Luise Haehn
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Luise Haehn has a total of 6 co-authors. Here are the top co-authors by number of shared publications:
- Christian Böffel
Institute of Psychology, Work and Engineering Psychology, RWTH Aachen University, Aachen, Germany
3 shared publications - Sabine Janina Schlittmeier
Work and Engineering Psychology, RWTH Aachen University, Aachen, Germany
3 shared publications - Annika Kreuder
Work and Engineering Psychology, RWTH Aachen University, Aachen, Germany
1 shared publication - Ida Kuck
Work and Engineering Psychology, RWTH Aachen University, Kackertstraße 9, 52072, Aachen, Germany
1 shared publication - Jennifer Klütsch
Work and Engineering Psychology, RWTH Aachen University, Aachen, Germany
1 shared publication Ulrich Frick
HSD Research Center, HSD Hochschule Döpfer, Waidmarkt 3 & 9, 50676, Cologne, Germany
1 shared publication
Latest Publications
- Open Access
- 7 April 2026
- Published by Elsevier in Acta Psychologica
- Vol. 266, 106746
Factors shaping privacy trade-offs in app downloads: The role of privacy ratings, friends' recommendation and resignation among young adults and adults
- 7 April 2026
- Published by Elsevier in Acta Psychologica
- Vol. 266, 106746
Open AccessFactors shaping privacy trade-offs in app downloads: The role of privacy ratings, friends' recommendation and resignation among young adults and adults
- Top Cited PapersOpen Access
- 9 January 2024
- Published by MDPI AG in Applied Sciences
- Vol. 14 (2) , 583
Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
Elaborate sound design, including background music, ambient sounds (sounds describing the game world), and character sounds (sounds generated by the character’s actions), plays a pivotal role in modern video games. However, the influence of these different types of sound on the player’s experience has not been extensively researched. This study examines the influence of these sound types on immersion, avatar identification, fun, and perceived competence. In two experiments, participants played League of Legends under four different sound conditions. The first experiment (N1 = 32) revealed a non-significant trend in the effect of character sounds on avatar identification. Ambient sounds, however, were limited because the task restricted participants’ movement across the game map. Consequently, we adapted the task to allow for a wider variety of ambient sounds in the second experiment (N2 = 32). Here, a significant impact of character sounds on immersion, avatar identification, and fun was observed, as well as an interaction effect of character sounds and ambient sounds on fun. Furthermore, we observed a trend, though not statistically significant, suggesting that ambient sounds may influence the player’s sense of flow. These findings underline the distinct effects of different sound types, and we discuss implications for the design of sound in video games.
- 9 January 2024
- Published by MDPI AG in Applied Sciences
- Vol. 14 (2) , 583
Top Cited PapersOpen AccessExploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
Elaborate sound design, including background music, ambient sounds (sounds describing the game world), and character sounds (sounds generated by the character’s actions), plays a pivotal role in modern video games. However, the influence of these different types of sound on the player’s experience has not been extensively researched. This study examines the influence of these sound types on immersion, avatar identification, fun, and perceived competence. In two experiments, participants played League of Legends under four different sound conditions. The first experiment (N1 = 32) revealed a non-significant trend in the effect of character sounds on avatar identification. Ambient sounds, however, were limited because the task restricted participants’ movement across the game map. Consequently, we adapted the task to allow for a wider variety of ambient sounds in the second experiment (N2 = 32). Here, a significant impact of character sounds on immersion, avatar identification, and fun was observed, as well as an interaction effect of character sounds and ambient sounds on fun. Furthermore, we observed a trend, though not statistically significant, suggesting that ambient sounds may influence the player’s sense of flow. These findings underline the distinct effects of different sound types, and we discuss implications for the design of sound in video games.
- Open Access
- 6 December 2023
- Published by MDPI AG in Preprints.org
Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
Elaborate sound design, including background music, ambient sounds (sounds describing the game world), and character sounds (sounds generated by the character’s actions), plays a pivotal role in modern videogames. However, the influence of these different types of sound on the player experience has not been extensively researched. This study examines the influence of these sound types on immersion, avatar identification, fun and perceived competence. In two experiments, participants played League of Legends in four different sound conditions. The first experiment revealed a non-significant trend in the effect of character sound on avatar identification. Ambient sounds, however, were limited in this experiment because the task restricted participants’ movement across the game map. Consequently, we adapted the task to allow for a wider variety of ambient sounds in the second experiment. Here, a significant impact of character sounds on immersion, avatar identification, and fun, was observed, as well as an interaction effect of character sounds and ambient sounds on fun. Furthermore, we observed a trend, though not statistically significant, suggesting that ambient sounds may influence the player’s sense of flow. These findings underline the distinct effects of different sound types and we discuss implications for the design of sound in video games.
- 6 December 2023
- Published by MDPI AG in Preprints.org
Open AccessExploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
Elaborate sound design, including background music, ambient sounds (sounds describing the game world), and character sounds (sounds generated by the character’s actions), plays a pivotal role in modern videogames. However, the influence of these different types of sound on the player experience has not been extensively researched. This study examines the influence of these sound types on immersion, avatar identification, fun and perceived competence. In two experiments, participants played League of Legends in four different sound conditions. The first experiment revealed a non-significant trend in the effect of character sound on avatar identification. Ambient sounds, however, were limited in this experiment because the task restricted participants’ movement across the game map. Consequently, we adapted the task to allow for a wider variety of ambient sounds in the second experiment. Here, a significant impact of character sounds on immersion, avatar identification, and fun, was observed, as well as an interaction effect of character sounds and ambient sounds on fun. Furthermore, we observed a trend, though not statistically significant, suggesting that ambient sounds may influence the player’s sense of flow. These findings underline the distinct effects of different sound types and we discuss implications for the design of sound in video games.