as electronic textiles (e-textiles), implants, or accessories. The challenge was used as a way to transfer new knowledge on innovative materials to design and engineering students and to establish a dialogue between students, researchers with extensive materials-focused expertise, and companies interested in EM&Ts. The workshop presented in this paper was held at Politecnico di Milano, Design School, from 12 to 16 July 2021. The methodology of the workshop follows a framework built by collecting, analysing, and systemically formalising innovative tools, methods, and approaches for designing and learning how to design with advanced materials. It identifies three phases: (1) Understanding the EM&Ts—where the fundamental knowledge is provided; (2) Exploring and Shaping the EM&Ts—where hands-on experimentation and tinkering is a way to stimulate ideas and understand the opportunities and limits of the materials and processes; (3) Applying the EM&Ts—the synthesis of the process when the material is embedded and embodied into a project. This framework defined the original structure and agenda of the whole workshop. Therefore, the workshop was based on a combination of hands-on experimentation, design activities, and lectures by the teaching staff of the four universities and by partnering companies (design pills). Students applied this unique design methodology developed within the project to design with four Emerging Materials and Technologies (EM&Ts). The method and tools developed by the staff supported students in understanding, exploring, and shaping, and applying EM&Ts, and finding design opportunities from their integration. Indeed, the main EM&Ts explored in the workshop are Interactive Connected and Smart Materials (ICS Materials), but all the other EM&Ts researched in the project were integrated: Nanomaterials, Experimental Wood-based Materials, and Advanced Growing Materials. In this interdisciplinary challenge, a real-life design brief was given to students with the cooperation of two partner companies: Comftech and SCILIF. The joint challenge with the title “Designing with ICS Materials: a dialogue between e-textiles and active lighting technologies” was about using the two patented technologies produced by the companies—a textile sensor detecting biosignals, and SunFibre active lighting system—as a platform to develop interactive, connected, and smart tangible interfaces for new application sectors focused on emotions and stress management, from well-being to entertainment, to safety. Twenty-three students worked together in six multi-disciplinary teams to find solutions for this challenge and to produce product concepts, prototypes, and material samples. The results are described and discussed in the chapter and include interactive garments for healthcare, improving safety at work, sharing emotions in leisure activities, and for the well-being of elderly people and kids. The discussion of the results and the whole methodology is informed by the feedback provided by students through a questionnaire and by teaching staff observation.
- 21 May 2023
- Published by Springer Nature
- p. 103-132
Open AccessApplying the DATEMATS Method and Tools to Wearable ICS Materials: A Dialogue Between E-textiles and Active Lighting Technologies for Caring and Well-Being
The chapter presents and discusses the theoretical background, original methodology, format, and results of the workshop “Interdisciplinary challenge on Emerging Materials and Technologies (EM&Ts)” with a focus on Interactive Connected and Smart (ICS) Materials for Wearable Technologies. ICS materials are defined as systems combining inactive materials, stimuli-responsive smart materials, and embedded sensing, computing, and actuating technologies. They can sense and communicate data from the body or the environment, and they can perform interactive behaviours. One of the application sectors where these are more exploited is wearable technologies. These materials can be embedded into clothing or worn on the body as electronic textiles (e-textiles), implants, or accessories. The challenge was used as a way to transfer new knowledge on innovative materials to design and engineering students and to establish a dialogue between students, researchers with extensive materials-focused expertise, and companies interested in EM&Ts. The workshop presented in this paper was held at Politecnico di Milano, Design School, from 12 to 16 July 2021. The methodology of the workshop follows a framework built by collecting, analysing, and systemically formalising innovative tools, methods, and approaches for designing and learning how to design with advanced materials. It identifies three phases: (1) Understanding the EM&Ts—where the fundamental knowledge is provided; (2) Exploring and Shaping the EM&Ts—where hands-on experimentation and tinkering is a way to stimulate ideas and understand the opportunities and limits of the materials and processes; (3) Applying the EM&Ts—the synthesis of the process when the material is embedded and embodied into a project. This framework defined the original structure and agenda of the whole workshop. Therefore, the workshop was based on a combination of hands-on experimentation, design activities, and lectures by the teaching staff of the four universities and by partnering companies (design pills). Students applied this unique design methodology developed within the project to design with four Emerging Materials and Technologies (EM&Ts). The method and tools developed by the staff supported students in understanding, exploring, and shaping, and applying EM&Ts, and finding design opportunities from their integration. Indeed, the main EM&Ts explored in the workshop are Interactive Connected and Smart Materials (ICS Materials), but all the other EM&Ts researched in the project were integrated: Nanomaterials, Experimental Wood-based Materials, and Advanced Growing Materials. In this interdisciplinary challenge, a real-life design brief was given to students with the cooperation of two partner companies: Comftech and SCILIF. The joint challenge with the title “Designing with ICS Materials: a dialogue between e-textiles and active lighting technologies” was about using the two patented technologies produced by the companies—a textile sensor detecting biosignals, and SunFibre active lighting system—as a platform to develop interactive, connected, and smart tangible interfaces for new application sectors focused on emotions and stress management, from well-being to entertainment, to safety. Twenty-three students worked together in six multi-disciplinary teams to find solutions for this challenge and to produce product concepts, prototypes, and material samples. The results are described and discussed in the chapter and include interactive garments for healthcare, improving safety at work, sharing emotions in leisure activities, and for the well-being of elderly people and kids. The discussion of the results and the whole methodology is informed by the feedback provided by students through a questionnaire and by teaching staff observation.
- 6 August 2020
- Published by Springer Nature
- p. 238-243
Building a Unique Method to Teach How to “Design” with and for ICS Materials in the Wearable Domain
- 6 August 2020
- Published by Springer Nature
- p. 238-243
Building a Unique Method to Teach How to “Design” with and for ICS Materials in the Wearable Domain
- Open Access
- 25 July 2019
- Published by Springer Nature
- p. 441-447
InData Envisioning and Prototyping Informed by Data. A Data Scraping and Visualization Tool to Support Design Scenarios
- 25 July 2019
- Published by Springer Nature
- p. 441-447
Open AccessInData Envisioning and Prototyping Informed by Data. A Data Scraping and Visualization Tool to Support Design Scenarios
- 6 January 2019
- Published by Springer Nature
- p. 661-666
Design for ICS Materials: A Tentative Methodology for Interactive, Connected, and Smart Materials Applied to Yacht Design
- 6 January 2019
- Published by Springer Nature
- p. 661-666
Design for ICS Materials: A Tentative Methodology for Interactive, Connected, and Smart Materials Applied to Yacht Design