Jiaxiu Zhang
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Jiaxiu Zhang has a total of 8 co-authors. Here are the top co-authors by number of shared publications:
- Meng Yang
School of Information Science and Technology Beijing Forestry University Beijing China
2 shared publications - Weiliang Meng
Institute of Automation, Chinese Academy of Sciences
2 shared publications - Benye Xi
Ministry of Education Key laboratory of Silviculture and Conservation, Beijing Forestry University, Beijing, China
1 shared publication - Heng Zhang
School of Information Science and Technology Beijing Forestry University Beijing China
1 shared publication - Jie Duan
State Key Laboratory of Efficient Production of Forest Resources, Beijing Forestry University, China
1 shared publication - Qingqing Huang
School of Technology, Beijing Forestry University, No. 35 Tsinghua East Road, Haidian District, Beijing 100083, China
1 shared publication
Latest Publications
- 27 May 2024
- Published by Wiley in Computer Animation and Virtual Worlds
- Vol. 35 (3)
Two‐particle debris flow simulation based on SPH
Debris flow is a highly destructive natural disaster, necessitating accurate simulation and prediction. Existing simulation methods tend to be overly simplified, neglecting the three‐dimensional complexity and multiphase fluid interactions, and they also lack comprehensive consideration of soil conditions. We propose a novel two‐particle debris flow simulation method based on smoothed particle hydrodynamics (SPH) for enhanced accuracy. Our method employs a sophisticated two‐particle model coupling debris flow dynamics with SPH to simulate fluid‐solid interaction effectively, which considers various soil factors, dividing terrain into variable and fixed areas, incorporating soil impact factors for realistic simulation. By dynamically updating positions and reconstructing surfaces, and employing GPU and hash lookup acceleration methods, we achieve accurate simulation with significantly efficiency. Experimental results validate the effectiveness of our method across different conditions, making it valuable for debris flow risk assessment in natural disaster management.
- 27 May 2024
- Published by Wiley in Computer Animation and Virtual Worlds
- Vol. 35 (3)
Two‐particle debris flow simulation based on SPH
Debris flow is a highly destructive natural disaster, necessitating accurate simulation and prediction. Existing simulation methods tend to be overly simplified, neglecting the three‐dimensional complexity and multiphase fluid interactions, and they also lack comprehensive consideration of soil conditions. We propose a novel two‐particle debris flow simulation method based on smoothed particle hydrodynamics (SPH) for enhanced accuracy. Our method employs a sophisticated two‐particle model coupling debris flow dynamics with SPH to simulate fluid‐solid interaction effectively, which considers various soil factors, dividing terrain into variable and fixed areas, incorporating soil impact factors for realistic simulation. By dynamically updating positions and reconstructing surfaces, and employing GPU and hash lookup acceleration methods, we achieve accurate simulation with significantly efficiency. Experimental results validate the effectiveness of our method across different conditions, making it valuable for debris flow risk assessment in natural disaster management.
- Open Access
Physics-Based Modeling and Fluttering Dynamic Process Simulation for Catkins
Flight simulation of catkins using computer technology helps their prevention and control. However, this is a challenging task due to the complex characteristics, and irregular shapes of catkins, while existing methods mainly focus on rain and snow, which are not suitable for catkins. In this paper, we propose a physics-based algorithm for the dynamic simulation of fluttering catkins. Our approach includes an L-system based 3D modeling method for simulating the natural phenomena of the catkin. We consider the motion of wind, free fall of catkins, and the dynamics of catkins under the joint action of attraction between them, while adhering to the physical motion law of catkins. To provide wind force, we first establish a three-dimensional wind field based on Boltzmann’s equation. We then use the kernel function idea to calculate the attraction force between catkins and finally update the position of the catkin. We incorporate the phenomena of collision and adhesion, attraction, and accumulation of catkins while simulating motion states depending on the adjusted wall height and ground humidity parameters. Our approach overcomes limitations of previous models by achieving good simulation while using relatively less code to simulate various realistic motion states. According to our users’ study, more than 71% of users found the simulation results to be acceptable, authentic, and realistic, confirming the authenticity of our simulation. Our method can generate highly realistic effects, significantly improving efficiency by several orders of magnitude compared to manual modeling. In addition, it can effectively simulate the dynamics of catkins in different scales, providing a decision-making reference for catkin control.
Open AccessPhysics-Based Modeling and Fluttering Dynamic Process Simulation for Catkins
Flight simulation of catkins using computer technology helps their prevention and control. However, this is a challenging task due to the complex characteristics, and irregular shapes of catkins, while existing methods mainly focus on rain and snow, which are not suitable for catkins. In this paper, we propose a physics-based algorithm for the dynamic simulation of fluttering catkins. Our approach includes an L-system based 3D modeling method for simulating the natural phenomena of the catkin. We consider the motion of wind, free fall of catkins, and the dynamics of catkins under the joint action of attraction between them, while adhering to the physical motion law of catkins. To provide wind force, we first establish a three-dimensional wind field based on Boltzmann’s equation. We then use the kernel function idea to calculate the attraction force between catkins and finally update the position of the catkin. We incorporate the phenomena of collision and adhesion, attraction, and accumulation of catkins while simulating motion states depending on the adjusted wall height and ground humidity parameters. Our approach overcomes limitations of previous models by achieving good simulation while using relatively less code to simulate various realistic motion states. According to our users’ study, more than 71% of users found the simulation results to be acceptable, authentic, and realistic, confirming the authenticity of our simulation. Our method can generate highly realistic effects, significantly improving efficiency by several orders of magnitude compared to manual modeling. In addition, it can effectively simulate the dynamics of catkins in different scales, providing a decision-making reference for catkin control.