JPJan Pfister

Jan Pfister

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

The organizations/institutes from the scholar's latest article


Jan Pfister has a total of 15 co-authors. Here are the top co-authors by number of shared publications:


Latest Publications

  • Open Access

    The impact of persuasion literacy training on anthropomorphization, privacy, and self-determined interactions with intelligent voice assistants

    by André Markus, Maximilian Baumann, Jan Pfister, Astrid Carolus, Andreas Hotho, Carolin Wienrich

    Intelligent voice assistants (IVAs) are widely used, but they also risk influencing users without their knowledge. The anthropomorphic nature of IVAs can tempt users to disclose more personal information and trust IVAs more than intended. Therefore, targeted training is necessary to sensitize users and protect them from the persuasive potential of IVAs. This study developed and evaluated two online training modules designed to promote persuasion literacy among student samples. The modules cover the anthropomorphic characteristics of IVAs, their persuasive power, and potential countermeasures. The results indicate that the training improves understanding of persuasion by IVAs, raises awareness of their persuasive potential, and promotes recognition of persuasion attempts. Additionally, the training modules reduce anthropomorphic perceptions of IVAs and reinforce psychological aspects to ensure privacy and self-determined interaction. The training modules provide an innovative approach to enhancing the competent use of IVAs. As a result, they represent an exciting approach for research and educational institutions to further explore and promote persuasion literacy in the context of IVAs and other AI-related applications. Therefore, this work contributes to enhancing the accessibility of digital educational programs.


  • Open Access

    From Chat to Publication Management: Organizing your related work using BibSonomy & LLMs

    by Tom Völker, Jan Pfister, Tobias Koopmann, Andreas Hotho

    The ever-growing corpus of scientific literature presents significant challenges for researchers with respect to discovery, management, and annotation of relevant publications. Traditional platforms like Semantic Scholar, BibSonomy, and Zotero offer tools for literature management, but largely require manual laborious and error-prone input of tags and metadata. Here, we introduce a novel retrieval augmented generation system that leverages chat-based large language models (LLMs) to streamline and enhance the process of publication management. It provides a unified chat-based interface, enabling intuitive interactions with various backends, including Semantic Scholar, BibSonomy, and the Zotero Webscraper. It supports two main use-cases: (1) Explorative Search & Retrieval - leveraging LLMs to search for and retrieve both specific and general scientific publications, while addressing the challenges of content hallucination and data obsolescence; and (2) Cataloguing & Management - aiding in the organization of personal publication libraries, in this case BibSonomy, by automating the addition of metadata and tags, while facilitating manual edits and updates. We compare our system to different LLM models in three different settings, including a user study, and we can show its advantages in different metrics.


  • Open Access

    Optimizing Medical Service Request Processes through Language Modeling and Semantic Search

    by Daniel Schlör, Jan Pfister, Andreas Hotho

    Medical service requests are a crucial part of the workflow in hospitals and healthcare organizations. However, the process of requesting medical services can be time consuming and can require physicians and medical personnel to navigate complex interfaces and enter detailed information about the requested service. In this paper, we propose a system that uses machine learning techniques such as large language models and semantic search to optimize the process of requesting medical services. Our approach enables physicians to request medical services using natural language rather than navigating complex interfaces, allowing for more efficient and flexible interactions with hospital information systems. We evaluate our approach on real-world data and discuss the implications of our work for the future of digital health care. Our results suggest that our approach has the potential to streamline the process of requesting medical services and reduce the time and manual effort required in the daily hospital routine.

  • Open Access

    Emote-Controlled

    by Konstantin Kobs, Albin Zehe, Armin Bernstetter, Julian Chibane, Jan Pfister, Julian Tritscher, Andreas Hotho

    In recent years, streaming platforms for video games have seen increasingly large interest, as so-called esports have developed into a lucrative branch of business. Like for other sports, watching esports has become a new kind of entertainment medium, which is possible due to platforms that allow gamers to live stream their gameplay, the most popular platform being Twitch.tv. On these platforms, users can comment on streams in real time and thereby express their opinion about the events in the stream. Due to the popularity of Twitch.tv, this can be a valuable source of feedback for streamers aiming to improve their reception in a gaming-oriented audience. In this work, we explore the possibility of deriving feedback for video streams on Twitch.tv by analyzing the sentiment of live text comments made by stream viewers in highly active channels. Automatic sentiment analysis on these comments is a challenging task, as one can compare the language used in Twitch.tv with that used by an audience in a stadium, shouting as loud as possible in sometimes nonorganized ways. This language is very different from common English, mixing Internet slang and gaming-related language with abbreviations, intentional and unintentional grammatical and orthographic mistakes, and emoji-like images called emotes . Classic lexicon-based sentiment analysis techniques therefore fail when applied to Twitch comments. To overcome the challenge posed by the nonstandard language, we propose two unsupervised lexicon-based approaches that make heavy use of the information encoded in emotes, as well as a weakly supervised neural network–based classifier trained on the lexicon-based outputs, which is supposed to help generalization to unknown words by use of domain-specific word embeddings. To enable better understanding of Twitch.tv comments, we analyze a large dataset of comments, uncovering specific properties of their language, and provide a smaller set of comments labeled with sentiment information by crowdsourcing. We present two case studies showing the effectiveness of our methods in generating sentiment trajectories for events live streamed on Twitch.tv that correlate well with specific topics in the given stream. This allows for a new kind of implicit real-time feedback gathering for Twitch streamers and companies producing games or streaming content on Twitch. We make our datasets and code publicly available for further research. 1