Sohyeon Park
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Research Interests
Sohyeon Park has a total of 28 co-authors. Here are the top co-authors by number of shared publications:
- Aehong Min
Department of Informatics, University of California, Irvine, Irvine, California, USA
5 shared publications - Gillian R. Hayes
University of California, Irvine, Irvine, USA
5 shared publications - Anne Marie Piper
University of California, Irvine, Irvine, California, USA
2 shared publications - Cameron Tyler Cassidy
Informatics, University of California, Irvine, Irvine, California, USA
2 shared publications - Stacy Marie Branham
University of California Irvine, Irvine, CA, USA
2 shared publications - Ariel Han
Department of Instructional Technology & Learning Sciences, Utah State University
1 shared publication
Latest Publications
- Open Access
- 22 June 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Accessible Computing
- Vol. 19 (2) , 1-30
Understanding the Perspectives of Autistic Gamers through an Online Autistic Community and a Survey
Autistic people often have an interest in and spend a substantial amount of time engaged with video games. Games can be supportive of their mental health and social needs and have been widely used for behavioral interventions among autistic people. However, the gaming experiences and preferences of autistic people themselves have not been thoroughly studied. To explore these experiences, we used a multi-method approach, analyzing game-related posts from a large autism-related subreddit and conducting a survey with 145 autistic people. The survey allowed us to further understand preferences around accessibility and sensory experiences, representation, and social experiences in communities that emerged in the Reddit posts. We found that games offering a sense of freedom, control, and creativity might be particularly appealing to autistic gamers. Discussions also emerged around what types of audio and visual sensory input were considered soothing and appropriate. Moreover, both the Reddit posts and survey responses highlighted the importance of accommodating diverse social preferences and providing accurate autistic representation. Overall, our findings offer insights into the gaming experiences and preferences of autistic gamers, emphasizing the need for greater inclusion, accessibility, and supportive gaming communities.
- 22 June 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Accessible Computing
- Vol. 19 (2) , 1-30
Open AccessUnderstanding the Perspectives of Autistic Gamers through an Online Autistic Community and a Survey
Autistic people often have an interest in and spend a substantial amount of time engaged with video games. Games can be supportive of their mental health and social needs and have been widely used for behavioral interventions among autistic people. However, the gaming experiences and preferences of autistic people themselves have not been thoroughly studied. To explore these experiences, we used a multi-method approach, analyzing game-related posts from a large autism-related subreddit and conducting a survey with 145 autistic people. The survey allowed us to further understand preferences around accessibility and sensory experiences, representation, and social experiences in communities that emerged in the Reddit posts. We found that games offering a sense of freedom, control, and creativity might be particularly appealing to autistic gamers. Discussions also emerged around what types of audio and visual sensory input were considered soothing and appropriate. Moreover, both the Reddit posts and survey responses highlighted the importance of accommodating diverse social preferences and providing accurate autistic representation. Overall, our findings offer insights into the gaming experiences and preferences of autistic gamers, emphasizing the need for greater inclusion, accessibility, and supportive gaming communities.
- Open Access
- 16 June 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Computer-Human Interaction
- Vol. 33 (3) , 1-40
Perceptions of AI-Driven EdTech: Nationwide Survey and Focus Group Insights from Key End Users
Schoolchildren in the United States are increasingly exposed to Educational Technologies (EdTech) , many of which are or will be infused with AI. Despite this growing integration, there is limited understanding of the current perceptions and attitudes toward EdTech with AI among parents, teachers, and teens. To address this gap, we conducted a mixed-method study involving an A/B experiment through an online survey with 3,051 participants and complemented by focus group discussions with 80 participants. Providing a comprehensive snapshot of AI perception in education in 2024, our findings indicate that participants, particularly teachers, may hold more negative perceptions of our AI-powered EdTech mock-up compared to the one powered by human tutors. Based on these insights, we discuss the future of EdTech regarding the current perceptions. This research contributes to an empirical understanding of the perceptions and attitudes toward AI in K-12 education, providing valuable insights through a comprehensive national survey and in-depth focus group sessions.
- 16 June 2026
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Computer-Human Interaction
- Vol. 33 (3) , 1-40
Open AccessPerceptions of AI-Driven EdTech: Nationwide Survey and Focus Group Insights from Key End Users
Schoolchildren in the United States are increasingly exposed to Educational Technologies (EdTech) , many of which are or will be infused with AI. Despite this growing integration, there is limited understanding of the current perceptions and attitudes toward EdTech with AI among parents, teachers, and teens. To address this gap, we conducted a mixed-method study involving an A/B experiment through an online survey with 3,051 participants and complemented by focus group discussions with 80 participants. Providing a comprehensive snapshot of AI perception in education in 2024, our findings indicate that participants, particularly teachers, may hold more negative perceptions of our AI-powered EdTech mock-up compared to the one powered by human tutors. Based on these insights, we discuss the future of EdTech regarding the current perceptions. This research contributes to an empirical understanding of the perceptions and attitudes toward AI in K-12 education, providing valuable insights through a comprehensive national survey and in-depth focus group sessions.
- Open Access
- 22 October 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-14
Beyond Individual Accommodations: The Collaborative Practices of ADHD Students in Post-Secondary Education
- 22 October 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-14
Open AccessBeyond Individual Accommodations: The Collaborative Practices of ADHD Students in Post-Secondary Education
- Open Access
- 9 September 2025
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 9 (5) , 1-26
Informing the Design of Mobile and Wearable Technology for Noise Sensitivity MHCI017
Research on understanding and supporting the experiences of people with noise sensitivity (PWNS) and their challenges is limited within HCI. Therefore, we build on prior work to understand the challenges they consider and what technological solutions they create to support them. Through eight participatory design workshops involving PWNS and their carers, we considered their needs and challenges and how technology can be designed to support their well-being. Results indicate that wearable and mobile technology can facilitate awareness of sensory triggers and impacts on their well-being. Further, enabling both self and collaborative regulation is also necessary, especially as end users seek independence or interdependence with those around them to manage their experiences. We identified three tensions for designing technology to support PWNS and their sensory experiences.
- 9 September 2025
- Published by Association for Computing Machinery (ACM) in Proceedings of the ACM on Human-Computer Interaction
- Vol. 9 (5) , 1-26
Open AccessInforming the Design of Mobile and Wearable Technology for Noise Sensitivity MHCI017
Research on understanding and supporting the experiences of people with noise sensitivity (PWNS) and their challenges is limited within HCI. Therefore, we build on prior work to understand the challenges they consider and what technological solutions they create to support them. Through eight participatory design workshops involving PWNS and their carers, we considered their needs and challenges and how technology can be designed to support their well-being. Results indicate that wearable and mobile technology can facilitate awareness of sensory triggers and impacts on their well-being. Further, enabling both self and collaborative regulation is also necessary, especially as end users seek independence or interdependence with those around them to manage their experiences. We identified three tensions for designing technology to support PWNS and their sensory experiences.
- Open Access
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-17
"As an Autistic Person Myself:" The Bias Paradox Around Autism in LLMs
- 25 April 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-17
Open Access"As an Autistic Person Myself:" The Bias Paradox Around Autism in LLMs
- Top Cited PapersOpen Access
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Cuddling Up With a Print-Braille Book: How Intimacy and Access Shape Parents' Reading Practices with Children
Like many parents, visually impaired parents (VIPs) read books with their children. However, research on accessible reading technologies predominantly focuses on blind adults reading alone or sighted adults reading with blind children, such that the motivations, strategies, and needs of blind parents reading with their sighted children are still largely undocumented. To address this gap, we interviewed 13 VIPs with young children. We found that VIPs (1) sought familial intimacy through reading with their child, often prioritizing intimacy over their own access needs, (2) took on many types of access labor to read with their children, and (3) desired novel assistive technologies (ATs) for reading that prioritize intimacy while reducing access labor. We contribute the notion of Intimate AT, along with a demonstrative design space, which together constitute a new design paradigm that draws attention to intimacy as a facet of both independently and collaboratively accessible ATs.
- 11 May 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-15
Top Cited PapersOpen AccessCuddling Up With a Print-Braille Book: How Intimacy and Access Shape Parents' Reading Practices with Children
Like many parents, visually impaired parents (VIPs) read books with their children. However, research on accessible reading technologies predominantly focuses on blind adults reading alone or sighted adults reading with blind children, such that the motivations, strategies, and needs of blind parents reading with their sighted children are still largely undocumented. To address this gap, we interviewed 13 VIPs with young children. We found that VIPs (1) sought familial intimacy through reading with their child, often prioritizing intimacy over their own access needs, (2) took on many types of access labor to read with their children, and (3) desired novel assistive technologies (ATs) for reading that prioritize intimacy while reducing access labor. We contribute the notion of Intimate AT, along with a demonstrative design space, which together constitute a new design paradigm that draws attention to intimacy as a facet of both independently and collaboratively accessible ATs.
- Open Access
- 22 October 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-4
“It’s All About the Pictures:” Understanding How Parents/Guardians With Visual Impairments Co-Read With Their Child(ren)
- 22 October 2023
- Published by Association for Computing Machinery (ACM)
- p. 1-4
Open Access“It’s All About the Pictures:” Understanding How Parents/Guardians With Visual Impairments Co-Read With Their Child(ren)