Marvin Strauss
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Marvin Strauss has a total of 28 co-authors. Here are the top co-authors by number of shared publications:
- Stefan Schneegass
University of Duisburg-Essen, Essen, Germany
8 shared publications - Jonas Keppel
University of Duisburg-Essen, Essen, Germany
5 shared publications - Uwe Gruenefeld
University of Duisburg-Essen, Essen, Germany
5 shared publications - Donald Degraen
HIT Lab NZ, University of Canterbury, Christchurch, New Zealand
3 shared publications - Alia Saad
University of Duisburg-Essen, Essen, Germany
2 shared publications - Andrii Matviienko
KTH Royal Institute of Technology, Stockholm, Sweden
2 shared publications
Latest Publications
- Open Access
- 2 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-17
Designing Privacy Interfaces for Informed Consent in Virtual Reality: Challenges and Design Implications
- 2 October 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-17
Open AccessDesigning Privacy Interfaces for Informed Consent in Virtual Reality: Challenges and Design Implications
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-6
"I Feel More Worried About My Privacy" Public Perceptions of Biometric Traces in Everyday Interactions
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-6
Open Access"I Feel More Worried About My Privacy" Public Perceptions of Biometric Traces in Everyday Interactions
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Determining Perception Thresholds for Real and Virtual Inclinations While Cycling in Virtual Reality
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-18
Open AccessDetermining Perception Thresholds for Real and Virtual Inclinations While Cycling in Virtual Reality
- Open Access
- 30 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 301-309
Investigating Gait Imitation in VR: Impact of Visual Feedback and Avatar Design
- 30 November 2025
- Published by Association for Computing Machinery (ACM)
- p. 301-309
Open AccessInvestigating Gait Imitation in VR: Impact of Visual Feedback and Avatar Design
- Open Access
- 4 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 2959-2974
Situated Artifacts Amplify Engagement in Physical Activity
- 4 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 2959-2974
Open AccessSituated Artifacts Amplify Engagement in Physical Activity
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-8
The Impact of Bike-Based Controllers and Adaptive Feedback on Immersion and Enjoyment in a Virtual Reality Cycling Exergame
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-8
Open AccessThe Impact of Bike-Based Controllers and Adaptive Feedback on Immersion and Enjoyment in a Virtual Reality Cycling Exergame
- Open Access
- 24 October 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 8 (ISS) , 569-596
Magic Mirror: Designing a Weight Change Visualization for Domestic Use
Virtual mirrors displaying weight changes can support users in forming healthier habits by visualizing potential future body shapes. However, these often come with privacy, feasibility, and cost limitations. This paper introduces the Magic Mirror, a novel distortion-based mirror that leverages curvature effects to alter the appearance of body size while preserving privacy. We constructed the Magic Mirror and compared it to a video-based alternative. In an online study ( N =115), we determined the optimal parameters for each system, comparing weight change visualizations and manipulation levels. Afterward, we conducted a laboratory study ( N =24) to compare the two systems in terms of user perception, motivational potential, and willingness to use daily. Our findings indicate that the Magic Mirror surpasses the video-based mirror in terms of suitability for residential application, as it addresses feasibility concerns commonly associated with virtual mirrors. Our work demonstrates that mirrors that display weight changes can be implemented in users’ homes without any cameras, ensuring privacy.
- 24 October 2024
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 8 (ISS) , 569-596
Open AccessMagic Mirror: Designing a Weight Change Visualization for Domestic Use
Virtual mirrors displaying weight changes can support users in forming healthier habits by visualizing potential future body shapes. However, these often come with privacy, feasibility, and cost limitations. This paper introduces the Magic Mirror, a novel distortion-based mirror that leverages curvature effects to alter the appearance of body size while preserving privacy. We constructed the Magic Mirror and compared it to a video-based alternative. In an online study ( N =115), we determined the optimal parameters for each system, comparing weight change visualizations and manipulation levels. Afterward, we conducted a laboratory study ( N =24) to compare the two systems in terms of user perception, motivational potential, and willingness to use daily. Our findings indicate that the Magic Mirror surpasses the video-based mirror in terms of suitability for residential application, as it addresses feasibility concerns commonly associated with virtual mirrors. Our work demonstrates that mirrors that display weight changes can be implemented in users’ homes without any cameras, ensuring privacy.
- Open Access
- 11 September 2023
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 7 (MHCI) , 1-18
Don't Forget to Disinfect: Understanding Technology-Supported Hand Disinfection Stations
The global COVID-19 pandemic created a constant need for hand disinfection. While it is still essential, disinfection use is declining with the decrease in perceived personal risk (e.g., as a result of vaccination). Thus this work explores using different visual cues to act as reminders for hand disinfection. We investigated different public display designs using (1) paper-based only, adding (2) screen-based, or (3) projection-based visual cues. To gain insights into these designs, we conducted semi-structured interviews with passersby (N=30). Our results show that the screen- and projection-based conditions were perceived as more engaging. Furthermore, we conclude that the disinfection process consists of four steps that can be supported: drawing attention to the disinfection station, supporting the (subconscious) understanding of the interaction, motivating hand disinfection, and performing the action itself. We conclude with design implications for technology-supported disinfection.
- 11 September 2023
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 7 (MHCI) , 1-18
Open AccessDon't Forget to Disinfect: Understanding Technology-Supported Hand Disinfection Stations
The global COVID-19 pandemic created a constant need for hand disinfection. While it is still essential, disinfection use is declining with the decrease in perceived personal risk (e.g., as a result of vaccination). Thus this work explores using different visual cues to act as reminders for hand disinfection. We investigated different public display designs using (1) paper-based only, adding (2) screen-based, or (3) projection-based visual cues. To gain insights into these designs, we conducted semi-structured interviews with passersby (N=30). Our results show that the screen- and projection-based conditions were perceived as more engaging. Furthermore, we conclude that the disinfection process consists of four steps that can be supported: drawing attention to the disinfection station, supporting the (subconscious) understanding of the interaction, motivating hand disinfection, and performing the action itself. We conclude with design implications for technology-supported disinfection.