Ayumi Tsuji
Research Subjects
Research Interests
Ayumi Tsuji has a total of 5 co-authors. Here are the top co-authors by number of shared publications:
- Daisuke Saito
Waseda University
1 shared publication - Hironori Washizaki
Waseda University, Tokyo, Japan
1 shared publication - Hiroshi Kobayashi
System Information Co., Ltd., Tokyo, Japan
1 shared publication - Ruochen Tian
Waseda University, Tokyo, Japan
1 shared publication - Yoshiaki Fukazawa
Waseda University
1 shared publication
Latest Publications
- Open Access
- 14 March 2024
- Published by Association for Computing Machinery (ACM)
- p. 1838-1839
Enhancing Programming Education through Game-Based Learning: Design and Implementation of a Puyo Puyo-Inspired Teaching Tool
Although programming is part of primary school curricula in many countries, barriers persist for elementary students learning programming such as an insufficient understanding of the underlying mathematics, complex concepts, and purpose of programming. These challenges often lead to disinterest. Herein we present an innovative game-design-based programming education tool. Students progressively enhance a classic game, Puyo Puyo, using fundamental programming concepts and selecting the appropriate code. This engaging approach improves students' computational thinking abilities as they transform code into a functional game. Here, we describe the tool's background and structure. Then we detail a workshop using the tool, including analyzing the changes in students' programming skills, computational thinking, and interest in programming. Finally, we summarize the findings and future research directions.
- 14 March 2024
- Published by Association for Computing Machinery (ACM)
- p. 1838-1839
Open AccessEnhancing Programming Education through Game-Based Learning: Design and Implementation of a Puyo Puyo-Inspired Teaching Tool
Although programming is part of primary school curricula in many countries, barriers persist for elementary students learning programming such as an insufficient understanding of the underlying mathematics, complex concepts, and purpose of programming. These challenges often lead to disinterest. Herein we present an innovative game-design-based programming education tool. Students progressively enhance a classic game, Puyo Puyo, using fundamental programming concepts and selecting the appropriate code. This engaging approach improves students' computational thinking abilities as they transform code into a functional game. Here, we describe the tool's background and structure. Then we detail a workshop using the tool, including analyzing the changes in students' programming skills, computational thinking, and interest in programming. Finally, we summarize the findings and future research directions.