Kyeong-Sun Kim
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Kyeong-Sun Kim has a total of 3 co-authors. Here are the top co-authors by number of shared publications:
- Jihyung Kim
Future IT Innovation Laboratory, Pohang University of Science and Technology (POSTECH), Pohang 37673, Republic of Korea
1 shared publication - Jonghyeon Ka
Department of Electrical Engineering, Pohang University of Science and Technology, Pohang-si, South Korea
1 shared publication - Wook-Sung Kim
Department of Electrical and Electronics Engineering, Pohang University of Science and Technology, Pohang, South Korea
1 shared publication
Latest Publications
- Open Access
- 2 February 2023
- Published by MDPI AG in Sustainability
- Vol. 15 (3) , 2725
Teaching Methodology for Understanding Virtual Reality and Application Development in Engineering Major
This study proposed a virtual reality (VR) course that addresses the overall understanding and application of VR technology. After investigating previous studies, we found that two technologies must be applied to design a VR course that fits the latest trends. One is hardware technology dealing with the technical background, while the other is software utilization and development using the merits of VR technology. To accommodate these needs, we designed a VR course consisting of three steps: VR-related theory, TA-led content creation training, and team projects. Through this course, students will improve their ability to develop applications that apply to their research fields after studying the technical background and courses of VR. We conducted a semester-long study with nine students to verify the proposed method and then evaluated them through an in-depth interview and a questionnaire with a five-point Likert scale consisting of nine items. Considering this feedback, we have added several steps to improve the educational effect among students.
- 2 February 2023
- Published by MDPI AG in Sustainability
- Vol. 15 (3) , 2725
Open AccessTeaching Methodology for Understanding Virtual Reality and Application Development in Engineering Major
This study proposed a virtual reality (VR) course that addresses the overall understanding and application of VR technology. After investigating previous studies, we found that two technologies must be applied to design a VR course that fits the latest trends. One is hardware technology dealing with the technical background, while the other is software utilization and development using the merits of VR technology. To accommodate these needs, we designed a VR course consisting of three steps: VR-related theory, TA-led content creation training, and team projects. Through this course, students will improve their ability to develop applications that apply to their research fields after studying the technical background and courses of VR. We conducted a semester-long study with nine students to verify the proposed method and then evaluated them through an in-depth interview and a questionnaire with a five-point Likert scale consisting of nine items. Considering this feedback, we have added several steps to improve the educational effect among students.