Jayne Wallace
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Jayne Wallace has a total of 53 co-authors. Here are the top co-authors by number of shared publications:
- Justin Marshall
School of Design, Northumbria University, Newcastle upon Tyne, United Kingdom
3 shared publications - Anja Thieme
Microsoft Research, Cambridge, United Kingdom
2 shared publications - Austin L. Toombs
Department of Informatics, Indiana University, Bloomington, Indiana, USA
2 shared publications - Claire Craig
Helen Hamlyn Centre for Design, Royal College of Art, London, United Kingdom
2 shared publications - Henry Collingham
School of Design, Northumbria University, United Kingdom
2 shared publications - Jayn Verkerk
School of Design, Northumbria University, Newcastle upon Tyne, United Kingdom
2 shared publications
Latest Publications
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-3
The CHIndness of Strangers: Exploring Reciprocity and Pro-Social Action
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-3
Open AccessThe CHIndness of Strangers: Exploring Reciprocity and Pro-Social Action
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-4
AI and the Self: Exploring Identity, Agency, and Relational Personhood.
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-4
Open AccessAI and the Self: Exploring Identity, Agency, and Relational Personhood.
- Open Access
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-5
From Remote Space to Remote Time
- 13 April 2026
- Published by Association for Computing Machinery (ACM)
- p. 1-5
Open AccessFrom Remote Space to Remote Time
- Open Access
- 4 March 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-7
pegBits: Experimenting with a 0.1" system for open hardware prototyping
- 4 March 2025
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Open AccesspegBits: Experimenting with a 0.1" system for open hardware prototyping
- Open Access
- 1 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 819-843
Mariana's Song: Materializing Personhood through Non-Linear Multisensory Experiences Designed for People Living with Advanced Dementia
Mariana's Song is a multisensory experience for care home residents unable to take part in regular activities. Designed to support Personhood through a blended physical/digital installation, it is a user-led experience, centered around video and closely facilitated in concert with expert arts practitioners. The narrative and duration of the interaction is guided by each resident, unique on each viewing, which includes ‘sensory props’ that guide each resident's experience and stimulate the senses to create a transformative space. We provide a worked example of digital, physical, and spatial design decisions taken to reinforce Personhood for residents with advanced dementia. We present learnings from 106 sessions, facilitated one to one between Artists and residents. We contribute to the literature around designing to Materialize Personhood, informed by Kitwood's 12 key characteristics, as well as Parametricism, a novel approach to non-linear experiences, to support the unique needs of people with advanced dementia.
- 1 July 2024
- Published by Association for Computing Machinery (ACM)
- p. 819-843
Open AccessMariana's Song: Materializing Personhood through Non-Linear Multisensory Experiences Designed for People Living with Advanced Dementia
Mariana's Song is a multisensory experience for care home residents unable to take part in regular activities. Designed to support Personhood through a blended physical/digital installation, it is a user-led experience, centered around video and closely facilitated in concert with expert arts practitioners. The narrative and duration of the interaction is guided by each resident, unique on each viewing, which includes ‘sensory props’ that guide each resident's experience and stimulate the senses to create a transformative space. We provide a worked example of digital, physical, and spatial design decisions taken to reinforce Personhood for residents with advanced dementia. We present learnings from 106 sessions, facilitated one to one between Artists and residents. We contribute to the literature around designing to Materialize Personhood, informed by Kitwood's 12 key characteristics, as well as Parametricism, a novel approach to non-linear experiences, to support the unique needs of people with advanced dementia.
- Open Access
- 11 February 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-4
Entangled Threads: Exploring the value and significance of bringing a craft ethos to debates around the IoT/connected things.
Alongside the benefits of a world in which more and more things are internet connected (i.e., the IoT), scaffolded by increasingly powerful AI systems, there is a growing recognition of a flipside to this vision of the future. Issues associated with privacy, transparency, legibility and trust have been widely recognized – which the Mozilla Foundation has encapsulated in their Internet Health Reports [13]. This workshop will explore these tensions and concerns through the lens of craft, both as a practice and a conceptual ethos. We will use embroidery as a craft-oriented ‘thinking through making’ activity as the foundation for discussions of our craft characteristics of which consist of; bespokeness, localism, embodiment, provenance, authenticity, and care. Participants will gain a rich understanding of debates around IoT while being engaged in a ‘thinking through doing’ embodied approach to gaining new insights and leave with their own hand embroidered badge.
- 11 February 2024
- Published by Association for Computing Machinery (ACM)
- p. 1-4
Open AccessEntangled Threads: Exploring the value and significance of bringing a craft ethos to debates around the IoT/connected things.
Alongside the benefits of a world in which more and more things are internet connected (i.e., the IoT), scaffolded by increasingly powerful AI systems, there is a growing recognition of a flipside to this vision of the future. Issues associated with privacy, transparency, legibility and trust have been widely recognized – which the Mozilla Foundation has encapsulated in their Internet Health Reports [13]. This workshop will explore these tensions and concerns through the lens of craft, both as a practice and a conceptual ethos. We will use embroidery as a craft-oriented ‘thinking through making’ activity as the foundation for discussions of our craft characteristics of which consist of; bespokeness, localism, embodiment, provenance, authenticity, and care. Participants will gain a rich understanding of debates around IoT while being engaged in a ‘thinking through doing’ embodied approach to gaining new insights and leave with their own hand embroidered badge.
- Open Access
- 2 January 2024
- Published by Taylor & Francis in Design for Health
- Vol. 8 (1) , 113-138
Dovetails: personhood, citizenship, and craft between children and older adults
- 2 January 2024
- Published by Taylor & Francis in Design for Health
- Vol. 8 (1) , 113-138
Open AccessDovetails: personhood, citizenship, and craft between children and older adults
- Open Access
- 7 May 2016
- Published by Association for Computing Machinery (ACM)
- p. 2136-2149
Challenges for Designing new Technology for Health and Wellbeing in a Complex Mental Healthcare Context
This paper describes the challenges and lessons learned in the experience-centered design (ECD) of the Spheres of Wellbeing, a technology to promote the mental health and wellbeing of a group of women, suffering from significant mental health problems and living in a medium secure hospital unit. First, we describe how our relationship with mental health professionals at the hospital and the aspirations for person-centric care that we shared with them enabled us, in the design of the Spheres, to innovate outside traditional healthcare procedures. We then provide insights into the challenges presented by the particular care culture and existing services and practices in the secure hospital unit that were revealed through our technology deployment. In discussing these challenges, our design enquiry opens up a space to make sense of experience living with complex mental health conditions in highly constrained contexts within which the deployment of the Spheres becomes an opportunity to think about wellbeing in similar contexts.
- 7 May 2016
- Published by Association for Computing Machinery (ACM)
- p. 2136-2149
Open AccessChallenges for Designing new Technology for Health and Wellbeing in a Complex Mental Healthcare Context
This paper describes the challenges and lessons learned in the experience-centered design (ECD) of the Spheres of Wellbeing, a technology to promote the mental health and wellbeing of a group of women, suffering from significant mental health problems and living in a medium secure hospital unit. First, we describe how our relationship with mental health professionals at the hospital and the aspirations for person-centric care that we shared with them enabled us, in the design of the Spheres, to innovate outside traditional healthcare procedures. We then provide insights into the challenges presented by the particular care culture and existing services and practices in the secure hospital unit that were revealed through our technology deployment. In discussing these challenges, our design enquiry opens up a space to make sense of experience living with complex mental health conditions in highly constrained contexts within which the deployment of the Spheres becomes an opportunity to think about wellbeing in similar contexts.
- 1 January 2010
- Published by Springer Nature
- p. 269-272
Phantasmagoria: Composing Interactive Content for the humanaquarium
- 1 January 2010
- Published by Springer Nature
- p. 269-272
Phantasmagoria: Composing Interactive Content for the humanaquarium