Mário Escarce Junior
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Mário Escarce Junior has a total of 38 co-authors. Here are the top co-authors by number of shared publications:
- Magy Seif El-Nasr
Department of Computational Media, University of California, Santa Cruz, Santa Cruz, California, USA
7 shared publications - Katherine Isbister
Social Emotional Technology Lab, University of California Santa Cruz, Santa Cruz, California, USA
4 shared publications - Mj Johns
Computational Media, Universityof California Santa Cruz, Santa Cruz, California, USA
4 shared publications - Edward Franklin Melcer
School of Computer Science, Carleton University, Ottawa, Ontario, Canada
3 shared publications - Mennatullah Hendawy
Technical University of Munich
2 shared publications - Sai Siddartha Maram
University of California Santa Cruz, United States
2 shared publications
Latest Publications
- Open Access
- 9 August 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Talking Wildfire: How Discourse in Serious Games Shapes Collaborative Learning and Preparedness
Wildfire preparedness is a deeply social challenge that depends on shared understanding, coordinated action, and community-level decision-making. Serious games have emerged as promising tools for supporting preparedness learning, yet their evaluation often relies on individual outcomes or surveys, leaving interactional learning processes underexplored. This paper addresses this gap by analyzing how players from wildfire-affected communities collaboratively constructed preparedness knowledge while playing Firesafe Friends, a two-player serious game. Using a Discourse Acts approach, we analyzed dialogue from onsite and remote sessions (n = 20) and triangulated the findings with pre/post surveys and observational notes. Our analysis reveals distinct phases of collaborative learning – orientation, strategy formation, collaboration, and reflection – marked by shifts in cognitive, social, and integrated discourse acts. Budget constraints prompted negotiation, contested upgrades supported collective reasoning, and reflective dialogue helped players connect in-game decisions to real-world preparedness. We contribute (1) an empirical analysis of discourse as a mechanism for resilience learning, (2) a discourse-centered triangulated evaluation method, and (3) design implications for resilience games that scaffold negotiation and reflection to strengthen community preparedness.
- 9 August 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-11
Open AccessTalking Wildfire: How Discourse in Serious Games Shapes Collaborative Learning and Preparedness
Wildfire preparedness is a deeply social challenge that depends on shared understanding, coordinated action, and community-level decision-making. Serious games have emerged as promising tools for supporting preparedness learning, yet their evaluation often relies on individual outcomes or surveys, leaving interactional learning processes underexplored. This paper addresses this gap by analyzing how players from wildfire-affected communities collaboratively constructed preparedness knowledge while playing Firesafe Friends, a two-player serious game. Using a Discourse Acts approach, we analyzed dialogue from onsite and remote sessions (n = 20) and triangulated the findings with pre/post surveys and observational notes. Our analysis reveals distinct phases of collaborative learning – orientation, strategy formation, collaboration, and reflection – marked by shifts in cognitive, social, and integrated discourse acts. Budget constraints prompted negotiation, contested upgrades supported collective reasoning, and reflective dialogue helped players connect in-game decisions to real-world preparedness. We contribute (1) an empirical analysis of discourse as a mechanism for resilience learning, (2) a discourse-centered triangulated evaluation method, and (3) design implications for resilience games that scaffold negotiation and reflection to strengthen community preparedness.
- Open Access
- 5 October 2025
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 9 (6) , 172-202
Wildfire Games: A Community Approach to Designing Serious Games as Interventions for Wildfire Preparedness
As wildfires increasingly threaten communities worldwide, those at risk can benefit from community-centric approaches to designing interventions. A multi-layered approach can make members of the community powerful co-designers by incorporating their ideas alongside insights from experts and designers to successfully create and deploy an intervention. We took a community-centered Research through Design approach to develop a Serious Game to promote wildfire preparedness in two communities. Participatory Design workshops, interviews, and targeted user studies allowed us to leverage local knowledge of residents and expertise of stakeholders at distinct stages where their insight could be best utilized. Based on this work, we propose a process for designing Serious Games as interventions for complex societal challenges by utilizing community and expert involvement throughout iteration. Our findings suggest that the games we designed following this process lead to concrete learning and opportunities for discussion, and offer flexibility for integration with other community initiatives.
- 5 October 2025
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 9 (6) , 172-202
Open AccessWildfire Games: A Community Approach to Designing Serious Games as Interventions for Wildfire Preparedness
As wildfires increasingly threaten communities worldwide, those at risk can benefit from community-centric approaches to designing interventions. A multi-layered approach can make members of the community powerful co-designers by incorporating their ideas alongside insights from experts and designers to successfully create and deploy an intervention. We took a community-centered Research through Design approach to develop a Serious Game to promote wildfire preparedness in two communities. Participatory Design workshops, interviews, and targeted user studies allowed us to leverage local knowledge of residents and expertise of stakeholders at distinct stages where their insight could be best utilized. Based on this work, we propose a process for designing Serious Games as interventions for complex societal challenges by utilizing community and expert involvement throughout iteration. Our findings suggest that the games we designed following this process lead to concrete learning and opportunities for discussion, and offer flexibility for integration with other community initiatives.
- Open Access
- 4 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 3490-3518
"Pray For Green, Play For Green": Integrating Religion into Climate Change Serious Games
- 4 July 2025
- Published by Association for Computing Machinery (ACM)
- p. 3490-3518
Open Access"Pray For Green, Play For Green": Integrating Religion into Climate Change Serious Games
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Translating Social Dilemmas into Gameful Designs for Wildfire Resilience
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-9
Open AccessTranslating Social Dilemmas into Gameful Designs for Wildfire Resilience
- 31 October 2024
- Published by Springer Nature
- p. 77-90
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach
- 31 October 2024
- Published by Springer Nature
- p. 77-90
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach
- Open Access
- 14 October 2024
- Published by Association for Computing Machinery (ACM)
- p. 181-187
Shloka: Developing Climate Change interventions through a lens of Religion and Videogames
Climate change uniquely impacts various communities and stakeholders. Serious Games have become a prominent mobilization force to educate local communities about the impact of climate change and a communities role in climate action. Game designers have utilized diverse narrative and design strategies to convey concepts of climate change to players. Despite the influential role of religion as a game mechanic and its role as a major mobilization force worldwide, there is minimal research on leveraging this powerful motivator in serious games for climate action. In our paper, we use a UX approach to design a climate action game focused on the Hindu religion. In this WIP paper, we detail our methodology, share insights from our ethnographic UX research, introduce a climate change game featuring unique mechanics and narrative, and outline our strategy for evaluating and comparing this newly developed game with existing climate change games.
- 14 October 2024
- Published by Association for Computing Machinery (ACM)
- p. 181-187
Open AccessShloka: Developing Climate Change interventions through a lens of Religion and Videogames
Climate change uniquely impacts various communities and stakeholders. Serious Games have become a prominent mobilization force to educate local communities about the impact of climate change and a communities role in climate action. Game designers have utilized diverse narrative and design strategies to convey concepts of climate change to players. Despite the influential role of religion as a game mechanic and its role as a major mobilization force worldwide, there is minimal research on leveraging this powerful motivator in serious games for climate action. In our paper, we use a UX approach to design a climate action game focused on the Hindu religion. In this WIP paper, we detail our methodology, share insights from our ethnographic UX research, introduce a climate change game featuring unique mechanics and narrative, and outline our strategy for evaluating and comparing this newly developed game with existing climate change games.
- Open Access
- 2 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-8
Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts
Serious games can be a valuable addition to the resources available for increasing community resilience in the face of disaster. The purpose of this project is to work closely with two communities at risk of wildfire to design and develop a serious game that can be used by experts and leaders within those communities as part of their holistic approach to increasing resilience and improving readiness of their community members. We follow a community-centric approach, utilizing Participatory Design and Research through Design to engage directly with community members and local experts. This paper documents our findings at two workshops involving the early game designs and contributes to the broader exploration of the use of Participatory Design with serious games in support of community initiatives around disaster preparedness.
- 2 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-8
Open AccessParticipatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts
Serious games can be a valuable addition to the resources available for increasing community resilience in the face of disaster. The purpose of this project is to work closely with two communities at risk of wildfire to design and develop a serious game that can be used by experts and leaders within those communities as part of their holistic approach to increasing resilience and improving readiness of their community members. We follow a community-centric approach, utilizing Participatory Design and Research through Design to engage directly with community members and local experts. This paper documents our findings at two workshops involving the early game designs and contributes to the broader exploration of the use of Participatory Design with serious games in support of community initiatives around disaster preparedness.
- Open Access
- 29 September 2023
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 7 (CHI PLAY) , 665-698
The Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes Generation
This work presents an autonomous approach that explores the dynamic generation of relaxing soundscapes for games and artistic installations. Differently from past works, this system can generate music and images simultaneously, preserving human intent and coherency. We present our algorithm for the generation of audiovisual instances and also a system based on this approach, verifying the quality of the outcomes it can produce in light of current approaches for the generation of images and music. We also instigate the discussion around the new paradigm in arts, where the creative process is delegated to autonomous systems, with limited human participation. Our user study (N=74) shows that our approach overcomes current deep learning models in terms of quality, being recognized as human production, as if the outcome were being generated out of an endless musical improvisation performance.
- 29 September 2023
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 7 (CHI PLAY) , 665-698
Open AccessThe Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes Generation
This work presents an autonomous approach that explores the dynamic generation of relaxing soundscapes for games and artistic installations. Differently from past works, this system can generate music and images simultaneously, preserving human intent and coherency. We present our algorithm for the generation of audiovisual instances and also a system based on this approach, verifying the quality of the outcomes it can produce in light of current approaches for the generation of images and music. We also instigate the discussion around the new paradigm in arts, where the creative process is delegated to autonomous systems, with limited human participation. Our user study (N=74) shows that our approach overcomes current deep learning models in terms of quality, being recognized as human production, as if the outcome were being generated out of an endless musical improvisation performance.