Pradyumna Ym
Research Subjects
Pradyumna Ym has a total of 18 co-authors. Here are the top co-authors by number of shared publications:
- Anirban Chakraborty
Indian Institute of Science Bangalore
1 shared publication - Divya Prabha Jayakumar
Microsoft Research, India
1 shared publication - Gerard Pons-Moll
University of Tuebingen, Tuebingen, Germany and Max Planck Institute for Informatics, Tuebingen, Germany
1 shared publication - Hemanth Reddy Yeddula
National Institute of Speech and Hearing, India
1 shared publication - Jogendra Nath Kundu
Indian Institute of Science
1 shared publication - Manohar Swaminathan
Microsoft Research, Bengaluru, India
1 shared publication
Latest Publications
- Open Access
- 14 December 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-12
PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image
- 14 December 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-12
Open AccessPhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image
- Open Access
- 22 October 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-4
SignIt! An Android Game for Sign Bilingual Play
The Deaf or Hard-of-Hearing (DHH) community constitutes over 430 million people globally, with about 70 million of them using sign language as their primary means of communication. Learning sign language poses significant challenges, and researchers have explored the potential of digital games as educational tools for teaching sign language. However, existing educational games are limited to a narrow range of words and feature only single-player modes. Consequently, our objective was to design a sign language-based game that not only facilitates learning but also enables social gameplay and encourages user-generated content. In this work, we present SignIt!, an accessible quiz platform co-designed with the DHH community. SignIt! empowers DHH players to play sign language-based quizzes either individually or in competitive settings, as well as to create their own quiz content. Through a user study involving five DHH participants, we found SignIt! was deemed easy-to-learn, intuitive, and accessible by our participants. They expressed various motivations for using SignIt!, including passing time, learning quiz content, and connecting with friends.
- 22 October 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-4
Open AccessSignIt! An Android Game for Sign Bilingual Play
The Deaf or Hard-of-Hearing (DHH) community constitutes over 430 million people globally, with about 70 million of them using sign language as their primary means of communication. Learning sign language poses significant challenges, and researchers have explored the potential of digital games as educational tools for teaching sign language. However, existing educational games are limited to a narrow range of words and feature only single-player modes. Consequently, our objective was to design a sign language-based game that not only facilitates learning but also enables social gameplay and encourages user-generated content. In this work, we present SignIt!, an accessible quiz platform co-designed with the DHH community. SignIt! empowers DHH players to play sign language-based quizzes either individually or in competitive settings, as well as to create their own quiz content. Through a user study involving five DHH participants, we found SignIt! was deemed easy-to-learn, intuitive, and accessible by our participants. They expressed various motivations for using SignIt!, including passing time, learning quiz content, and connecting with friends.
- Open Access
Uncertainty-Aware Adaptation for Self-Supervised 3D Human Pose Estimation
The advances in monocular 3D human pose estimation are dominated by supervised techniques that require large-scale 2D/3D pose annotations. Such methods often behave erratically in the absence of any provision to discard unfamiliar out-of-distribution data. To this end, we cast the 3D human pose learning as an unsupervised domain adaptation problem. We introduce MRP-Net that constitutes a common deep network backbone with two output heads subscribing to two diverse configurations; a) model-free joint localization and b) model-based parametric regression. Such a design allows us to derive suitable measures to quantify prediction uncertainty at both pose and joint level granularity. While supervising only on labeled synthetic samples, the adaptation process aims to minimize the uncertainty for the unlabeled target images while maximizing the same for an extreme out-of-distribution dataset (backgrounds). Alongside synthetic-to-real 3D pose adaptation, the joint-uncertainties allow expanding the adaptation to work on in-the-wild images even in the presence of occlusion and truncation scenarios. We present a comprehensive evaluation of the proposed approach and demonstrate state-of-the-art performance on benchmark datasets.
Open AccessUncertainty-Aware Adaptation for Self-Supervised 3D Human Pose Estimation
The advances in monocular 3D human pose estimation are dominated by supervised techniques that require large-scale 2D/3D pose annotations. Such methods often behave erratically in the absence of any provision to discard unfamiliar out-of-distribution data. To this end, we cast the 3D human pose learning as an unsupervised domain adaptation problem. We introduce MRP-Net that constitutes a common deep network backbone with two output heads subscribing to two diverse configurations; a) model-free joint localization and b) model-based parametric regression. Such a design allows us to derive suitable measures to quantify prediction uncertainty at both pose and joint level granularity. While supervising only on labeled synthetic samples, the adaptation process aims to minimize the uncertainty for the unlabeled target images while maximizing the same for an extreme out-of-distribution dataset (backgrounds). Alongside synthetic-to-real 3D pose adaptation, the joint-uncertainties allow expanding the adaptation to work on in-the-wild images even in the presence of occlusion and truncation scenarios. We present a comprehensive evaluation of the proposed approach and demonstrate state-of-the-art performance on benchmark datasets.