Seyda Öney
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Research Interests
Seyda Öney has a total of 10 co-authors. Here are the top co-authors by number of shared publications:
- Daniel Weiskopf
University of Stuttgart Germany
4 shared publications - Kuno Kurzhals
University of Stuttgart Germany
4 shared publications - Nelusa Pathmanathan
University of Stuttgart, Stuttgart, Germany
4 shared publications - Michael Becher
University of Stuttgart, Stuttgart, Germany
3 shared publications - Maurice Koch
University of Stuttgart, Stuttgart, Germany
2 shared publications - Michael Sedlmair
VISUS, University of Stuttgart, Stuttgart, Germany
2 shared publications
Latest Publications
- Open Access
- 25 May 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Group Gaze-Sharing with Projection Displays
- 25 May 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Open AccessGroup Gaze-Sharing with Projection Displays
- Open Access
- 25 May 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-8
Uncertainty-Aware Scarf Plots
- 25 May 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-8
Open AccessUncertainty-Aware Scarf Plots
- Open Access
- 27 June 2023
- Published by Wiley in Computer Graphics Forum
- Vol. 42 (3) , 385-396
Been There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real‐World Environments
The distribution of visual attention can be evaluated using eye tracking, providing valuable insights into usability issues and interaction patterns. However, when used in real, augmented, and collaborative environments, new challenges arise that go beyond desktop scenarios and purely virtual environments. Toward addressing these challenges, we present a visualization technique that provides complementary views on the movement and eye tracking data recorded from multiple people in real‐world environments. Our method is based on a space‐time cube visualization and a linked 3D replay of recorded data. We showcase our approach with an experiment that examines how people investigate an artwork collection. The visualization provides insights into how people moved and inspected individual pictures in their spatial context over time. In contrast to existing methods, this analysis is possible for multiple participants without extensive annotation of areas of interest. Our technique was evaluated with a think‐aloud experiment to investigate analysis strategies and an interview with domain experts to examine the applicability in other research fields.
- 27 June 2023
- Published by Wiley in Computer Graphics Forum
- Vol. 42 (3) , 385-396
Open AccessBeen There, Seen That: Visualization of Movement and 3D Eye Tracking Data from Real‐World Environments
The distribution of visual attention can be evaluated using eye tracking, providing valuable insights into usability issues and interaction patterns. However, when used in real, augmented, and collaborative environments, new challenges arise that go beyond desktop scenarios and purely virtual environments. Toward addressing these challenges, we present a visualization technique that provides complementary views on the movement and eye tracking data recorded from multiple people in real‐world environments. Our method is based on a space‐time cube visualization and a linked 3D replay of recorded data. We showcase our approach with an experiment that examines how people investigate an artwork collection. The visualization provides insights into how people moved and inspected individual pictures in their spatial context over time. In contrast to existing methods, this analysis is possible for multiple participants without extensive annotation of areas of interest. Our technique was evaluated with a think‐aloud experiment to investigate analysis strategies and an interview with domain experts to examine the applicability in other research fields.
- Open Access
- 27 June 2023
- Published by Wiley in Computer Graphics Forum
- Vol. 42 (3) , 373-384
Visual Gaze Labeling for Augmented Reality Studies
Augmented Reality (AR) provides new ways for situated visualization and human‐computer interaction in physical environments. Current evaluation procedures for AR applications rely primarily on questionnaires and interviews, providing qualitative means to assess usability and task solution strategies. Eye tracking extends these existing evaluation methodologies by providing indicators for visual attention to virtual and real elements in the environment. However, the analysis of viewing behavior, especially the comparison of multiple participants, is difficult to achieve in AR. Specifically, the definition of areas of interest (AOIs), which is often a prerequisite for such analysis, is cumbersome and tedious with existing approaches. To address this issue, we present a new visualization approach to define AOIs, label fixations, and investigate the resulting annotated scanpaths. Our approach utilizes automatic annotation of gaze on virtual objects and an image‐based approach that also considers spatial context for the manual annotation of objects in the real world. Our results show, that with our approach, eye tracking data from AR scenes can be annotated and analyzed flexibly with respect to data aspects and annotation strategies.
- 27 June 2023
- Published by Wiley in Computer Graphics Forum
- Vol. 42 (3) , 373-384
Open AccessVisual Gaze Labeling for Augmented Reality Studies
Augmented Reality (AR) provides new ways for situated visualization and human‐computer interaction in physical environments. Current evaluation procedures for AR applications rely primarily on questionnaires and interviews, providing qualitative means to assess usability and task solution strategies. Eye tracking extends these existing evaluation methodologies by providing indicators for visual attention to virtual and real elements in the environment. However, the analysis of viewing behavior, especially the comparison of multiple participants, is difficult to achieve in AR. Specifically, the definition of areas of interest (AOIs), which is often a prerequisite for such analysis, is cumbersome and tedious with existing approaches. To address this issue, we present a new visualization approach to define AOIs, label fixations, and investigate the resulting annotated scanpaths. Our approach utilizes automatic annotation of gaze on virtual objects and an image‐based approach that also considers spatial context for the manual annotation of objects in the real world. Our results show, that with our approach, eye tracking data from AR scenes can be annotated and analyzed flexibly with respect to data aspects and annotation strategies.