Elana B. Blinder
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Elana B. Blinder has a total of 33 co-authors. Here are the top co-authors by number of shared publications:
- Elizabeth Bonsignore
College of Information, University of Maryland, College Park, Maryland, USA
5 shared publications - Jessica Vitak
College of Information, University of Maryland, College Park, Maryland, USA
4 shared publications - Tamara Clegg
University of Maryland, College Park, MD, USA
4 shared publications - Marshini Chetty
Department of Computer Science, University of Chicago, Chicago, Illinois, USA
3 shared publications - Kevin Song
University of Chicago, Chicago, IL, USA
2 shared publications - Abigail Barnes1 shared publication
Latest Publications
- Open Access
- 16 October 2025
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 9 (7) , 1-40
Creating and Evaluating Privacy and Security Micro-Lessons for Elementary School Children
The growing use of technology in K-8 classrooms highlights a parallel need for formal learning opportunities aimed at helping children use technology safely and protect their personal information. Even the youngest students are now using tablets, laptops, and apps to support their learning; however, there are limited curricular materials available for elementary and middle school children on digital privacy and security topics. To bridge this gap, we developed a series of micro-lessons to help K-8 children learn about digital privacy and security at school. We first conducted a formative study by interviewing elementary school teachers to identify the design needs for digital privacy and security lessons. We then developed micro-lessons--multiple 15-20 minute activities designed to be easily inserted into the existing curriculum--using a co-design approach with multiple rounds of developing and revising the micro-lessons in collaboration with teachers. Throughout the process, we conducted evaluation sessions where teachers implemented or reviewed the micro-lessons. Our study identifies strengths, challenges, and teachers' tailoring strategies when incorporating micro-lessons for K-8 digital privacy and security topics, providing design implications for facilitating learning about these topics in school classrooms.
- 16 October 2025
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 9 (7) , 1-40
Open AccessCreating and Evaluating Privacy and Security Micro-Lessons for Elementary School Children
The growing use of technology in K-8 classrooms highlights a parallel need for formal learning opportunities aimed at helping children use technology safely and protect their personal information. Even the youngest students are now using tablets, laptops, and apps to support their learning; however, there are limited curricular materials available for elementary and middle school children on digital privacy and security topics. To bridge this gap, we developed a series of micro-lessons to help K-8 children learn about digital privacy and security at school. We first conducted a formative study by interviewing elementary school teachers to identify the design needs for digital privacy and security lessons. We then developed micro-lessons--multiple 15-20 minute activities designed to be easily inserted into the existing curriculum--using a co-design approach with multiple rounds of developing and revising the micro-lessons in collaboration with teachers. Throughout the process, we conducted evaluation sessions where teachers implemented or reviewed the micro-lessons. Our study identifies strengths, challenges, and teachers' tailoring strategies when incorporating micro-lessons for K-8 digital privacy and security topics, providing design implications for facilitating learning about these topics in school classrooms.
- Open Access
- 23 June 2025
- Published by Association for Computing Machinery (ACM)
- p. 784-789
Co-Design of Play-Based Therapy Application: An Exploration of Children’s Awareness of Therapy and Mental Health Care
- 23 June 2025
- Published by Association for Computing Machinery (ACM)
- p. 784-789
Open AccessCo-Design of Play-Based Therapy Application: An Exploration of Children’s Awareness of Therapy and Mental Health Care
- Open Access
Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
Motivated to create a children’s VR game for the Netherlands Institute for Sound and Vision (NISV), this research asks how might we design an immersive game for children to meaningfully interact with media and metadata in cultural heritage contexts? First, during a ‘design salon,’ 13 data and heritage experts challenged children’s ability to interact with metadata. In response, we ran workshops with 19 children focused on understanding abstract media and data. We found that while (1) metadata has many challenges, (2) children understand abstract data when it is grounded in concrete experiences, are (3) motivated to interact with archival media through in immersive and collaborative contexts, and (4) are interested in exploring media diversity through categorisation games with high-level narrative goals. These findings inform our game concept and three core insights for designing immersive experiences for cultural heritage: Considering the Contextual Complexity of Data and Audience Needs, Connecting Data Abstractions to Embodied Narratives Through Categorisation Mechanics, and Supporting Abstract Meaning Making Using the Immersive Affordances of VR.
Open AccessDesigning the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
Motivated to create a children’s VR game for the Netherlands Institute for Sound and Vision (NISV), this research asks how might we design an immersive game for children to meaningfully interact with media and metadata in cultural heritage contexts? First, during a ‘design salon,’ 13 data and heritage experts challenged children’s ability to interact with metadata. In response, we ran workshops with 19 children focused on understanding abstract media and data. We found that while (1) metadata has many challenges, (2) children understand abstract data when it is grounded in concrete experiences, are (3) motivated to interact with archival media through in immersive and collaborative contexts, and (4) are interested in exploring media diversity through categorisation games with high-level narrative goals. These findings inform our game concept and three core insights for designing immersive experiences for cultural heritage: Considering the Contextual Complexity of Data and Audience Needs, Connecting Data Abstractions to Embodied Narratives Through Categorisation Mechanics, and Supporting Abstract Meaning Making Using the Immersive Affordances of VR.
- Open Access
Creating and Evaluating Privacy and Security Micro-Lessons for Elementary School Children
The growing use of technology in K--8 classrooms highlights a parallel need for formal learning opportunities aimed at helping children use technology safely and protect their personal information. Even the youngest students are now using tablets, laptops, and apps to support their learning; however, there are limited curricular materials available for elementary and middle school children on digital privacy and security topics. To bridge this gap, we developed a series of micro-lessons to help K--8 children learn about digital privacy and security at school. We first conducted a formative study by interviewing elementary school teachers to identify the design needs for digital privacy and security lessons. We then developed micro-lessons -- multiple 15-20 minute activities designed to be easily inserted into the existing curriculum -- using a co-design approach with multiple rounds of developing and revising the micro-lessons in collaboration with teachers. Throughout the process, we conducted evaluation sessions where teachers implemented or reviewed the micro-lessons. Our study identifies strengths, challenges, and teachers' tailoring strategies when incorporating micro-lessons for K--8 digital privacy and security topics, providing design implications for facilitating learning about these topics in school classrooms.
Open AccessCreating and Evaluating Privacy and Security Micro-Lessons for Elementary School Children
The growing use of technology in K--8 classrooms highlights a parallel need for formal learning opportunities aimed at helping children use technology safely and protect their personal information. Even the youngest students are now using tablets, laptops, and apps to support their learning; however, there are limited curricular materials available for elementary and middle school children on digital privacy and security topics. To bridge this gap, we developed a series of micro-lessons to help K--8 children learn about digital privacy and security at school. We first conducted a formative study by interviewing elementary school teachers to identify the design needs for digital privacy and security lessons. We then developed micro-lessons -- multiple 15-20 minute activities designed to be easily inserted into the existing curriculum -- using a co-design approach with multiple rounds of developing and revising the micro-lessons in collaboration with teachers. Throughout the process, we conducted evaluation sessions where teachers implemented or reviewed the micro-lessons. Our study identifies strengths, challenges, and teachers' tailoring strategies when incorporating micro-lessons for K--8 digital privacy and security topics, providing design implications for facilitating learning about these topics in school classrooms.
- Open Access
- 17 June 2024
- Published by Association for Computing Machinery (ACM)
- p. 1000-1003
Reflective Journaling in Adult-Child Co-design
Though journaling is often mentioned as a standard practice in sustained adult-child co-design teams, it has received considerably less attention in the literature than other co-design techniques. The lack of clarity about the specific goals and procedures associated with journaling can therefore make it difficult for co-design scholars and practitioners to implement, refine, and build upon this technique in their practice. In my dissertation, I will explore: (1) how adult and child design partners in Cooperative Inquiry (CI) co-design conceptualize the goals and challenges associated with journaling; (2) how reflective journaling can be meaningfully and feasibly integrated into the co-design process; and (3) how supported reflection, using tools and processes co-designed with children, can influence child design partners’ learning and identity development. To answer these questions, I have conducted interviews with children on my co-design team at the University of Maryland (UMD KidsTeam) and adults from across the United States with expertise in CI, in addition to facilitating co-design sessions with UMD KidsTeam aimed at improving our team's journaling approaches. Moving forward, I will build upon this work to prototype co-designed reflective journaling tools and processes to support children's reflection. I will then evaluate the impact of these approaches on children's learning and identity development as design partners over time.
- 17 June 2024
- Published by Association for Computing Machinery (ACM)
- p. 1000-1003
Open AccessReflective Journaling in Adult-Child Co-design
Though journaling is often mentioned as a standard practice in sustained adult-child co-design teams, it has received considerably less attention in the literature than other co-design techniques. The lack of clarity about the specific goals and procedures associated with journaling can therefore make it difficult for co-design scholars and practitioners to implement, refine, and build upon this technique in their practice. In my dissertation, I will explore: (1) how adult and child design partners in Cooperative Inquiry (CI) co-design conceptualize the goals and challenges associated with journaling; (2) how reflective journaling can be meaningfully and feasibly integrated into the co-design process; and (3) how supported reflection, using tools and processes co-designed with children, can influence child design partners’ learning and identity development. To answer these questions, I have conducted interviews with children on my co-design team at the University of Maryland (UMD KidsTeam) and adults from across the United States with expertise in CI, in addition to facilitating co-design sessions with UMD KidsTeam aimed at improving our team's journaling approaches. Moving forward, I will build upon this work to prototype co-designed reflective journaling tools and processes to support children's reflection. I will then evaluate the impact of these approaches on children's learning and identity development as design partners over time.
- Open Access
- 17 April 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 8 (CSCW1) , 1-32
Evaluating the Use of Hypothetical 'Would You Rather' Scenarios to Discuss Privacy and Security Concepts with Children
Children are exposed to technology at home and school at very young ages, often using family mobile devices and educational apps. It is therefore critical that they begin learning about privacy and security concepts during their elementary school years, rather than waiting until they are older. Such skills will help children navigate an increasingly connected world and develop agency over their personal data, online interactions, and online security. In this paper, we explore how a simple technique---a ''Would Your Rather'' (WYR) game involving hypothetical privacy and security scenarios---can support children in working through the nuances of these types of situations and how educators can leverage this approach to support children's privacy and security learning. We conducted three focus groups with 21 children aged 7-12 using the WYR activity and interviewed 13 elementary school teachers about the use of WYR for facilitating privacy and security learning. We found that WYR provided a meaningful opportunity for children to assess privacy and security risks, consider some of the social and emotional aspects of privacy and security dilemmas, and assert their agency in a manner typically unavailable to children in an adult-centric society. Teachers highlighted connections between privacy and security dilemmas and children's social and emotional learning and offered additional insights about using this WYR technique in and beyond their classrooms. Based on these findings, we highlight four opportunities for using WYR to support children in engaging with privacy and security concepts from an early age.
- 17 April 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 8 (CSCW1) , 1-32
Open AccessEvaluating the Use of Hypothetical 'Would You Rather' Scenarios to Discuss Privacy and Security Concepts with Children
Children are exposed to technology at home and school at very young ages, often using family mobile devices and educational apps. It is therefore critical that they begin learning about privacy and security concepts during their elementary school years, rather than waiting until they are older. Such skills will help children navigate an increasingly connected world and develop agency over their personal data, online interactions, and online security. In this paper, we explore how a simple technique---a ''Would Your Rather'' (WYR) game involving hypothetical privacy and security scenarios---can support children in working through the nuances of these types of situations and how educators can leverage this approach to support children's privacy and security learning. We conducted three focus groups with 21 children aged 7-12 using the WYR activity and interviewed 13 elementary school teachers about the use of WYR for facilitating privacy and security learning. We found that WYR provided a meaningful opportunity for children to assess privacy and security risks, consider some of the social and emotional aspects of privacy and security dilemmas, and assert their agency in a manner typically unavailable to children in an adult-centric society. Teachers highlighted connections between privacy and security dilemmas and children's social and emotional learning and offered additional insights about using this WYR technique in and beyond their classrooms. Based on these findings, we highlight four opportunities for using WYR to support children in engaging with privacy and security concepts from an early age.
- Open Access
- 28 September 2023
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 7 (CSCW2) , 1-29
"We picked community over privacy": Privacy and Security Concerns Emerging from Remote Learning Sociotechnical Infrastructure During COVID-19
With the rapid shift to remote learning in the early days of the COVID-19 pandemic, parents, teachers, and students had to quickly adapt to what scholars have called "emergency remote learning" (ERL). This transition required increased reliance on digital tools, exacerbating privacy and security threats associated with expanded data collection and new vulnerabilities. In this study, we adopt a sociotechnical and infrastructural perspective to understand how these threats emerged through breakdowns and tensions in elementary school ERL. Through interviews with 29 US-based teachers and parents of elementary school students (grades PreK-6), we identify two core findings related to privacy and security. First, we detail three breakdowns in the ERL sociotechnical infrastructure: (1) reduced attention to privacy and security issues as parents and teachers cobbled together a patchwork of tools needed to make ERL work; (2) privacy and security risks that emerged from ambiguous and shifting school policies; and (3) the failure to adapt standard authentication mechanisms (e.g., passwords) to be usable by young children. Second, we identify tensions between parents' and teachers' desire to help children advance in their education and their desire for children's privacy and security in ERL, as well as tensions resulting from the collapse of home and school contexts. These findings collectively suggest that ERL exacerbated existing--and created new--privacy and security challenges for young students, and we argue these challenges will carry beyond the pandemic due to the increasing use of technology to supplement traditional education. In light of these findings, we recommend researchers and educators use a framework of care to develop social and technical approaches to improving remote learning in order to protect children's privacy and security.
- 28 September 2023
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 7 (CSCW2) , 1-29
Open Access"We picked community over privacy": Privacy and Security Concerns Emerging from Remote Learning Sociotechnical Infrastructure During COVID-19
With the rapid shift to remote learning in the early days of the COVID-19 pandemic, parents, teachers, and students had to quickly adapt to what scholars have called "emergency remote learning" (ERL). This transition required increased reliance on digital tools, exacerbating privacy and security threats associated with expanded data collection and new vulnerabilities. In this study, we adopt a sociotechnical and infrastructural perspective to understand how these threats emerged through breakdowns and tensions in elementary school ERL. Through interviews with 29 US-based teachers and parents of elementary school students (grades PreK-6), we identify two core findings related to privacy and security. First, we detail three breakdowns in the ERL sociotechnical infrastructure: (1) reduced attention to privacy and security issues as parents and teachers cobbled together a patchwork of tools needed to make ERL work; (2) privacy and security risks that emerged from ambiguous and shifting school policies; and (3) the failure to adapt standard authentication mechanisms (e.g., passwords) to be usable by young children. Second, we identify tensions between parents' and teachers' desire to help children advance in their education and their desire for children's privacy and security in ERL, as well as tensions resulting from the collapse of home and school contexts. These findings collectively suggest that ERL exacerbated existing--and created new--privacy and security challenges for young students, and we argue these challenges will carry beyond the pandemic due to the increasing use of technology to supplement traditional education. In light of these findings, we recommend researchers and educators use a framework of care to develop social and technical approaches to improving remote learning in order to protect children's privacy and security.
- Open Access
- 19 June 2023
- Published by Association for Computing Machinery (ACM)
- p. 568-573
Funds of Identity in Co-Design
Participatory Design approaches involving youth are often guided by a desire to position participating young people as equal collaborators and experts at communicating their lived experiences. However, these conceptualizations often foreground the design process, with less attention paid to the holistic set of resources (values, experiences, perspectives, beliefs) that inform young people's identities and influence how they engage in the process of co-design. In this paper, we share how we leveraged a set of identity, team building, and design techniques in combination with a youth development approach to unpack youth identities and support relationship-building within the context of an intergenerational co-design team of eleven teenagers, two young adult mentors, and five adults. Our preliminary findings suggest that providing young co-designers with opportunities to reflect upon and share their individual multifaceted identities can support the formation of a cohesive collective identity, effective collaboration, and design ideas that are relevant to youth and their communities.
- 19 June 2023
- Published by Association for Computing Machinery (ACM)
- p. 568-573
Open AccessFunds of Identity in Co-Design
Participatory Design approaches involving youth are often guided by a desire to position participating young people as equal collaborators and experts at communicating their lived experiences. However, these conceptualizations often foreground the design process, with less attention paid to the holistic set of resources (values, experiences, perspectives, beliefs) that inform young people's identities and influence how they engage in the process of co-design. In this paper, we share how we leveraged a set of identity, team building, and design techniques in combination with a youth development approach to unpack youth identities and support relationship-building within the context of an intergenerational co-design team of eleven teenagers, two young adult mentors, and five adults. Our preliminary findings suggest that providing young co-designers with opportunities to reflect upon and share their individual multifaceted identities can support the formation of a cohesive collective identity, effective collaboration, and design ideas that are relevant to youth and their communities.